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Accursed Centaur
 ( 1)
Creature — Zombie Centaur
(2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
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Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
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Airborne Aid
  ( 4)
Sorcery
Draw a card for each Bird on the battlefield.
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Airdrop Condor
  ( 5)
Creature — Bird
(2/2)
Flying  , Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
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Akroma's Blessing
  ( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling <i>( , Discard this card: Draw a card.)</i>
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Akroma's Vengeance
   ( 6)
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling <i>( , Discard this card: Draw a card.)</i>
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Ancestor's Prophet
  ( 5)
Creature — Human Cleric
(1/5)
Tap five untapped Clerics you control: You gain 10 life.
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Animal Magnetism
  ( 5)
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Annex
   ( 4)
Enchantment — Aura
Enchant land <i>(Target a land as you cast this. This card enters the battlefield attached to that land.)</i> You control enchanted land.
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Anurid Murkdiver
   ( 6)
Creature — Zombie Frog Beast
(4/3)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Aphetto Alchemist
  ( 2)
Creature — Human Wizard
(1/2)
: Untap target artifact or creature.
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Aphetto Dredging
  ( 4)
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
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Aphetto Grifter
  ( 3)
Creature — Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
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Aphetto Vulture
   ( 6)
Creature — Zombie Bird
(3/2)
Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
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Artificial Evolution
 ( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. <i>(This effect lasts indefinitely.)</i>
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Ascending Aven
   ( 4)
Creature — Bird Soldier
(3/2)
Flying Ascending Aven can block only creatures with flying. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Astral Slide
  ( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Aura Extraction
  ( 2)
Instant
Put target enchantment on top of its owner's library. Cycling <i>( , Discard this card: Draw a card.)</i>
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Aurification
   ( 4)
Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. <i>(Those creatures can't attack.)</i> When Aurification leaves the battlefield, remove all gold counters from all creatures.
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Avarax
   ( 5)
Creature — Beast
(3/3)
Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.  : Avarax gets +1/+0 until end of turn.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Aven Fateshaper
  ( 7)
Creature — Bird Wizard
(4/5)
Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.  : Look at the top four cards of your library, then put them back in any order.
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Aven Soulgazer
   ( 5)
Creature — Bird Cleric
(3/3)
Flying  : Look at target face-down creature.
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Backslide
  ( 2)
Instant
Turn target creature with a morph ability face down. Cycling <i>( , Discard this card: Draw a card.)</i>
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Barkhide Mauler
  ( 5)
Creature — Beast
(4/4)
Cycling <i>( , Discard this card: Draw a card.)</i>
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Barren Moor
( 0)
Land
Barren Moor enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Battlefield Medic
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
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Biorhythm
   ( 8)
Sorcery
Each player's life total becomes the number of creatures they control.
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Birchlore Rangers
 ( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Blackmail
 ( 1)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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Blatant Thievery
    ( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
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Blistering Firecat
    ( 4)
Creature — Elemental Cat
(7/1)
Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Break Open
  ( 2)
Instant
Turn target face-down creature an opponent controls face up.
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Broodhatch Nantuko
  ( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Butcher Orgg
    ( 7)
Creature — Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Cabal Archon
  ( 3)
Creature — Human Cleric
(2/2)
, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
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Cabal Slaver
  ( 3)
Creature — Human Cleric
(2/1)
Whenever a Goblin deals combat damage to a player, that player discards a card.
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Callous Oppressor
   ( 3)
Creature — Cephalid
(1/2)
You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. : Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
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Catapult Master
   ( 5)
Creature — Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
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Catapult Squad
  ( 2)
Creature — Human Soldier
(2/1)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
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Chain of Acid
  ( 4)
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain of Plasma
  ( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Silence
  ( 2)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Smog
  ( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain of Vapor
 ( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Charging Slateback
  ( 5)
Creature — Beast
(4/3)
Charging Slateback can't block. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Choking Tethers
  ( 4)
Instant
Tap up to four target creatures. Cycling  <i>( , Discard this card: Draw a card.)</i> When you cycle Choking Tethers, you may tap target creature.
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Circle of Solace
  ( 4)
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.  : The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
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Clone
  ( 4)
Creature — Shapeshifter
(0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
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Commando Raid
  ( 3)
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
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Convalescent Care
   ( 3)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
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Cover of Darkness
  ( 2)
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. <i>(They can't be blocked except by artifact creatures and/or black creatures.)</i>
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Crafty Pathmage
  ( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Crown of Ascension
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Awe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
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Crown of Fury
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of Vigor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Crude Rampart
  ( 4)
Creature — Wall
(4/5)
Defender <i>(This creature can't attack.)</i> Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Cruel Revival
  ( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Cryptic Gateway
 ( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Custody Battle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Daru Cavalier
  ( 4)
Creature — Human Soldier
(2/2)
First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
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Daru Healer
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Daunting Defender
  ( 5)
Creature — Human Cleric
(3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
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Dawning Purist
  ( 3)
Creature — Human Cleric
(2/2)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Death Match
  ( 4)
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
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Defensive Maneuvers
  ( 4)
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
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Demystify
 ( 1)
Instant
Destroy target enchantment.
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Dirge of Dread
  ( 3)
Sorcery
All creatures gain fear until end of turn. <i>(They can't be blocked except by artifact creatures and/or black creatures.)</i> Cycling  <i>( , Discard this card: Draw a card.)</i> When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Disciple of Grace
  ( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling <i>( , Discard this card: Draw a card.)</i>
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Disciple of Malice
  ( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling <i>( , Discard this card: Draw a card.)</i>
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Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Dive Bomber
  ( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Doom Cannon
 ( 6)
Artifact
As Doom Cannon enters the battlefield, choose a creature type. , , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
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Doomed Necromancer
  ( 3)
Creature — Human Cleric Mercenary
(2/2)
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doubtless One
  ( 4)
Creature — Cleric Avatar
(*/*)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life.
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Dream Chisel
 ( 2)
Artifact
Face-down creature spells you cast cost less to cast.
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Ebonblade Reaper
  ( 3)
Creature — Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph   <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Elven Riders
   ( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Elvish Guidance
  ( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
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