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Æther Web (Aether Web)
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
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Ætherflame Wall (Aetherflame Wall)
  ( 2)
Creature — Wall
(0/4)
Defender This creature can block creatures with shadow as though they didn't have shadow. : This creature gets +1/+0 until end of turn.
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Amrou Scout
  ( 2)
Creature — Kithkin Rebel Scout
(2/1)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Amrou Seekers
  ( 3)
Creature — Kithkin Rebel
(2/2)
This creature can't be blocked except by artifact creatures and/or white creatures.
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Ancestral Vision
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.
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Ancient Grudge
  ( 2)
Instant
Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Angel's Grace
 ( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Ashcoat Bear
  ( 2)
Creature — Bear
(2/2)
Flash (You may cast this spell any time you could cast an instant.)
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Aspect of Mongoose
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Assassinate
  ( 3)
Sorcery
Destroy target tapped creature.
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Assembly-Worker
 ( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Barbed Shocker
  ( 4)
Creature — Insect
(2/2)
Trample, haste Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Basal Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have "Sacrifice this permanent: Add  ."
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Basalt Gargoyle
  ( 3)
Creature — Gargoyle
(3/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +0/+1 until end of turn.
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Benalish Cavalry
  ( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Bewilder
  ( 3)
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
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Blazing Blade Askari
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : This creature becomes colorless until end of turn.
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Bogardan Hellkite
   ( 8)
Creature — Dragon
(5/5)
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
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Bogardan Rager
  ( 6)
Creature — Elemental
(3/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +4/+0 until end of turn.
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Brass Gnat
 ( 1)
Artifact Creature — Insect
(1/1)
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Call to the Netherworld
 ( 1)
Sorcery
Return target black creature card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Candles of Leng
 ( 2)
Artifact
, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
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Careful Consideration
   ( 4)
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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Castle Raptors
  ( 5)
Creature — Bird Soldier
(3/3)
Flying As long as this creature is untapped, it gets +0/+2.
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Cavalry Master
   ( 4)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
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Celestial Crusader
   ( 4)
Creature — Spirit
(2/2)
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
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Chameleon Blur
  ( 4)
Instant
Prevent all damage that creatures would deal to players this turn.
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Children of Korlis
 ( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Chromatic Star
 ( 1)
Artifact
, , Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Chronosavant
  ( 6)
Creature — Giant
(5/5)
 : Return this card from your graveyard to the battlefield tapped. You skip your next turn.
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Clockspinning
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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Clockwork Hydra
 ( 5)
Artifact Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. : Put a +1/+1 counter on this creature.
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Cloudchaser Kestrel
   ( 3)
Creature — Bird
(2/2)
Flying When this creature enters, destroy target enchantment. : Target permanent becomes white until end of turn.
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Conflagrate
   ( 1)
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback— , Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Coral Trickster
  ( 2)
Creature — Merfolk Rogue
(2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
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Corpulent Corpse
  ( 6)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
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Cyclopean Giant
   ( 4)
Creature — Zombie Giant
(4/2)
When this creature dies, target land becomes a Swamp. Exile this creature.
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Dark Withering
   ( 6)
Instant
Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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D'Avenant Healer
   ( 3)
Creature — Human Cleric Archer
(1/2)
: This creature deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.
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Deathspore Thallid
  ( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Dementia Sliver
   ( 5)
Creature — Sliver
(3/3)
All Slivers have " : Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
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Demonic Collusion
   ( 5)
Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
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Detainment Spell
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated.  : Attach this Aura to target creature.
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Draining Whelk
   ( 6)
Creature — Illusion
(1/1)
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
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Dralnu, Lich Lord
   ( 5)
Legendary Creature — Zombie Wizard
(3/3)
If damage would be dealt to Dralnu, sacrifice that many permanents instead. : Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <I>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</I>
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Dread Return
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dream Stalker
  ( 2)
Creature — Illusion
(1/5)
When this creature enters, return a permanent you control to its owner's hand.
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Drifter il-Dal
 ( 1)
Creature — Human Wizard
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice this creature unless you pay .
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Drudge Reavers
  ( 4)
Creature — Skeleton
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate this creature.
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Empty the Warrens
  ( 4)
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Endrek Sahr, Master Breeder
  ( 5)
Legendary Creature — Human Wizard
(2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
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Errant Doomsayers
  ( 2)
Creature — Human Rebel
(1/1)
: Tap target creature with toughness 2 or less.
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Eternity Snare
  ( 6)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature doesn't untap during its controller's untap step.
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Evil Eye of Urborg
  ( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever this creature becomes blocked by a creature, destroy that creature.
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Faceless Devourer
  ( 3)
Creature — Nightmare Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature enters, exile another target creature with shadow. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Fallen Ideal
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Fathom Seer
  ( 2)
Creature — Illusion
(1/3)
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
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Feebleness
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-1.
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Firemaw Kavu
  ( 6)
Creature — Kavu
(4/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to target creature. When this creature leaves the battlefield, it deals 4 damage to target creature.
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Firewake Sliver
   ( 3)
Creature — Sliver
(1/1)
All Sliver creatures have haste. All Slivers have " , Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
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Flagstones of Trokair
( 0)
Legendary Land
: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Fledgling Mawcor
  ( 4)
Creature — Beast
(2/2)
Flying : This creature deals 1 damage to any target.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Flickering Spirit
  ( 4)
Creature — Spirit
(2/2)
Flying  : Exile this creature, then return it to the battlefield under its owner's control.
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Fool's Demise
  ( 5)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Forest
( 0)
Basic Land — Forest
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Foriysian Interceptor
  ( 4)
Creature — Human Soldier
(0/5)
Flash (You may cast this spell any time you could cast an instant.) Defender This creature can block an additional creature each combat.
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Foriysian Totem
 ( 3)
Artifact
: Add .
 : This artifact becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as this artifact is a creature, it can block an additional creature each combat.
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Fortify
  ( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Fortune Thief
  ( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fungus Sliver
  ( 4)
Creature — Fungus Sliver
(2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
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Fury Sliver
  ( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
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Gauntlet of Power
 ( 5)
Artifact
As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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Gaze of Justice
 ( 1)
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Gemhide Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Add one mana of any color."
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Gemstone Caverns
( 0)
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Ghitu Firebreathing
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
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Glass Asp
   ( 3)
Creature — Snake
(2/1)
Whenever this creature deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
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Goblin Skycutter
  ( 2)
Creature — Goblin Warrior
(2/1)
Sacrifice this creature: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Gorgon Recluse
   ( 5)
Creature — Gorgon
(2/4)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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