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Abundance
   ( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Academy Researchers
   ( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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Afflict
  ( 3)
Instant
Target creature gets -1/-1 until end of turn. Draw a card.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Agonizing Memories
   ( 4)
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
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Ambassador Laquatus
   ( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
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Anaba Bodyguard
  ( 4)
Creature — Minotaur
(2/3)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Ancestor's Chosen
   ( 7)
Creature — Human Cleric
(4/4)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
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Angel of Mercy
  ( 5)
Creature — Angel
(3/3)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.
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Angelic Blessing
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. <i>(It can't be blocked except by creatures with flying or reach.)</i>
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Angelic Chorus
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
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Angelic Wall
  ( 2)
Creature — Wall
(0/4)
Defender <i>(This creature can't attack.)</i> Flying
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Angel's Feather
 ( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Arcane Teachings
  ( 3)
Enchantment — Aura
Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i> Enchanted creature gets +2/+2 and has " : This creature deals 1 damage to any target."
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Ascendant Evincar
   ( 6)
Legendary Creature — Phyrexian Vampire Noble
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Other black creatures get +1/+1. Nonblack creatures get -1/-1.
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Assassinate
  ( 3)
Sorcery
Destroy target tapped creature.
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Aura Graft
  ( 2)
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
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Aura of Silence
   ( 3)
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
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Avatar of Might
   ( 8)
Creature — Avatar
(8/8)
If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aven Cloudchaser enters the battlefield, destroy target enchantment.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aven Fisher dies, you may draw a card.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>  : Target player reveals the top card of their library.
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Bandage
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Beacon of Destruction
   ( 5)
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
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Beacon of Immortality
  ( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Beacon of Unrest
   ( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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Benalish Knight
  ( 3)
Creature — Human Knight
(2/2)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Blanchwood Armor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
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Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
Bloodrock Cyclops attacks each combat if able.
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Bogardan Firefiend
  ( 3)
Creature — Elemental Spirit
(2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
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Boomerang
  ( 2)
Instant
Return target permanent to its owner's hand.
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Bottle Gnomes
 ( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach <i>(This creature can block creatures with flying.)</i>
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Cephalid Constable
   ( 3)
Creature — Cephalid Wizard
(1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Chimeric Staff
 ( 4)
Artifact
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
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Cho-Manno, Revolutionary
   ( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Chromatic Star
 ( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Citanul Flute
 ( 5)
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Clone
  ( 4)
Creature — Shapeshifter
(0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
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Cloud Elemental
  ( 3)
Creature — Elemental
(2/3)
Flying Cloud Elemental can block only creatures with flying.
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Cloud Sprite
 ( 1)
Creature — Faerie
(1/1)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Cloud Sprite can block only creatures with flying.
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Coat of Arms
 ( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. <i>(For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)</i>
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Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.
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Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Condemn
 ( 1)
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
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Cone of Flame
   ( 5)
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
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Consume Spirit
   ( 2)
Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
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Contaminated Bond
  ( 2)
Enchantment — Aura
Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i> Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Crafty Pathmage
  ( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Creeping Mold
   ( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Cruel Edict
  ( 2)
Sorcery
Target opponent sacrifices a creature.
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Cryoclasm
  ( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Deathmark
 ( 1)
Sorcery
Destroy target green or white creature.
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Dehydration
  ( 4)
Enchantment — Aura
Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i> Enchanted creature doesn't untap during its controller's untap step.
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Deluge
  ( 3)
Instant
Tap all creatures without flying.
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Demolish
  ( 4)
Sorcery
Destroy target artifact or land.
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Demon's Horn
 ( 2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
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Demystify
 ( 1)
Instant
Destroy target enchantment.
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Denizen of the Deep
   ( 8)
Creature — Serpent
(11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Distress
  ( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Doomed Necromancer
  ( 3)
Creature — Human Cleric Mercenary
(2/2)
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doubling Cube
 ( 2)
Artifact
, : Double the amount of each type of unspent mana you have.
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Dragon's Claw
 ( 2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
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Dreamborn Muse
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Duct Crawler
 ( 1)
Creature — Insect
(1/1)
 : Target creature can't block Duct Crawler this turn.
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Elven Riders
   ( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Elvish Berserker
 ( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. <i>(They can't be blocked as long as defending player controls a Forest.)</i>
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Elvish Piper
  ( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Essence Drain
  ( 5)
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Faerie Conclave
( 0)
Land
Faerie Conclave enters the battlefield tapped. : Add .
 : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Fear
  ( 2)
Enchantment — Aura
Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i> Enchanted creature has fear. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Femeref Archers
  ( 3)
Creature — Human Archer
(2/2)
: Femeref Archers deals 4 damage to target attacking creature with flying.
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Festering Goblin
 ( 1)
Creature — Zombie Goblin
(1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
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