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"Khans of Tarkir", +ferocious (11)

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Barrage of Boulders
Barrage of Boulders 2Red (3)
Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Khans of Tarkir (Common)
Crater's Claws
Crater's Claws Variable ColorlessRed (1)
Sorcery

Crater's Claws deals X damage to any target.

Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

Khans of Tarkir (Rare)
Dragon Grip
Dragon Grip 2Red (3)
Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Khans of Tarkir (Uncommon)
Feed the Clan
Feed the Clan 1Green (2)
Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Khans of Tarkir (Common)
Force Away
Force Away 1Blue (2)
Instant

Return target creature to its owner's hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Khans of Tarkir (Common)
Heir of the Wilds
Heir of the Wilds 1Green (2)
Creature — Human Warrior (2/2)

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

Khans of Tarkir (Uncommon)
Icy Blast
Icy Blast Variable ColorlessBlue (1)
Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

Khans of Tarkir (Rare)
Roar of Challenge
Roar of Challenge 2Green (3)
Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Khans of Tarkir (Uncommon)
Other Versions
Jumpstart 2022 (Uncommon)
Savage Punch
Savage Punch 1Green (2)
Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Khans of Tarkir (Common)
Other Versions
Jumpstart 2022 (Common)
See the Unwritten
See the Unwritten 4GreenGreen (6)
Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Khans of Tarkir (Mythic Rare)
Stubborn Denial
Stubborn Denial Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Khans of Tarkir (Uncommon)
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