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Acidic Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
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Aftershock
   ( 4)
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
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Aluren
   ( 4)
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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Anarchist
  ( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
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Angelic Blessing
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. <i>(It can't be blocked except by creatures with flying or reach.)</i>
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Angelic Protector
  ( 4)
Creature — Angel
(2/2)
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
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Anoint
 ( 1)
Instant
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Prevent the next 3 damage that would be dealt to target creature this turn.
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Armor Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +0/+1 until end of turn."
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Avenging Angel
   ( 5)
Creature — Angel
(3/3)
Flying When Avenging Angel dies, you may put it on top of its owner's library.
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Bandage
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
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Bottle Gnomes
 ( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Cannibalize
  ( 2)
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach <i>(This creature can block creatures with flying.)</i>
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk <i>(This creature can't be blocked as long as defending player controls a Mountain.)</i>
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Capsize
   ( 3)
Instant
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Return target permanent to its owner's hand.
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Carnassid
   ( 6)
Creature — Beast
(5/4)
Trample  : Regenerate Carnassid.
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Carnophage
 ( 1)
Creature — Zombie
(2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
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Cataclysm
   ( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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Charging Paladin
  ( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add  .
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Clot Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate this permanent."
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Coat of Arms
 ( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. <i>(For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)</i>
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Coercion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
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Coffin Queen
  ( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap Coffin Queen during your untap step.  , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
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Commander Greven il-Vec
    ( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> When Commander Greven <i>il-</i>Vec enters the battlefield, sacrifice a creature.
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Conviction
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
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Corpse Dance
  ( 3)
Instant
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Craven Giant
  ( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Crovax the Cursed
   ( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crystalline Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. <i>(They can't be the targets of spells or abilities.)</i>
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Curiosity
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Cursed Flesh
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Cursed Scroll
 ( 1)
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Dark Banishing
  ( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Dauthi Horror
  ( 2)
Creature — Dauthi Horror
(2/1)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> Dauthi Horror can't be blocked by white creatures.
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Dauthi Jackal
  ( 3)
Creature — Dauthi Jackal
(2/1)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>  , Sacrifice Dauthi Jackal: Destroy target blocking creature.
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Dauthi Marauder
  ( 3)
Creature — Dauthi Minion
(3/1)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i>
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Dauthi Slayer
  ( 2)
Creature — Dauthi Soldier
(2/2)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> Dauthi Slayer attacks each combat if able.
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Dauthi Warlord
  ( 2)
Creature — Dauthi Soldier
(*/1)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
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Deadshot
  ( 4)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
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Death Pits of Rath
   ( 5)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
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Death's Duet
  ( 3)
Sorcery
Return two target creature cards from your graveyard to your hand.
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Dismiss
   ( 4)
Instant
Counter target spell. Draw a card.
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Dracoplasm
  ( 2)
Creature — Shapeshifter
(0/0)
Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn.
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Dream Halls
   ( 5)
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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Dream Prowler
   ( 4)
Creature — Illusion
(1/5)
Dream Prowler can't be blocked as long as it's attacking alone.
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Dungeon Shade
  ( 4)
Creature — Shade Spirit
(1/1)
Flying : Dungeon Shade gets +1/+1 until end of turn.
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Elven Rite
  ( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elvish Fury
 ( 1)
Instant
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Target creature gets +2/+2 until end of turn.
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Emmessi Tome
 ( 4)
Artifact
, : Draw two cards, then discard a card.
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Endangered Armodon
   ( 4)
Creature — Elephant
(4/5)
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
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Ephemeron
   ( 6)
Creature — Illusion
(4/4)
Flying Discard a card: Return Ephemeron to its owner's hand.
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Evincar's Justice
   ( 4)
Sorcery
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Evincar's Justice deals 2 damage to each creature and each player.
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Exalted Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Exalted Dragon can't attack unless you sacrifice a land. <i>(This cost is paid as attackers are declared.)</i>
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Fanning the Flames
   ( 2)
Sorcery
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Fanning the Flames deals X damage to any target.
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Field of Souls
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Flowstone Blade
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Mauler
   ( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
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Flowstone Wyvern
   ( 5)
Creature — Drake
(3/3)
Flying : Flowstone Wyvern gets +2/-2 until end of turn.
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Forbid
   ( 3)
Instant
Buyback—Discard two cards. <i>(You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Counter target spell.
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Forest
( 0)
Basic Land — Forest
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Fugue
   ( 5)
Sorcery
Target player discards three cards.
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Furnace Brood
  ( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Gallantry
  ( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Gaseous Form
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Goblin Bombardment
  ( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Gravedigger
  ( 4)
Creature — Zombie
(2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
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Grindstone
 ( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Hammerhead Shark
  ( 2)
Creature — Shark
(2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
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Harrow
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Heartwood Dryad
  ( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
   ( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Hermit Druid
  ( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Horned Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Humility
   ( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Intuition
  ( 3)
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Island
( 0)
Basic Land — Island
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Jinxed Idol
 ( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Kezzerdrix
   ( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
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Killer Whale
   ( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
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Kindle
  ( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Kor Chant
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Krakilin
   ( 2)
Creature — Beast
(0/0)
Krakilin enters the battlefield with X +1/+1 counters on it.  : Regenerate Krakilin.
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