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Absorb
   ( 3)
Instant
Counter target spell. You gain 3 life.
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Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Aeromunculus
   ( 3)
Creature — Homunculus Mutant
(2/3)
Flying   : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
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Amplifire
   ( 4)
Creature — Elemental
(1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
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Angel of Grace
   ( 5)
Creature — Angel
(5/4)
Flash Flying When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.   , Exile this card from your graveyard: Your life total becomes 10.
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Angelic Exaltation
  ( 4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Applied Biomancy
  ( 2)
Instant
Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
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Archway Angel
  ( 6)
Creature — Angel
(3/4)
Flying When this creature enters, you gain 2 life for each Gate you control.
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Arrester's Admonition
  ( 3)
Instant
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
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Arrester's Zeal
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
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Awaken the Erstwhile
   ( 5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
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Azorius Skyguard
   ( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
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Bankrupt in Blood
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
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Basilica Bell-Haunt
    ( 4)
Creature — Spirit
(3/4)
When this creature enters, each opponent discards a card and you gain 3 life.
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Bedevil
   ( 3)
Instant
Destroy target artifact, creature, or planeswalker.
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Benthic Biomancer
 ( 1)
Creature — Merfolk Wizard Mutant
(1/1)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
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Biogenic Ooze
   ( 5)
Creature — Ooze
(2/2)
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control.    : Create a 2/2 green Ooze creature token.
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Biogenic Upgrade
   ( 6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
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Biomancer's Familiar
  ( 2)
Creature — Mutant
(2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
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Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
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Bladebrand
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Blood Crypt
( 0)
Land — Swamp Mountain
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Bloodmist Infiltrator
  ( 3)
Creature — Vampire
(3/1)
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
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Bolrac-Clan Crusher
   ( 5)
Creature — Ogre Warrior
(4/4)
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
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Breeding Pool
( 0)
Land — Forest Island
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Bring to Trial
  ( 3)
Sorcery
Exile target creature with power 4 or greater.
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Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Burning-Tree Vandal
  ( 3)
Creature — Human Rogue
(2/1)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
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Captive Audience
   ( 7)
Enchantment
This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.
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Carrion Imp
  ( 4)
Creature — Imp
(2/3)
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
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Cavalcade of Calamity
  ( 2)
Enchantment
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
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Charging War Boar
   ( 3)
Creature — Boar
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
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Chillbringer
  ( 5)
Creature — Elemental
(3/3)
Flying When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Cindervines
  ( 2)
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. , Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
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Civic Stalwart
  ( 4)
Creature — Elephant Soldier
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Clamor Shaman
  ( 3)
Creature — Goblin Shaman
(1/1)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
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Clear the Mind
  ( 3)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
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Clear the Stage
  ( 5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
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Code of Constraint
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
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Consign to the Pit
  ( 6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
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Consecrate // Consume (Consume)
   ( 4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
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Cry of the Carnarium
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
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Dagger Caster
  ( 4)
Creature — Lizard Rogue
(2/3)
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Dead Revels
  ( 4)
Sorcery
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.
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Debtors' Transport
  ( 6)
Creature — Thrull
(5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Deface
 ( 1)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender.
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Depose // Deploy (Deploy)
   ( 4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Deputy of Detention
   ( 3)
Creature — Vedalken Wizard
(1/3)
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
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Domri, Chaos Bringer
   ( 4)
Legendary Planeswalker — Domri
(5)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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Domri, City Smasher
   ( 6)
Legendary Planeswalker — Domri
(4)
+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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Domri's Nodorog
   ( 5)
Creature — Beast
(5/2)
Trample When this creature enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Dovin, Architect of Law
   ( 6)
Legendary Planeswalker — Dovin
(5)
+1: You gain 2 life and draw a card. −1: Tap target creature. It doesn't untap during its controller's next untap step. −9: Tap all permanents target opponent controls. That player skips their next untap step.
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Dovin, Grand Arbiter
   ( 3)
Legendary Planeswalker — Dovin
(3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
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Dovin's Acuity
   ( 3)
Enchantment
When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
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Dovin's Automaton
 ( 4)
Artifact Creature — Homunculus
(3/3)
As long as you control a Dovin planeswalker, this creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Dovin's Dismissal
   ( 4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Drill Bit
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Electrodominance
   ( 2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Emergency Powers
   ( 7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
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End-Raze Forerunners
    ( 8)
Creature — Boar
(7/7)
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
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Enraged Ceratok
   ( 4)
Creature — Rhino
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Essence Capture
  ( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Ethereal Absolution
   ( 6)
Enchantment
Creatures you control get +1/+1. Creatures your opponents control get -1/-1.   : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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Eyes Everywhere
  ( 3)
Enchantment
At the beginning of your upkeep, scry 1.  : Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
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Faerie Duelist
  ( 2)
Creature — Faerie Rogue
(1/2)
Flash Flying When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
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Final Payment
  ( 2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.
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Fireblade Artist
  ( 2)
Creature — Human Shaman
(2/2)
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
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Flames of the Raze-Boar
  ( 6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Font of Agonies
 ( 1)
Enchantment
Whenever you pay life, put that many blood counters on this enchantment.  , Remove four blood counters from this enchantment: Destroy target creature.
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Footlight Fiend
 ( 1)
Creature — Devil
(1/1)
When this creature dies, it deals 1 damage to any target.
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Forbidding Spirit
   ( 3)
Creature — Spirit Cleric
(3/3)
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Forest
( 0)
Basic Land — Forest
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Frenzied Arynx
   ( 4)
Creature — Cat Beast
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample   : This creature gets +3/+0 until end of turn.
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Frilled Mystic
    ( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When this creature enters, you may counter target spell.
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Galloping Lizrog
   ( 5)
Creature — Frog Lizard
(3/3)
Trample When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
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Gate Colossus
 ( 8)
Artifact Creature — Construct
(8/8)
Affinity for Gates (This spell costs less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
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Gatebreaker Ram
  ( 3)
Creature — Sheep
(2/2)
This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
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Gates Ablaze
  ( 3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
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Gateway Plaza
( 0)
Land — Gate
This land enters tapped. When this land enters, sacrifice it unless you pay . : Add one mana of any color.
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