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Amnesia
    ( 6)
Sorcery
Target player reveals their hand and discards all nonland cards.
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Angry Mob
   ( 4)
Creature — Human
(2+*/2+*)
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
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Animate Dead
  ( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
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Animate Wall
 ( 1)
Enchantment — Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
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Ankh of Mishra
 ( 2)
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Arcane Denial
  ( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Ashnod's Transmogrant
 ( 1)
Artifact
, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Autumn Willow
   ( 6)
Legendary Creature — Avatar
(4/4)
Shroud <i>(This creature can't be the target of spells or abilities.)</i> : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
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Balduvian Horde
   ( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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Ball Lightning
   ( 3)
Creature — Elemental
(6/1)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Haste <i>(This creature can attack and as soon as it comes under your control.)</i> At the beginning of the end step, sacrifice Ball Lightning.
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Baron Sengir
    ( 8)
Legendary Creature — Vampire Noble
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
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Benalish Hero
 ( 1)
Creature — Human Soldier
(1/1)
Banding <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Berserk
 ( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Bestial Fury
  ( 3)
Enchantment — Aura
Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Black Knight
  ( 2)
Creature — Human Knight
(2/2)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> Protection from white <i>(This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)</i>
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Blight
  ( 2)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it.
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Breeding Pit
  ( 4)
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay  . At the beginning of your end step, create a 0/1 black Thrull creature token.
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Centaur Archer
   ( 3)
Creature — Centaur Archer
(3/2)
: Centaur Archer deals 1 damage to target creature with flying.
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Chains of Mephistopheles
  ( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chub Toad
  ( 3)
Creature — Frog
(1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
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Clockwork Beast
 ( 6)
Artifact Creature — Beast
(0/4)
Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
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Contagion
   ( 5)
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.
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Copper Tablet
 ( 2)
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
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Crusade
  ( 2)
Enchantment
White creatures get +1/+1.
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Cuombajj Witches
  ( 2)
Creature — Human Wizard
(1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Cursed Rack
 ( 4)
Artifact
As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.
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Death Ward
 ( 1)
Instant
Regenerate target creature.
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Derelor
  ( 4)
Creature — Thrull
(4/4)
Black spells you cast cost more to cast.
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Diamond Valley
( 0)
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Diminishing Returns
   ( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dragon Engine
 ( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Dwarven Catapult
  ( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Soldier
  ( 2)
Creature — Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Eater of the Dead
  ( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Elder Land Wurm
    ( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
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Energy Arc
  ( 2)
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
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Erg Raiders
  ( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Eureka
   ( 4)
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Exile
  ( 3)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
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Feast or Famine
  ( 4)
Instant
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Fire Covenant
   ( 3)
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Fissure
   ( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Force of Will
   ( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Forcefield
 ( 3)
Artifact
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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Forest
( 0)
Basic Land — Forest
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Gargantuan Gorilla
    ( 7)
Creature — Ape
(7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. : Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
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Ghazbán Ogre
 ( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Giant Tortoise
  ( 2)
Creature — Turtle
(1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
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Goblin Chirurgeon
 ( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Grenade
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Mutant
   ( 4)
Creature — Goblin Mutant
(5/3)
Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater.
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Goblin Wizard
   ( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
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Goblins of the Flarg
 ( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk <i>(This creature can't be blocked as long as defending player controls a Mountain.)</i> When you control a Dwarf, sacrifice Goblins of the Flarg.
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Granite Gargoyle
  ( 3)
Creature — Gargoyle
(2/2)
Flying : Granite Gargoyle gets +0/+1 until end of turn.
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Greater Realm of Preservation
  ( 2)
Enchantment
 : The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Hallowed Ground
  ( 2)
Enchantment
 : Return target nonsnow land you control to its owner's hand.
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Hand of Justice
  ( 6)
Creature — Avatar
(2/6)
, Tap three untapped white creatures you control: Destroy target creature.
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Hecatomb
   ( 3)
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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High Tide
 ( 1)
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
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Holy Light
  ( 3)
Instant
Nonwhite creatures get -1/-1 until end of turn.
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Hyalopterous Lemure
  ( 5)
Creature — Spirit
(4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
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Hydroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Hymn of Rebirth
   ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
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Icatian Lieutenant
  ( 2)
Creature — Human Soldier
(1/2)
 : Target Soldier creature gets +1/+0 until end of turn.
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Icatian Town
  ( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Ifh-Bíff Efreet
   ( 4)
Creature — Efreet
(3/3)
Flying : Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Illusionary Forces
  ( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>
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Illusionary Wall
  ( 5)
Creature — Illusion Wall
(7/4)
Defender, flying, first strike Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>
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Illusions of Grandeur
  ( 4)
Enchantment
Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
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Island
( 0)
Basic Land — Island
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Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
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Ivory Tower
 ( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Jacques le Vert
    ( 4)
Legendary Creature — Human Warrior
(3/2)
Green creatures you control get +0/+2.
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Jokulhaups
   ( 6)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Juxtapose
  ( 4)
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
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Juzám Djinn
   ( 4)
Creature — Djinn
(5/5)
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
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Keldon Warlord
   ( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Khabál Ghoul
  ( 3)
Creature — Zombie
(1/1)
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
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Knights of Thorn
  ( 4)
Creature — Human Knight
(2/2)
Protection from red; banding <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lim-Dûl's Vault
  ( 2)
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
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