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Angel of Flight Alabaster
  ( 5)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
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Avacyn, Angel of Hope
    ( 8)
Legendary Creature — Angel
(8/8)
Flying, vigilance, indestructible Other permanents you control have indestructible.
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Avacyn's Collar
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip 
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Balefire Dragon
   ( 7)
Creature — Dragon
(6/6)
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
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Blazing Torch
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bloodflow Connoisseur
  ( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodline Keeper
   ( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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Bonds of Faith
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
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Brimstone Volley
  ( 3)
Instant
Brimstone Volley deals 3 damage to any target. <i>Morbid</i> — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Bump in the Night
 ( 1)
Sorcery
Target opponent loses 3 life. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Butcher's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 
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Cackling Counterpart
   ( 3)
Instant
Create a token that's a copy of target creature you control. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Demonmail Hauberk
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Diregraf Captain
   ( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Divine Reckoning
   ( 4)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Drogskol Captain
   ( 3)
Creature — Spirit Soldier
(2/2)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. <i>(They can't be the targets of spells or abilities your opponents control.)</i>
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Elder Cathar
  ( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Faithless Looting
 ( 1)
Sorcery
Draw two cards, then discard two cards. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Falkenrath Aristocrat
   ( 4)
Creature — Vampire Noble
(4/1)
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
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Falkenrath Noble
  ( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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Feeling of Dread
  ( 2)
Instant
Tap up to two target creatures. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Fiend Hunter
   ( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Forbidden Alchemy
  ( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Forge Devil
 ( 1)
Creature — Devil
(1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
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Galvanic Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/5)
Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.
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Garruk Relentless
  ( 4)
Legendary Planeswalker — Garruk
(3)
When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token.
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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Geist of Saint Traft
   ( 3)
Legendary Creature — Spirit Cleric
(2/2)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
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Ghoulraiser
   ( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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Gnaw to the Bone
  ( 3)
Instant
You gain 2 life for each creature card in your graveyard. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Griselbrand
     ( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Gutter Grime
  ( 5)
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Havengul Lich
   ( 5)
Creature — Zombie Wizard
(4/4)
: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
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Hollowhenge Scavenger
   ( 5)
Creature — Elemental
(4/5)
<i>Morbid</i> — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
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Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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Immerwolf
   ( 3)
Creature — Wolf
(2/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Increasing Ambition
  ( 5)
Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Invisible Stalker
  ( 2)
Creature — Human Rogue
(1/1)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Invisible Stalker can't be blocked.
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Kruin Outlaw
   ( 3)
Creature — Human Rogue Werewolf
(2/2)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Lingering Souls
  ( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
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Mayor of Avabruck
  ( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
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Mist Raven
   ( 4)
Creature — Bird
(2/2)
Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.
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Moonmist
  ( 2)
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. <i>(Only double-faced cards can be transformed.)</i>
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Murder of Crows
   ( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
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Mystic Retrieval
  ( 4)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Past in Flames
  ( 4)
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Rally the Peasants
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Ravager of the Fells
( 0)
Creature — Werewolf
(4/4)
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
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Requiem Angel
  ( 6)
Creature — Angel
(5/5)
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
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Séance
   ( 4)
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Selhoff Occultist
  ( 3)
Creature — Human Rogue
(2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
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Sever the Bloodline
  ( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Sigarda, Host of Herons
    ( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Silent Departure
 ( 1)
Sorcery
Return target creature to its owner's hand. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Skirsdag High Priest
  ( 2)
Creature — Human Cleric
(1/2)
<i>Morbid</i> — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
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Snapcaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <i>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</i>
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Somberwald Sage
  ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Spider Spawning
  ( 5)
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Stromkirk Captain
   ( 3)
Creature — Vampire Soldier
(2/2)
First strike Other Vampire creatures you control get +1/+1 and have first strike.
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Terror of Kruin Pass
( 0)
Creature — Werewolf
(3/3)
Double strike Werewolves you control have menace. <i>(They can't be blocked except by two or more creatures.)</i> At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
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Tragic Slip
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. <i>Morbid</i> — That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Traitorous Blood
   ( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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Travel Preparations
  ( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Traveler's Amulet
 ( 1)
Artifact
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Vampiric Fury
  ( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
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Vessel of Endless Rest
 ( 3)
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Young Wolf
 ( 1)
Creature — Wolf
(1/1)
Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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