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Abandon Hope
   ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
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Advance Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
First strike : Target creature gains first strike until end of turn.
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Aftershock
   ( 4)
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
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Altar of Dementia
 ( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Aluren
   ( 4)
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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Ancient Runes
  ( 3)
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
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Angelic Protector
  ( 4)
Creature — Angel
(2/2)
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
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Anoint
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
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Apes of Rath
   ( 4)
Creature — Ape
(5/4)
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
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Apocalypse
    ( 5)
Sorcery
Exile all permanents. You discard your hand.
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Armor Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +0/+1 until end of turn."
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Auratog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
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Avenging Angel
   ( 5)
Creature — Angel
(3/3)
Flying When this creature dies, you may put it on top of its owner's library.
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Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
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Bayou Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bellowing Fiend
  ( 5)
Creature — Spirit
(3/3)
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
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Benthic Behemoth
    ( 8)
Creature — Serpent
(7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Blood Frenzy
  ( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
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Blood Pet
 ( 1)
Creature — Thrull
(1/1)
Sacrifice this creature: Add .
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Booby Trap
 ( 6)
Artifact
As this artifact enters, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
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Bottle Gnomes
 ( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice this creature: You gain 3 life.
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Bounty Hunter
   ( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
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Broken Fall
  ( 3)
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.)
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Canyon Drake
   ( 4)
Creature — Drake
(1/2)
Flying , Discard a card at random: This creature gets +2/+0 until end of turn.
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Capsize
   ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
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Chaotic Goo
   ( 4)
Creature — Ooze
(0/0)
This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
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Charging Rhino
   ( 5)
Creature — Rhino
(4/4)
This creature can't be blocked by more than one creature.
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Chill
  ( 2)
Enchantment
Red spells cost more to cast.
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Choke
  ( 3)
Enchantment
Islands don't untap during their controllers' untap steps.
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Circle of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
  ( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
  ( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
  ( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Clergy en-Vec
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Clot Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate this permanent."
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Cloudchaser Eagle
  ( 4)
Creature — Bird
(2/2)
Flying When this creature enters, destroy target enchantment.
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Coercion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
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Coffin Queen
  ( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap this creature during your untap step.  , : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
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Cold Storage
 ( 4)
Artifact
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
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Commander Greven il-Vec
    ( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
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Corpse Dance
  ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Crazed Armodon
   ( 4)
Creature — Elephant
(3/3)
: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
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Cursed Scroll
 ( 1)
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
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Dark Banishing
  ( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Darkling Stalker
  ( 4)
Creature — Shade Spirit
(1/1)
: Regenerate this creature.
: This creature gets +1/+1 until end of turn.
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Dauthi Embrace
  ( 3)
Enchantment
 : Target creature gains shadow until end of turn. <I>(It can block or be blocked by only creatures with shadow.)</I>
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Dauthi Ghoul
  ( 2)
Creature — Dauthi Zombie
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
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Dauthi Horror
  ( 2)
Creature — Dauthi Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature can't be blocked by white creatures.
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Dauthi Marauder
  ( 3)
Creature — Dauthi Minion
(3/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Dauthi Mercenary
  ( 3)
Creature — Dauthi Knight Mercenary
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)  : This creature gets +1/+0 until end of turn.
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Dauthi Mindripper
  ( 4)
Creature — Dauthi Minion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Dauthi Slayer
  ( 2)
Creature — Dauthi Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature attacks each combat if able.
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Deadshot
  ( 4)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
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Death Pits of Rath
   ( 5)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
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Diabolic Edict
  ( 2)
Instant
Target player sacrifices a creature of their choice.
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Dirtcowl Wurm
  ( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Dismiss
   ( 4)
Instant
Counter target spell. Draw a card.
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Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
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Dracoplasm
  ( 2)
Creature — Shapeshifter
(0/0)
Flying As this creature enters, sacrifice any number of creatures. This creature power becomes the total power of those creatures and its toughness becomes their total toughness. : This creature gets +1/+0 until end of turn.
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Dream Cache
  ( 3)
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
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Dregs of Sorrow
   ( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Duplicity
   ( 5)
Enchantment
When this enchantment enters, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand. At the beginning of your end step, discard a card. When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
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Earthcraft
  ( 2)
Enchantment
Tap an untapped creature you control: Untap target basic land.
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Echo Chamber
 ( 4)
Artifact
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
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Eladamri, Lord of Leaves
  ( 2)
Legendary Creature — Elf Warrior
(2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
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Eladamri's Vineyard
 ( 1)
Enchantment
At the beginning of each player's first main phase, that player adds  .
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Elite Javelineer
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it deals 1 damage to target attacking creature.
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Elven Warhounds
  ( 4)
Creature — Dog
(2/2)
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
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Elvish Fury
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Emmessi Tome
 ( 4)
Artifact
, : Draw two cards, then discard a card.
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Endless Scream
  ( 1)
Enchantment — Aura
Enchant creature This Aura enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on this Aura.
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Energizer
 ( 4)
Artifact Creature — Juggernaut
(2/2)
, : Put a +1/+1 counter on this creature.
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Enfeeblement
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
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Enraging Licid
  ( 2)
Creature — Licid
(1/1)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has haste.
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Ertai's Meddling
  ( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Escaped Shapeshifter
   ( 5)
Creature — Shapeshifter
(3/4)
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
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Essence Bottle
 ( 2)
Artifact
, : Put an elixir counter on this artifact.
, Remove all elixir counters from this artifact: You gain 2 life for each elixir counter removed this way.
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Evincar's Justice
   ( 4)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
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Excavator
 ( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Extinction
  ( 5)
Sorcery
Destroy all creatures of the creature type of your choice.
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Field of Souls
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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