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Ad Nauseam
( 5)
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
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Agony Warp
( 2)
Instant
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
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Ajani Vengeant
( 4)
Legendary Planeswalker — Ajani
(3)
+1: Target permanent doesn't untap during its controller's next untap step. −2: Ajani Vengeant deals 3 damage to any target and you gain 3 life. −7: Destroy all lands target player controls.
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Akrasan Squire
( 1)
Creature — Human Soldier
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Algae Gharial
( 4)
Creature — Crocodile
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
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Angelic Benediction
( 4)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
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Angelsong
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
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Archdemon of Unx
( 7)
Creature — Demon
(6/6)
Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
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Banewasp Affliction
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
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Bant Charm
( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Battlegrace Angel
( 5)
Creature — Angel
(4/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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Blightning
( 3)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
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Blister Beetle
( 2)
Creature — Insect
(1/1)
When Blister Beetle enters, target creature gets -1/-1 until end of turn.
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Blood Cultist
( 3)
Creature — Human Wizard
(1/1)
: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
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Bloodpyre Elemental
( 5)
Creature — Elemental
(4/1)
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodthorn Taunter
( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Bone Splinters
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Branching Bolt
( 3)
Instant
Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
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Broodmate Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Broodmate Dragon enters, create a 4/4 red Dragon creature token with flying.
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Caldera Hellion
( 5)
Creature — Hellion
(3/3)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) When Caldera Hellion enters, it deals 3 damage to each creature.
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Call to Heel
( 2)
Instant
Return target creature to its owner's hand. Its controller draws a card.
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Cathartic Adept
( 1)
Creature — Human Wizard
(1/1)
: Target player mills a card.
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Cavern Thoctar
( 6)
Creature — Beast
(5/5)
: Cavern Thoctar gets +1/+0 until end of turn.
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Cloudheath Drake
( 5)
Artifact Creature — Drake
(3/3)
Flying : Cloudheath Drake gains vigilance until end of turn.
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Coma Veil
( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
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Court Archers
( 3)
Creature — Human Archer
(1/3)
Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Covenant of Minds
( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Cunning Lethemancer
( 3)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
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Dawnray Archer
( 3)
Creature — Human Archer
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Dawnray Archer deals 1 damage to target attacking or blocking creature.
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Death Baron
( 3)
Creature — Zombie Wizard
(2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Deathgreeter
( 1)
Creature — Human Shaman
(1/1)
Whenever another creature dies, you may gain 1 life.
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Deft Duelist
( 2)
Creature — Human Rogue
(2/1)
First strike Shroud (This creature can't be the target of spells or abilities.)
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Dragon Fodder
( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dregscape Zombie
( 2)
Creature — Zombie
(2/1)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Drumhunter
( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Elspeth, Knight-Errant
( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Elvish Visionary
( 2)
Creature — Elf Shaman
(1/1)
When Elvish Visionary enters, draw a card.
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Empyrial Archangel
( 8)
Creature — Angel
(5/8)
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead.
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Esper Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
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Etherium Sculptor
( 2)
Artifact Creature — Vedalken Artificer
(1/2)
Artifact spells you cast cost less to cast.
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Ethersworn Canonist
( 2)
Artifact Creature — Human Cleric
(2/2)
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
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Excommunicate
( 3)
Sorcery
Put target creature on top of its owner's library.
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Exuberant Firestoker
( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. : Add .
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Fatestitcher
( 4)
Creature — Zombie Wizard
(1/2)
: You may tap or untap another target permanent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Feral Hydra
( 1)
Creature — Hydra Beast
(0/0)
Feral Hydra enters with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
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Filigree Sages
( 4)
Artifact Creature — Vedalken Wizard
(2/3)
: Untap target artifact.
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Flameblast Dragon
( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
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Fleshbag Marauder
( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
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Forest
( 0)
Basic Land — Forest
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Gather Specimens
( 6)
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
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Gift of the Gargantuan
( 3)
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Glaze Fiend
( 2)
Artifact Creature — Illusion
(0/1)
Flying Whenever another artifact you control enters, Glaze Fiend gets +2/+2 until end of turn.
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Goblin Assault
( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
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Goblin Mountaineer
( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Godsire
( 8)
Creature — Beast
(8/8)
Vigilance : Create an 8/8 Beast creature token that's red, green, and white.
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Grixis Charm
( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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Guardians of Akrasa
( 3)
Creature — Human Soldier
(0/4)
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Gustrider Exuberant
( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Hell's Thunder
( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hindering Light
( 2)
Instant
Counter target spell that targets you or a permanent you control. Draw a card.
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Hissing Iguanar
( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
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Immortal Coil
( 4)
Artifact
, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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Infest
( 3)
Sorcery
All creatures get -2/-2 until end of turn.
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Invincible Hymn
( 8)
Sorcery
Count the number of cards in your library. Your life total becomes that number.
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Island
( 0)
Basic Land — Island
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