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Advice from the Fae
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
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Aethertow
  ( 4)
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Aphotic Wisps
 ( 1)
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
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Apothecary Initiate
 ( 1)
Creature — Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Armored Ascension
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
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Ashenmoor Cohort
  ( 6)
Creature — Elemental Warrior
(4/3)
This creature gets +1/+1 as long as you control another black creature.
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Ashenmoor Gouger
   ( 3)
Creature — Elemental Warrior
(4/4)
This creature can't block.
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Ashenmoor Liege
    ( 4)
Creature — Elemental Knight
(4/1)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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Augury Adept
   ( 3)
Creature — Kithkin Wizard
(2/2)
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
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Ballynock Cohort
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike This creature gets +1/+1 as long as you control another white creature.
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Barkshell Blessing
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
This creature can't be blocked by red creatures.
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Beseech the Queen
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
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Biting Tether
  ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
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Blazethorn Scarecrow
 ( 5)
Artifact Creature — Scarecrow
(3/3)
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Blight Sickle
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip 
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Blistering Dieflyn
  ( 4)
Creature — Imp
(0/1)
Flying : This creature gets +1/+0 until end of turn.
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodshed Fever
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
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Blowfly Infestation
  ( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)  , Sacrifice this creature: Destroy target Scarecrow or Plains.
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Boggart Ram-Gang
   ( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boon Reflection
  ( 5)
Enchantment
If you would gain life, you gain twice that much life instead.
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Briarberry Cohort
  ( 2)
Creature — Faerie Soldier
(1/1)
Flying This creature gets +1/+1 as long as you control another blue creature.
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Burn Trail
  ( 4)
Sorcery
Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cemetery Puca
   ( 3)
Creature — Shapeshifter
(1/2)
Whenever a creature dies, you may pay . If you do, this creature becomes a copy of that creature, except it has this ability.
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Cerulean Wisps
 ( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
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Chainbreaker
 ( 2)
Artifact Creature — Scarecrow
(3/3)
This creature enters with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
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Cinderbones
  ( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Regenerate this creature.
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Cinderhaze Wretch
  ( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Consign to Dream
  ( 3)
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
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Corrosive Mentor
  ( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Corrupt
  ( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Counterbore
   ( 5)
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Crabapple Cohort
  ( 5)
Creature — Treefolk Warrior
(4/4)
This creature gets +1/+1 as long as you control another green creature.
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Cragganwick Cremator
   ( 4)
Creature — Giant Shaman
(5/4)
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
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Crimson Wisps
 ( 1)
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.) Draw a card.
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Crowd of Cinders
  ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Cultbrand Cinder
  ( 5)
Creature — Elemental Shaman
(3/3)
When this creature enters, put a -1/-1 counter on target creature.
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Curse of Chains
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
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Cursecatcher
 ( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
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Deepchannel Mentor
  ( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Deep-Slumber Titan
   ( 4)
Creature — Giant Warrior
(7/7)
This creature enters tapped. This creature doesn't untap during your untap step. Whenever this creature is dealt damage, untap it.
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Demigod of Revenge
     ( 5)
Creature — Spirit Avatar
(5/4)
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
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Deus of Calamity
     ( 5)
Creature — Spirit Avatar
(6/6)
Trample Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
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Din of the Fireherd
    ( 8)
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
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Dire Undercurrents
   ( 5)
Enchantment
Whenever a blue creature you control enters, you may have target player draw a card. Whenever a black creature you control enters, you may have target player discard a card.
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Disturbing Plot
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Dramatic Entrance
   ( 5)
Instant
You may put a green creature card from your hand onto the battlefield.
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Dream Salvage
 ( 1)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
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Drove of Elves
  ( 4)
Creature — Elf
(*/*)
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
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Drowner Initiate
 ( 1)
Creature — Merfolk Wizard
(1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
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Dusk Urchins
  ( 3)
Creature — Ouphe
(4/3)
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
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Elemental Mastery
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Elsewhere Flask
 ( 2)
Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
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Elvish Hexhunter
 ( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Ember Gale
  ( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Emberstrike Duo
  ( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, this creature gets +1/+1 until end of turn. Whenever you cast a red spell, this creature gains first strike until end of turn.
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Enchanted Evening
   ( 5)
Enchantment
All permanents are enchantments in addition to their other types.
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Everlasting Torment
  ( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Faerie Macabre
   ( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard this card: Exile up to two target cards from graveyards.
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Faerie Swarm
  ( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
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Farhaven Elf
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Fate Transfer
  ( 2)
Instant
Move all counters from target creature onto another target creature.
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Fists of the Demigod
  ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
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Flame Javelin
   ( 6)
Instant
( can be paid with any two mana or with . This card's mana value is 6.) Flame Javelin deals 4 damage to any target.
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Flourishing Defenses
  ( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flow of Ideas
  ( 6)
Sorcery
Draw a card for each Island you control.
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Forest
( 0)
Basic Land — Forest
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Fossil Find
 ( 1)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Fracturing Gust
    ( 5)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Fulminator Mage
   ( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice this creature: Destroy target nonbasic land.
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Furystoke Giant
   ( 5)
Creature — Giant Warrior
(3/3)
When this creature enters, other creatures you control gain " : This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Ghastlord of Fugue
     ( 5)
Creature — Spirit Avatar
(4/4)
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Discovery
  ( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Giantbaiting
  ( 3)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Glamer Spinners
  ( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
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Gleeful Sabotage
  ( 2)
Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Glen Elendra Liege
    ( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
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Gloomlance
   ( 5)
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
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Gloomwidow
  ( 3)
Creature — Spider
(3/3)
Reach This creature can block only creatures with flying.
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Gloomwidow's Feast
  ( 4)
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
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Gnarled Effigy
 ( 4)
Artifact
, : Put a -1/-1 counter on target creature.
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Godhead of Awe
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying Other creatures have base power and toughness 1/1.
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Goldenglow Moth
 ( 1)
Creature — Insect
(0/1)
Flying Whenever this creature blocks, you may gain 4 life.
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Gravelgill Axeshark
  ( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gravelgill Duo
  ( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, this creature gets +1/+1 until end of turn. Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Greater Auramancy
  ( 2)
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
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Grief Tyrant
  ( 6)
Creature — Horror
(8/8)
This creature enters with four -1/-1 counters on it. When this creature dies, put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
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Grim Poppet
 ( 7)
Artifact Creature — Scarecrow
(4/4)
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
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