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Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
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Al-abara's Carpet
 ( 5)
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
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Alaborn Musketeer
  ( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
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Aladdin
   ( 4)
Creature — Human Rogue
(1/1)
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Alchor's Tomb
 ( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Ali from Cairo
   ( 4)
Creature — Human
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Alluring Scent
   ( 3)
Sorcery
All creatures able to block target creature this turn do so.
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Amulet of Kroog
 ( 2)
Artifact
, : Prevent the next 1 damage that would be dealt to any target this turn.
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Angelic Voices
   ( 4)
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
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Animate Artifact
  ( 4)
Enchantment — Aura
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
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Argivian Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Argothian Pixies
  ( 2)
Creature — Faerie
(2/1)
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
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Argothian Treefolk
   ( 5)
Creature — Treefolk
(3/5)
Prevent all damage that would be dealt to this creature by artifact sources.
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Armageddon Clock
 ( 6)
Artifact
At the beginning of your upkeep, put a doom counter on this artifact. At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
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Atog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
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Balance
  ( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Bayou
( 0)
Land — Swamp Forest
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Bee Sting
  ( 4)
Sorcery
Bee Sting deals 2 damage to any target.
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Black Knight
  ( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Blaze of Glory
 ( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
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Blue Elemental Blast
 ( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Bottle of Suleiman
 ( 4)
Artifact
, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
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Brass Man
 ( 1)
Artifact Creature — Construct
(1/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Bronze Horse
 ( 7)
Artifact Creature — Horse
(4/4)
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
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Celestial Sword
 ( 6)
Artifact
, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
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Champion Lancer
   ( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to this creature by creatures.
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Channel
  ( 2)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
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Citanul Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
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City of Brass
( 0)
Land
Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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Clay Statue
 ( 4)
Artifact Creature — Golem
(3/1)
: Regenerate this creature.
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Clockwork Avian
 ( 5)
Artifact Creature — Bird
(0/4)
Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Clockwork Gnomes
 ( 4)
Artifact Creature — Gnome
(2/2)
, : Regenerate target artifact creature.
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Clockwork Swarm
 ( 4)
Artifact Creature — Insect
(0/3)
This creature enters with four +1/+0 counters on it. This creature can't be blocked by Walls. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Cloud Dragon
  ( 6)
Creature — Illusion Dragon
(5/4)
Flying This creature can block only creatures with flying.
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Cloud Spirit
  ( 3)
Creature — Spirit
(3/1)
Flying This creature can block only creatures with flying.
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Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. : Untap this creature. Activate only during your upkeep.
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Control Magic
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Conversion
   ( 4)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay  . All Mountains are Plains.
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Copy Artifact
  ( 2)
Enchantment
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Coral Helm
 ( 3)
Artifact
, Discard a card at random: Target creature gets +2/+2 until end of turn.
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Crumble
 ( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Cyclone
   ( 4)
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
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Cyclopean Mummy
  ( 2)
Creature — Zombie
(2/1)
When this creature dies, exile it.
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Cyclopean Tomb
 ( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
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Dakmor Plague
   ( 5)
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
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Deathcoil Wurm
   ( 8)
Creature — Wurm
(7/6)
You may have this creature assign its combat damage as though it weren't blocked.
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Deathgrip
  ( 2)
Enchantment
 : Counter target green spell.
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Demonic Tutor
  ( 2)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Detonate
  ( 1)
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Devastation
   ( 7)
Sorcery
Destroy all creatures and lands.
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Diabolic Machine
 ( 7)
Artifact Creature — Construct
(4/4)
: Regenerate this creature.
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Divine Offering
  ( 2)
Instant
Destroy target artifact. You gain life equal to its mana value.
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Dragon Engine
 ( 3)
Artifact Creature — Construct
(1/3)
: This creature gets +1/+0 until end of turn.
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Drain Power
  ( 2)
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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Dread Reaper
    ( 6)
Creature — Horror
(6/5)
Flying When this creature enters, you lose 5 life.
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Dread Wight
   ( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains " : Remove a paralyzation counter from this creature."
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Drop of Honey
 ( 1)
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
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Drowned
  ( 2)
Creature — Zombie
(1/1)
: Regenerate this creature.
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Ebon Dragon
   ( 7)
Creature — Dragon
(5/4)
Flying When this creature enters, you may have target opponent discard a card.
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Ebony Horse
 ( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Elite Cat Warrior
  ( 3)
Creature — Cat Warrior
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Energy Flux
  ( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Eye for an Eye
  ( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Fastbond
 ( 1)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
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Fire Imp
  ( 3)
Creature — Imp
(2/1)
When this creature enters, it deals 2 damage to target creature.
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Fire Tempest
   ( 7)
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
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Fireball
  ( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Flying Carpet
 ( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fog
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Fork
  ( 2)
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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Foul Spirit
  ( 3)
Creature — Spirit
(3/2)
Flying When this creature enters, sacrifice a land.
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Gaea's Avenger
   ( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Gate to Phyrexia
  ( 2)
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
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Gauntlet of Might
 ( 4)
Artifact
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional .
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Tortoise
  ( 2)
Creature — Turtle
(1/1)
This creature gets +0/+3 as long as it's untapped.
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Gloom
  ( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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