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Purging Stormbrood (Absorb Essence)
  ( 2)
Instant — Omen
Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
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Adorned Crocodile
  ( 5)
Creature — Crocodile
(5/3)
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Aegis Sculptor
  ( 4)
Creature — Bird Wizard
(2/3)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
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Agent of Kotis
  ( 2)
Creature — Human Rogue
(2/1)
Renew —  , Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Aggressive Negotiations
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
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Ainok Wayfarer
  ( 2)
Creature — Dog Scout
(1/1)
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
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Alchemist's Assistant
  ( 2)
Creature — Monkey
(2/1)
Lifelink Renew —  , Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
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Alesha's Legacy
  ( 2)
Instant
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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All-Out Assault
    ( 5)
Enchantment
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
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Ambling Stormshell
   ( 5)
Creature — Turtle
(5/9)
Ward  Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature.
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Anafenza, Unyielding Lineage
  ( 3)
Legendary Creature — Spirit Soldier
(2/2)
Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
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Arashin Sunshield
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, exile up to two target cards from a single graveyard. , : Tap target creature.
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Armament Dragon
    ( 6)
Creature — Dragon
(3/4)
Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
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Attuned Hunter
  ( 3)
Creature — Human Ranger
(3/3)
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
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Avenger of the Fallen
  ( 3)
Creature — Human Warrior
(2/4)
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Awaken the Honored Dead
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
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Barrensteppe Siege
   ( 4)
Enchantment
As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
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Bearer of Glory
  ( 2)
Creature — Human Soldier
(2/1)
During your turn, this creature has first strike.  : Creatures you control get +1/+1 until end of turn.
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Betor, Kin to All
    ( 5)
Legendary Creature — Spirit Dragon
(5/7)
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
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Bewildering Blizzard
   ( 6)
Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
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Bloodfell Caves
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Bloomvine Regent
   ( 5)
Creature — Dragon
(4/5)
Flying Whenever this creature or another Dragon you control enters, you gain 3 life.
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Blossoming Sands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Bone-Cairn Butcher
    ( 4)
Creature — Demon
(4/4)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.
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Boulderborn Dragon
 ( 5)
Artifact Creature — Dragon
(3/3)
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Breaching Dragonstorm
  ( 5)
Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.
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Call the Spirit Dragons
     ( 5)
Enchantment
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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Caustic Exhale
 ( 1)
Instant
As an additional cost to cast this spell, behold a Dragon or pay . (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn.
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Champion of Dusan
  ( 3)
Creature — Human Warrior
(4/2)
Trample Renew —  , Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
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Bloomvine Regent (Claim Territory)
  ( 3)
Sorcery — Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
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Clarion Conqueror
  ( 3)
Creature — Dragon
(3/3)
Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
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Constrictor Sage
  ( 5)
Creature — Snake Wizard
(4/4)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew —  , Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
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Coordinated Maneuver
  ( 2)
Instant
Choose one — • Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. • Destroy target enchantment.
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Cori Mountain Stalwart
   ( 3)
Creature — Human Monk
(3/3)
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
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Cori-Steel Cutter
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip  
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Corroding Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
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Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Cruel Truths
  ( 4)
Instant
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dalkovan Packbeasts
  ( 3)
Creature — Ox
(0/4)
Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Death Begets Life
    ( 8)
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
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Defibrillating Current
   ( 6)
Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
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Delta Bloodflies
  ( 2)
Creature — Insect
(1/2)
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
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Descendant of Storms
 ( 1)
Creature — Human Soldier
(2/1)
Whenever this creature attacks, you may pay  . If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Desperate Measures
 ( 1)
Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
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Devoted Duelist
  ( 2)
Creature — Goblin Monk
(2/1)
Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
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Dirgur Island Dragon
  ( 6)
Creature — Dragon
(4/4)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Dismal Backwater
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Dispelling Exhale
  ( 2)
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays . If a Dragon was beheld, counter that spell unless its controller pays instead.
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Disruptive Stormbrood
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, destroy up to one target artifact or enchantment.
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Dracogenesis
   ( 8)
Enchantment
You may cast Dragon spells without paying their mana costs.
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Dragon Sniper
 ( 1)
Creature — Human Archer
(1/1)
Vigilance, reach, deathtouch
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Dragonback Assault
    ( 6)
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
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Dragonback Lancer
  ( 4)
Creature — Human Soldier
(3/3)
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
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Dragonclaw Strike
   ( 6)
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Dragonfire Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip . This ability costs less to activate for each color of the creature it targets.
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Dragonologist
  ( 3)
Creature — Human Wizard
(1/3)
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.
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Dragon's Prey
  ( 3)
Instant
This spell costs more to cast if it targets a Dragon. Destroy target creature.
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Dragonstorm Forecaster
 ( 1)
Creature — Human Scout
(0/3)
, : Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
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Dragonstorm Globe
 ( 3)
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. : Add one mana of any color.
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Feral Deathgorger (Dusk Sight)
  ( 2)
Sorcery — Omen
Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
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Dusyut Earthcarver
  ( 6)
Creature — Elephant Druid
(4/4)
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
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Duty Beyond Death
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
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Effortless Master
   ( 4)
Creature — Orc Monk
(4/3)
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
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Elspeth, Storm Slayer
   ( 5)
Legendary Planeswalker — Elspeth
(5)
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.
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Embermouth Sentinel
 ( 2)
Artifact Creature — Chimera
(2/1)
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
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Encroaching Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
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Equilibrium Adept
  ( 4)
Creature — Dog Monk
(2/4)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
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Eshki Dragonclaw
    ( 4)
Legendary Creature — Human Warrior
(4/4)
Vigilance, trample, ward  At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
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Essence Anchor
  ( 3)
Artifact
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Scavenger Regent (Exude Toxin)
   ( 2)
Sorcery — Omen
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
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Fangkeeper's Familiar
    ( 4)
Creature — Snake
(3/3)
Flash When this creature enters, choose one — • You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Destroy target enchantment. • Counter target creature spell.
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Felothar, Dawn of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
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Feral Deathgorger
  ( 6)
Creature — Dragon
(3/5)
Flying, deathtouch When this creature enters, exile up to two target cards from a single graveyard.
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Fire-Rim Form
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
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Flamehold Grappler
   ( 3)
Creature — Human Monk
(3/3)
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Fleeting Effigy
 ( 1)
Creature — Elemental
(2/2)
Haste At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)  : This creature gets +2/+0 until end of turn.
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Focus the Mind
  ( 5)
Instant
This spell costs less to cast if you've cast another spell this turn. Draw three cards, then discard a card.
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Forest
( 0)
Basic Land — Forest
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Formation Breaker
  ( 2)
Creature — Beast
(2/1)
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.
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Fortress Kin-Guard
  ( 2)
Creature — Dog Soldier
(1/2)
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Fresh Start
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.
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Frontline Rush
  ( 2)
Instant
Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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Frostcliff Siege
   ( 3)
Enchantment
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
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Furious Forebear
  ( 2)
Creature — Spirit Warrior
(3/1)
Whenever a creature you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to your hand.
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Glacierwood Siege
   ( 3)
Enchantment
As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard.
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