|
Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When this creature enters, create a 1/1 green Elf Warrior creature token.
|
|
|
Auntie's Snitch
  ( 3)
Creature — Goblin Rogue
(3/1)
This creature can't block. Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
|
|
|
Ballyrush Banneret
  ( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
|
|
|
Battletide Alchemist
   ( 5)
Creature — Kithkin Cleric
(3/4)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
|
|
|
Bitterblossom
  ( 2)
Kindred Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
|
|
|
Boldwyr Heavyweights
   ( 4)
Creature — Giant Warrior
(8/8)
Trample When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
|
|
|
Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
|
|
|
Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample This creature gets +4/+4 for each other Giant you control.
|
|
|
Bosk Banneret
  ( 2)
Creature — Treefolk Shaman
(1/3)
Treefolk spells and Shaman spells you cast cost less to cast.
|
|
|
Bramblewood Paragon
  ( 2)
Creature — Elf Warrior
(2/2)
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
|
|
|
Burrenton Shield-Bearers
  ( 5)
Creature — Kithkin Soldier
(3/3)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
|
|
|
Cenn's Tactician
 ( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
|
|
|
Chameleon Colossus
   ( 4)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Protection from black   : This creature gets +X/+X until end of turn, where X is its power.
|
|
|
Changeling Sentinel
  ( 4)
Creature — Shapeshifter
(3/2)
Changeling (This card is every creature type.) Vigilance
|
|
|
Cloak and Dagger
 ( 2)
Kindred Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip 
|
|
|
Coordinated Barrage
 ( 1)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
|
|
|
Countryside Crusher
   ( 3)
Creature — Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
|
|
|
Cream of the Crop
  ( 2)
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
|
|
|
Daily Regimen
 ( 1)
Enchantment — Aura
Enchant creature  : Put a +1/+1 counter on enchanted creature.
|
|
|
Declaration of Naught
  ( 2)
Enchantment
As this enchantment enters, choose a card name. : Counter target spell with the chosen name.
|
|
|
Deglamer
  ( 2)
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
|
|
|
Dewdrop Spy
   ( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When this creature enters, look at the top card of target player's library.
|
|
|
Disperse
  ( 2)
Instant
Return target nonland permanent to its owner's hand.
|
|
|
Distant Melody
  ( 4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
|
|
|
Diviner's Wand
 ( 3)
Kindred Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " : Draw a card." Whenever a Wizard creature enters, you may attach this Equipment to it. Equip 
|
|
|
Door of Destinies
 ( 4)
Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
|
|
|
Earwig Squad
   ( 5)
Creature — Goblin Rogue
(5/3)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When this creature enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
|
|
|
Everbark Shaman
  ( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Fencer Clique
   ( 4)
Creature — Faerie Soldier
(3/2)
Flying : Put this creature on top of its owner's library.
|
|
|
Fendeep Summoner
  ( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
|
|
|
Fertilid
  ( 3)
Creature — Elemental
(0/0)
This creature enters with two +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
|
|
|
Festercreep
  ( 2)
Creature — Elemental
(0/0)
This creature enters with a +1/+1 counter on it.  , Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
|
|
|
Feudkiller's Verdict
   ( 6)
Kindred Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
|
|
|
Final-Sting Faerie
  ( 4)
Creature — Faerie Assassin
(2/2)
Flying When this creature enters, destroy target creature that was dealt damage this turn.
|
|
|
Fire Juggler
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever this creature becomes blocked, clash with an opponent. If you win, this creature deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
|
|
|
Floodchaser
  ( 6)
Creature — Elemental
(0/0)
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. , Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
|
|
|
Forfend
  ( 2)
Instant
Prevent all damage that would be dealt to creatures this turn.
|
|
|
Frogtosser Banneret
  ( 2)
Creature — Goblin Rogue
(1/1)
Haste Goblin spells and Rogue spells you cast cost less to cast.
|
|
|
Game-Trail Changeling
   ( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Trample
|
|
|
Gilt-Leaf Archdruid
   ( 5)
Creature — Elf Druid
(3/3)
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
|
|
|
Graceful Reprieve
  ( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
|
|
|
Greatbow Doyen
  ( 5)
Creature — Elf Archer
(2/4)
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
|
|
|
Grimoire Thief
  ( 2)
Creature — Merfolk Rogue
(2/2)
Whenever this creature becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with this creature. , Sacrifice this creature: Turn all cards exiled with this creature face up. Counter all spells with those names.
|
|
|
Hostile Realm
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature can't block this turn."
|
|
|
Idyllic Tutor
  ( 3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
|
|
|
Ink Dissolver
  ( 2)
Creature — Merfolk Wizard
(2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
|
|
|
Inspired Sprite
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. : Draw a card, then discard a card.
|
|
|
Kindled Fury
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
|
|
|
Kinsbaile Borderguard
   ( 3)
Creature — Kithkin Soldier
(1/1)
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
|
|
|
Kinsbaile Cavalier
  ( 4)
Creature — Kithkin Knight
(2/2)
Knight creatures you control have double strike.
|
|
|
Kithkin Zephyrnaut
  ( 3)
Creature — Kithkin Soldier
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
|
|
|
Knowledge Exploitation
   ( 7)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
|
|
|
Latchkey Faerie
  ( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.
|
|
|
Leaf-Crowned Elder
   ( 4)
Creature — Treefolk Shaman
(3/5)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
|
|
|
Lightning Crafter
  ( 4)
Creature — Goblin Shaman
(3/3)
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) : This creature deals 3 damage to any target.
|
|
|
Luminescent Rain
  ( 3)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
|
|
|
Lunk Errant
  ( 6)
Creature — Giant Warrior
(4/4)
Whenever this creature attacks alone, it gets +1/+1 and gains trample until end of turn.
|
|
|
Lys Alana Bowmaster
  ( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
|
|
|
Maralen of the Mornsong
   ( 3)
Legendary Creature — Elf Wizard
(2/3)
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
|
|
|
Meadowboon
   ( 4)
Creature — Elemental
(3/3)
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Merrow Witsniper
 ( 1)
Creature — Merfolk Rogue
(1/1)
When this creature enters, target player mills a card.
|
|
|
Mind Shatter
   ( 2)
Sorcery
Target player discards X cards at random.
|
|
|
Moonglove Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
|
|
|
Morsel Theft
   ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
|
|
|
Mothdust Changeling
 ( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: This creature gains flying until end of turn.
|
|
|
Mudbutton Clanger
 ( 1)
Creature — Goblin Warrior
(1/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +1/+1 until end of turn.
|
|
|
Mutavault
( 0)
Land
: Add .
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
|
|
|
Negate
  ( 2)
Instant
Counter target noncreature spell.
|
|
|
Nevermaker
  ( 4)
Creature — Elemental
(2/3)
Flying When this creature leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Nightshade Schemers
  ( 5)
Creature — Faerie Wizard
(3/2)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
|
|
|
Noggin Whack
   ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
|
|
|
Notorious Throng
  ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
|
|
|
Obsidian Battle-Axe
 ( 3)
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip 
|
|
|
Offalsnout
  ( 3)
Creature — Elemental
(2/2)
Flash When this creature leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Oona's Blackguard
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
|
|
|
Orchard Warden
   ( 6)
Creature — Treefolk Shaman
(4/6)
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
|
|
|
Order of the Golden Cricket
  ( 2)
Creature — Kithkin Knight
(2/2)
Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.
|
|
|
Pack's Disdain
  ( 2)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
|
|
|
Preeminent Captain
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
|
|
|
Prickly Boggart
 ( 1)
Creature — Goblin Rogue
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Primal Beyond
( 0)
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
|
|
|
Pulling Teeth
  ( 2)
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
|
|
|
Pyroclast Consul
   ( 5)
Creature — Elemental Shaman
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature deals 2 damage to each creature.
|
|
|
Rage Forger
  ( 3)
Creature — Elemental Shaman
(2/2)
When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
|
|
|
Reach of Branches
  ( 5)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return this card from your graveyard to your hand.
|
|
|
Recross the Paths
  ( 3)
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
|
|
|
Redeem the Lost
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
|
|
|
Reins of the Vinesteed
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
|
|
|
Release the Ants
  ( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
|
|
|