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Abundant Growth
( 1)
Enchantment — Aura
Enchant land When Abundant Growth enters, draw a card. Enchanted land has ": Add one mana of any color."
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Acquired Mutation
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.
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Agent Frank Horrigan
( 7)
Legendary Creature — Mutant Warrior
(8/6)
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Agility Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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All That Glitters
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Almost Perfect
( 6)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
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Alpha Deathclaw
( 6)
Creature — Lizard Mutant
(6/6)
Menace, trample When Alpha Deathclaw enters or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Animal Friend
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
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Aradesh, the Founder
( 3)
Legendary Creature — Human Soldier
(1/4)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
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Arcade Gannon
( 4)
Legendary Creature — Human Doctor
(2/3)
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
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Arcane Signet
( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Armory Paladin
( 3)
Creature — Human Knight
(3/3)
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
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Assaultron Dominator
( 2)
Artifact Creature — Robot
(2/2)
When Assaultron Dominator enters, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
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Assemble the Legion
( 5)
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Atomize
( 4)
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Austere Command
( 6)
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
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Ayula, Queen Among Bears
( 2)
Legendary Creature — Bear
(2/2)
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
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Basilisk Collar
( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bastion of Remembrance
( 3)
Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Battle of Hoover Dam
( 4)
Enchantment
As Battle of Hoover Dam enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
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Behemoth Sledge
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip
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Bighorner Rancher
( 5)
Creature — Human Ranger
(2/5)
Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
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Biomass Mutation
( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Black Market
( 5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your first main phase, add for each charge counter on Black Market.
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Blasphemous Act
( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Bloatfly Swarm
( 4)
Creature — Insect Mutant
(0/0)
Flying Bloatfly Swarm enters with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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Bloodforged Battle-Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip
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Boomer Scrapper
( 3)
Creature — Human Soldier
(1/1)
Whenever Boomer Scrapper enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
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Bottle-Cap Blast
( 5)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Branching Evolution
( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Brass Knuckles
( 4)
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Break Down
( 3)
Instant
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Brotherhood Outcast
( 3)
Creature — Human Soldier
(3/2)
When Brotherhood Outcast enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brotherhood Scribe
( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Brotherhood Vertibird
( 3)
Artifact — Vehicle
(*/4)
Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
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Butch DeLoria, Tunnel Snake
( 2)
Legendary Creature — Human Rogue
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
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C.A.M.P.
( 3)
Artifact — Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify (: Attach to target land you control. Fortify only as a sorcery.)
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Caesar, Legion's Emperor
( 4)
Legendary Creature — Human Soldier
(4/4)
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
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Cait, Cage Brawler
( 2)
Legendary Creature — Human Warrior
(1/1)
During your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters tapped unless you control two or more basic lands.
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Captain of the Watch
( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
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Cass, Hand of Vengeance
( 4)
Legendary Creature — Human Ranger
(4/3)
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
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Casualties of War
( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
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Cathedral Acolyte
( 2)
Creature — Human Cleric
(1/2)
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered this turn.
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Champion's Helm
( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip
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Chaos Warp
( 3)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Charisma Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters tapped unless you control two or more basic lands.
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Clifftop Retreat
( 0)
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains. : Add or .
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Colonel Autumn
( 3)
Legendary Creature — Human Soldier
(2/3)
Lifelink Exploit (When this creature enters, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Commander Sofia Daguerre
( 4)
Legendary Creature — Human Pilot
(1/3)
Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Contagion Clasp
( 2)
Artifact
When Contagion Clasp enters, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Contaminated Drink
( 2)
Instant
Draw X cards, then you get half X rad counters, rounded up.
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Corpsejack Menace
( 4)
Creature — Fungus
(4/4)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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Craig Boone, Novac Guard
( 3)
Legendary Creature — Human Soldier
(3/3)
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
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Crimson Caravaneer
( 3)
Creature — Human Scout
(1/2)
Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Crush Contraband
( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Curie, Emergent Intelligence
( 2)
Legendary Artifact Creature — Robot
(1/3)
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
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Deadly Dispute
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Desdemona, Freedom's Edge
( 4)
Legendary Creature — Human Rogue
(3/4)
Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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Diamond City
( 0)
Land
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add . : Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dogmeat, Ever Loyal
( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Dragonskull Summit
( 0)
Land
Dragonskull Summit enters tapped unless you control a Swamp or a Mountain. : Add or .
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Drowned Catacomb
( 0)
Land
Drowned Catacomb enters tapped unless you control an Island or a Swamp. : Add or .
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Duchess, Wayward Tavernkeep
( 4)
Legendary Creature — Human Citizen
(4/3)
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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ED-E, Lonesome Eyebot
( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Elder Arthur Maxson
( 3)
Legendary Creature — Human Knight
(4/2)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
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Elder Owyn Lyons
( 4)
Legendary Creature — Human Knight
(3/3)
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
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Electrosiphon
( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Endurance Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Entrapment Maneuver
( 4)
Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
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Everflowing Chalice
( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Expert-Level Safe
( 2)
Artifact
When Expert-Level Safe enters, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
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Explorer's Scope
( 1)
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Farewell
( 6)
Sorcery
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
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Farseek
( 2)
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Feral Ghoul
( 3)
Creature — Zombie Mutant
(2/2)
Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
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Fertile Ground
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Fervent Charge
( 4)
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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Find // Finality (Finality)
( 6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
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Fireshrieker
( 3)
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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