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"Khans of Tarkir", +raid (11)

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Arrow Storm
Arrow Storm 3RedRed (5)
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

Khans of Tarkir (Common)
Bellowing Saddlebrute
Bellowing Saddlebrute 3Black (4)
Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Khans of Tarkir (Uncommon)
Bloodsoaked Champion
Bloodsoaked Champion Black (1)
Creature — Human Warrior (2/1)

Bloodsoaked Champion can't block.

Raid — 1Black: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

Khans of Tarkir (Rare)
Howl of the Horde
Howl of the Horde 2Red (3)
Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Khans of Tarkir (Rare)
Mardu Heart-Piercer
Mardu Heart-Piercer 3Red (4)
Creature — Human Archer (2/3)

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to any target.

Khans of Tarkir (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Mardu Hordechief
Mardu Hordechief 2White (3)
Creature — Human Warrior (2/3)

Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token.

Khans of Tarkir (Common)
Mardu Skullhunter
Mardu Skullhunter 1Black (2)
Creature — Human Warrior (2/1)

Mardu Skullhunter enters the battlefield tapped.

Raid — When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Khans of Tarkir (Common)
Mardu Warshrieker
Mardu Warshrieker 3Red (4)
Creature — Orc Shaman (3/3)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add RedWhiteBlack.

Khans of Tarkir (Common)
Timely Hordemate
Timely Hordemate 3White (4)
Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Khans of Tarkir (Uncommon)
War-Name Aspirant
War-Name Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

Khans of Tarkir (Uncommon)
Wingmate Roc
Wingmate Roc 3WhiteWhite (5)
Creature — Bird (3/4)

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Khans of Tarkir (Mythic Rare)
Other Versions
Commander 2019 (Mythic Rare)