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Acidic Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
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Amok
( 2)
Enchantment
, Discard a card at random: Put a +1/+1 counter on target creature.
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Awakening
( 4)
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
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Bandage
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Bottomless Pit
( 3)
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
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Bullwhip
( 4)
Artifact
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
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Burgeoning
( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Calming Licid
( 3)
Creature — Licid
(2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't attack.
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Cannibalize
( 2)
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
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Carnassid
( 6)
Creature — Beast
(5/4)
Trample : Regenerate Carnassid.
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Change of Heart
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
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Cloud Spirit
( 3)
Creature — Spirit
(3/1)
Flying Cloud Spirit can block only creatures with flying.
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Constant Mists
( 2)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
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Contemplation
( 3)
Enchantment
Whenever you cast a spell, you gain 1 life.
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Contempt
( 2)
Enchantment — Aura
Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
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Conviction
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
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Convulsing Licid
( 3)
Creature — Licid
(2/2)
, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't block.
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Corrupting Licid
( 3)
Creature — Licid
(2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Craven Giant
( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Crossbow Ambush
( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crovax the Cursed
( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Dauthi Trapper
( 3)
Creature — Dauthi Minion
(1/1)
: Target creature gains shadow until end of turn. <I>(It can block or be blocked by only creatures with shadow.)</I>
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Dream Halls
( 5)
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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Dream Prowler
( 4)
Creature — Illusion
(1/5)
Dream Prowler can't be blocked as long as it's attacking alone.
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Duct Crawler
( 1)
Creature — Insect
(1/1)
: Target creature can't block Duct Crawler this turn.
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Dungeon Shade
( 4)
Creature — Shade Spirit
(1/1)
Flying : Dungeon Shade gets +1/+1 until end of turn.
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Elven Rite
( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Endangered Armodon
( 4)
Creature — Elephant
(4/5)
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
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Ensnaring Bridge
( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Evacuation
( 5)
Instant
Return all creatures to their owners' hands.
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Fanning the Flames
( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
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Fling
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flowstone Blade
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Hellion
( 5)
Creature — Hellion Beast
(3/3)
Haste : Flowstone Hellion gets +1/-1 until end of turn.
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Flowstone Mauler
( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
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Flowstone Shambler
( 3)
Creature — Beast
(2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
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Foul Imp
( 2)
Creature — Imp
(2/2)
Flying When Foul Imp enters, you lose 2 life.
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Furnace Spirit
( 3)
Creature — Spirit
(1/1)
Haste : Furnace Spirit gets +1/+0 until end of turn.
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Gliding Licid
( 3)
Creature — Licid
(2/2)
, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has flying.
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Grave Pact
( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
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Hammerhead Shark
( 2)
Creature — Shark
(2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
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Heartstone
( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Heat of Battle
( 2)
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
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Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hesitation
( 2)
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hidden Retreat
( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Horn of Greed
( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Hornet Cannon
( 4)
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
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Intruder Alarm
( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
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Invasion Plans
( 3)
Enchantment
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
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Jinxed Ring
( 2)
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. <I>(This effect lasts indefinitely.)</I>
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Lab Rats
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Lancers en-Kor
( 5)
Creature — Kor Soldier
(3/3)
Trample : The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Lowland Basilisk
( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
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Mana Leak
( 2)
Instant
Counter target spell unless its controller pays .
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Mask of the Mimic
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Mindwarper
( 4)
Creature — Spirit
(0/0)
Mindwarper enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
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Mob Justice
( 2)
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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Mogg Bombers
( 4)
Creature — Goblin
(3/4)
When another creature enters, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mogg Infestation
( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg Maniac
( 2)
Creature — Goblin
(1/1)
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
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Morgue Thrull
( 3)
Creature — Thrull
(2/2)
Sacrifice Morgue Thrull: Mill three cards.
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Mortuary
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
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Mox Diamond
( 0)
Artifact
If Mox Diamond would enter, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.
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Mulch
( 2)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
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Nomads en-Kor
( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Overgrowth
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
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Portcullis
( 4)
Artifact
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
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Primal Rage
( 2)
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Provoke
( 2)
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
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Pursuit of Knowledge
( 4)
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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Rabid Rats
( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Ransack
( 4)
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Rebound
( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Reins of Power
( 4)
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Revenant
( 5)
Creature — Spirit
(*/*)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Rolling Stones
( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Ruination
( 4)
Sorcery
Destroy all nonbasic lands.
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Sacred Ground
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Samite Blessing
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
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Scapegoat
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
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Seething Anger
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
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Serpent Warrior
( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters, you lose 3 life.
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Shaman en-Kor
( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
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Shard Phoenix
( 5)
Creature — Phoenix
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
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Shifting Wall
( 0)
Artifact Creature — Wall
(0/0)
Defender (This creature can't attack.) Shifting Wall enters with X +1/+1 counters on it.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Sift
( 4)
Sorcery
Draw three cards, then discard a card.
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Silver Wyvern
( 5)
Creature — Drake
(4/3)
Flying : Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
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