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Academy Raider
( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
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Accorder's Shield
( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Accursed Spirit
( 4)
Creature — Spirit
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Advocate of the Beast
( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Air Servant
( 5)
Creature — Elemental
(4/3)
Flying : Tap target creature with flying.
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Ajani, Caller of the Pride
( 3)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.
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Ajani's Chosen
( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
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Altar's Reap
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Angelic Accord
( 4)
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
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Angelic Wall
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Flying
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Archaeomancer
( 4)
Creature — Human Wizard
(1/2)
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
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Archangel of Thune
( 5)
Creature — Angel
(3/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
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Artificer's Hex
( 1)
Enchantment — Aura
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
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Auramancer
( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
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Awaken the Ancient
( 4)
Enchantment — Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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Banisher Priest
( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
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Barrage of Expendables
( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
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Battle Sliver
( 5)
Creature — Sliver
(3/3)
Sliver creatures you control get +2/+0.
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Blessing
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+1 until end of turn.
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Blightcaster
( 4)
Creature — Human Wizard
(2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blood Bairn
( 3)
Creature — Vampire
(2/2)
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
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Blur Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
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Bogbrew Witch
( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
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Bonescythe Sliver
( 4)
Creature — Sliver
(2/2)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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Bramblecrush
( 4)
Sorcery
Destroy target noncreature permanent.
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Brave the Elements
( 1)
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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Briarpack Alpha
( 4)
Creature — Wolf
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters, target creature gets +2/+2 until end of turn.
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Brindle Boar
( 3)
Creature — Boar
(2/2)
Sacrifice Brindle Boar: You gain 4 life.
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Burning Earth
( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Capashen Knight
( 2)
Creature — Human Knight
(1/1)
First strike (This creature deals combat damage before creatures without first strike.) : Capashen Knight gets +1/+0 until end of turn.
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Celestial Flare
( 2)
Instant
Target player sacrifices an attacking or blocking creature of their choice.
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Chandra, Pyromaster
( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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Charging Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
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Claustrophobia
( 3)
Enchantment — Aura
Enchant creature When Claustrophobia enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Clone
( 4)
Creature — Shapeshifter
(0/0)
You may have Clone enter as a copy of any creature on the battlefield.
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Colossal Whale
( 7)
Creature — Whale
(5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
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Congregate
( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
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Corpse Hauler
( 2)
Creature — Human Rogue
(2/1)
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Corrupt
( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Cyclops Tyrant
( 6)
Creature — Cyclops
(3/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less.
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Dark Favor
( 2)
Enchantment — Aura
Enchant creature When Dark Favor enters, you lose 1 life. Enchanted creature gets +3/+1.
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Dark Prophecy
( 3)
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
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Darksteel Forge
( 9)
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Ingot
( 3)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.
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Dawnstrike Paladin
( 5)
Creature — Human Knight
(2/4)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Deadly Recluse
( 2)
Creature — Spider
(1/2)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Deathgaze Cockatrice
( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Demolish
( 4)
Sorcery
Destroy target artifact or land.
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Devout Invocation
( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
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Diabolic Tutor
( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Dismiss into Dream
( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Disperse
( 2)
Instant
Return target nonland permanent to its owner's hand.
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Divine Favor
( 2)
Enchantment — Aura
Enchant creature When Divine Favor enters, you gain 3 life. Enchanted creature gets +1/+3.
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Domestication
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Doom Blade
( 2)
Instant
Destroy target nonblack creature.
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Door of Destinies
( 4)
Artifact
As Door of Destinies enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Dragon Egg
( 3)
Creature — Dragon Egg
(0/2)
Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
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Dragon Hatchling
( 2)
Creature — Dragon
(0/1)
Flying : Dragon Hatchling gets +1/+0 until end of turn.
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Duress
( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Elite Arcanist
( 4)
Creature — Human Wizard
(1/1)
When Elite Arcanist enters, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
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Elixir of Immortality
( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Enlarge
( 5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Festering Newt
( 1)
Creature — Salamander
(1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
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Fiendslayer Paladin
( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Fireshrieker
( 3)
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Flames of the Firebrand
( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Fleshpulper Giant
( 7)
Creature — Giant
(4/4)
When Fleshpulper Giant enters, you may destroy target creature with toughness 2 or less.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Forest
( 0)
Basic Land — Forest
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Fortify
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Frost Breath
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Galerider Sliver
( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have flying.
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Garruk, Caller of Beasts
( 6)
Legendary Planeswalker — Garruk
(4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk's Horde
( 7)
Creature — Beast
(7/7)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Gladecover Scout
( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Glimpse the Future
( 3)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Gnawing Zombie
( 2)
Creature — Zombie
(1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Goblin Diplomats
( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Shortcutter
( 2)
Creature — Goblin Scout
(2/1)
When Goblin Shortcutter enters, target creature can't block this turn.
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Griffin Sentinel
( 3)
Creature — Griffin
(1/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Grim Return
( 3)
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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Groundshaker Sliver
( 7)
Creature — Sliver
(5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Guardian of the Ages
( 7)
Artifact Creature — Golem
(7/7)
Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
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Haunted Plate Mail
( 4)
Artifact — Equipment
Equipped creature gets +4/+4. : Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hive Stirrings
( 3)
Sorcery
Create two 1/1 colorless Sliver creature tokens.
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