"Starter 1999" (158)
Flying
When Abyssal Horror enters, target player discards two cards.
All creatures able to block target creature this turn do so.
You draw three cards and you lose 3 life.
Flying, vigilance
When Angel of Mercy enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Vigilance
Destroy all lands.
Target opponent draws a card.
You gain 7 life.
Tap all nonwhite creatures.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Return target creature card from your graveyard to the battlefield.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Creatures you control get +1/+0 until end of turn.
Cinder Storm deals 7 damage to any target.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Counter target spell.
When Dakmor Ghoul enters, target opponent loses 2 life and you gain 2 life.
When Dakmor Lancer enters, destroy target nonblack creature.
Dakmor Plague deals 3 damage to each creature and each player.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Destroy target nonblack creature. You gain 3 life.
When Denizen of the Deep enters, return each other creature you control to its owner's hand.
Destroy all creatures and lands.
When Devout Monk enters, you gain 1 life.
When Dread Reaper enters, you lose 5 life.
Creatures and lands target opponent controls don't untap during their next untap step.
Counter target sorcery spell.
Look at the top card of target player's library. You may put that card into their graveyard.
Target player skips all combat phases of their next turn.
Fire Tempest deals 6 damage to each creature and each player.
You gain 2 life for each card in your hand.
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Commando enters, it deals 2 damage to target creature.
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Goblin Glider can't block.
Draw four cards, then discard three cards at random.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When Goblin Settler enters, destroy target land.
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Destroy target nonblack creature.
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Target creature gets +4/+0 until end of turn.
Hulking Goblin can't block.
Hulking Ogre can't block.
When Ingenious Thief enters, look at target player's hand.
Jagged Lightning deals 3 damage to each of two target creatures.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe deals 5 damage to target player or planeswalker.
You may have Lone Wolf assign its combat damage as though it weren't blocked.
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Man-o'-War enters, return target creature to its owner's hand.
Target player discards two cards.
Target creature gets +4/+4 until end of turn.
Target player gains 8 life.
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Reach (This creature can block creatures with flying.)
When Owl Familiar enters, draw a card, then discard a card.
Destroy target creature. Its owner gains 4 life.
Phantom Warrior can't be blocked.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
You may have Pride of Lions assign its combat damage as though it weren't blocked.
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
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