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Acidic Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
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Aftershock
( 4)
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
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Aluren
( 4)
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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Anarchist
( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters, you may return target sorcery card from your graveyard to your hand.
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Angelic Blessing
( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Angelic Protector
( 4)
Creature — Angel
(2/2)
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
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Anoint
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
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Armor Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
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Avenging Angel
( 5)
Creature — Angel
(3/3)
Flying When Avenging Angel dies, you may put it on top of its owner's library.
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Bandage
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Barbed Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
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Bottle Gnomes
( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Cannibalize
( 2)
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
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Canopy Spider
( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.)
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Canyon Wildcat
( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Capsize
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
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Carnassid
( 6)
Creature — Beast
(5/4)
Trample : Regenerate Carnassid.
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Carnophage
( 1)
Creature — Zombie
(2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
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Cataclysm
( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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Charging Paladin
( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add .
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Clot Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": Regenerate this permanent."
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Coat of Arms
( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Coercion
( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
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Coffin Queen
( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap Coffin Queen during your untap step. , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
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Commander Greven il-Vec
( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
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Conviction
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
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Corpse Dance
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Crashing Boars
( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Craven Giant
( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Crovax the Cursed
( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Curiosity
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Cursed Flesh
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Cursed Scroll
( 1)
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Dark Banishing
( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Dauthi Horror
( 2)
Creature — Dauthi Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.
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Dauthi Jackal
( 3)
Creature — Dauthi Jackal
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) , Sacrifice Dauthi Jackal: Destroy target blocking creature.
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Dauthi Marauder
( 3)
Creature — Dauthi Minion
(3/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Dauthi Slayer
( 2)
Creature — Dauthi Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.
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Dauthi Warlord
( 2)
Creature — Dauthi Soldier
(*/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
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Deadshot
( 4)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
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Death Pits of Rath
( 5)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
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Death's Duet
( 3)
Sorcery
Return two target creature cards from your graveyard to your hand.
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Dismiss
( 4)
Instant
Counter target spell. Draw a card.
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Dracoplasm
( 2)
Creature — Shapeshifter
(0/0)
Flying As Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn.
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Dream Halls
( 5)
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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Dream Prowler
( 4)
Creature — Illusion
(1/5)
Dream Prowler can't be blocked as long as it's attacking alone.
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Dungeon Shade
( 4)
Creature — Shade Spirit
(1/1)
Flying : Dungeon Shade gets +1/+1 until end of turn.
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Elven Rite
( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elvish Fury
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Emmessi Tome
( 4)
Artifact
, : Draw two cards, then discard a card.
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Endangered Armodon
( 4)
Creature — Elephant
(4/5)
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
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Ephemeron
( 6)
Creature — Illusion
(4/4)
Flying Discard a card: Return Ephemeron to its owner's hand.
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Evincar's Justice
( 4)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
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Exalted Dragon
( 6)
Creature — Dragon
(5/5)
Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
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Fanning the Flames
( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
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Field of Souls
( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Flowstone Blade
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Mauler
( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
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Flowstone Wyvern
( 5)
Creature — Drake
(3/3)
Flying : Flowstone Wyvern gets +2/-2 until end of turn.
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Forbid
( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
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Forest
( 0)
Basic Land — Forest
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Fugue
( 5)
Sorcery
Target player discards three cards.
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Furnace Brood
( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Gallantry
( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Grindstone
( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Hammerhead Shark
( 2)
Creature — Shark
(2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
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Harrow
( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Horned Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Humility
( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Intuition
( 3)
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Island
( 0)
Basic Land — Island
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Jinxed Idol
( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Kezzerdrix
( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
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Killer Whale
( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
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Kindle
( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Kor Chant
( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Krakilin
( 2)
Creature — Beast
(0/0)
Krakilin enters with X +1/+1 counters on it. : Regenerate Krakilin.
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