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Abyssal Horror
   ( 6)
Creature — Horror
(2/2)
Flying When this creature enters, target player discards two cards.
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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever this creature deals damage to a player, that player discards a card.
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Agonizing Memories
   ( 4)
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
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Aladdin's Ring
 ( 8)
Artifact
, : This artifact deals 4 damage to any target.
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Anaconda
  ( 4)
Creature — Snake
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Ancestral Memories
    ( 5)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Ancient Silverback
   ( 6)
Creature — Ape
(6/5)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Angelic Page
  ( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Arcane Laboratory
  ( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Archivist
   ( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
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Baleful Stare
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Befoul
   ( 4)
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
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Bellowing Fiend
  ( 5)
Creature — Spirit
(3/3)
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
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Benthic Behemoth
    ( 8)
Creature — Serpent
(7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Bereavement
  ( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Blanchwood Armor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
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Blood Pet
 ( 1)
Creature — Thrull
(1/1)
Sacrifice this creature: Add .
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Bloodshot Cyclops
  ( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Boomerang
  ( 2)
Instant
Return target permanent to its owner's hand.
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Breath of Life
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Bull Hippo
  ( 4)
Creature — Hippo
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Caltrops
 ( 3)
Artifact
Whenever a creature attacks, this artifact deals 1 damage to it.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.)
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Castle
  ( 4)
Enchantment
Untapped creatures you control get +0/+2.
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Circle of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
  ( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
  ( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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City of Brass
( 0)
Land
Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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Cloudchaser Eagle
  ( 4)
Creature — Bird
(2/2)
Flying When this creature enters, destroy target enchantment.
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Coat of Arms
 ( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Compost
  ( 2)
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
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Confiscate
   ( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Corrupt
  ( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Creeping Mold
   ( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crimson Hellkite
    ( 9)
Creature — Dragon
(6/6)
Flying , : This creature deals X damage to target creature. Spend only red mana on X.
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Crypt Rats
  ( 3)
Creature — Rat
(1/1)
: This creature deals X damage to each creature and each player. Spend only black mana on X.
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Crystal Rod
 ( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Dakmor Lancer
   ( 6)
Creature — Human Knight
(3/3)
When this creature enters, destroy target nonblack creature.
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Daring Apprentice
   ( 3)
Creature — Human Wizard
(1/1)
, Sacrifice this creature: Counter target spell.
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Dark Banishing
  ( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Deflection
  ( 4)
Instant
Change the target of target spell with a single target.
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Delusions of Mediocrity
  ( 4)
Enchantment
When this enchantment enters, you gain 10 life. When this enchantment leaves the battlefield, you lose 10 life.
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Dingus Egg
 ( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Disorder
  ( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Dregs of Sorrow
   ( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Duress
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Early Harvest
   ( 3)
Instant
Target player untaps all basic lands they control.
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Earthquake
  ( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Elite Archers
  ( 6)
Creature — Human Soldier Archer
(3/3)
: This creature deals 3 damage to target attacking or blocking creature.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Lyrist
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Elvish Piper
  ( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Engineered Plague
  ( 3)
Enchantment
As this enchantment enters, choose a creature type. All creatures of the chosen type get -1/-1.
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Ensnaring Bridge
 ( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Equilibrium
   ( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Fallen Angel
   ( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
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Familiar Ground
  ( 3)
Enchantment
Each creature you control can't be blocked by more than one creature.
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Fear
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Femeref Archers
  ( 3)
Creature — Human Archer
(2/2)
: This creature deals 4 damage to target attacking creature with flying.
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Feroz's Ban
 ( 6)
Artifact
Creature spells cost more to cast.
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Fervor
  ( 3)
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
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Final Fortune
  ( 2)
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Fire Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Fleeting Image
  ( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Return this creature to its owner's hand.
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Flight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flying Carpet
 ( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fog
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Force Spike
 ( 1)
Instant
Counter target spell unless its controller pays .
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Forest
( 0)
Basic Land — Forest
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