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Accelerate
  ( 2)
Instant
Target creature gains haste until end of turn. Draw a card.
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Acorn Harvest
  ( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Alter Reality
  ( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ambassador Laquatus
   ( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
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Anurid Scavenger
  ( 3)
Creature — Frog Beast
(3/3)
Protection from black At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
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Aquamoeba
  ( 2)
Creature — Elemental Beast
(1/3)
Discard a card: Switch this creature's power and toughness until end of turn.
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Arrogant Wurm
   ( 5)
Creature — Wurm
(4/4)
Trample Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Aven Trooper
  ( 4)
Creature — Bird Soldier
(1/1)
Flying  , Discard a card: This creature gets +1/+2 until end of turn.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : This creature gets +1/+1 until end of turn.
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Balthor the Stout
   ( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
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Barbarian Outcast
  ( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice this creature.
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Boneshard Slasher
  ( 2)
Creature — Horror
(1/1)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Breakthrough
  ( 1)
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
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Carrion Rats
 ( 1)
Creature — Rat
(2/1)
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
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Carrion Wurm
   ( 5)
Creature — Zombie Wurm
(6/5)
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
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Centaur Chieftain
  ( 4)
Creature — Centaur
(3/3)
Haste Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
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Centaur Veteran
  ( 6)
Creature — Centaur
(3/3)
Trample , Discard a card: Regenerate this creature.
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Cephalid Aristocrat
  ( 5)
Creature — Octopus Noble
(3/3)
Whenever this creature becomes the target of a spell or ability, mill two cards.
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Cephalid Illusionist
  ( 2)
Creature — Octopus Wizard
(1/1)
Whenever this creature becomes the target of a spell or ability, mill three cards.  , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Cephalid Sage
  ( 4)
Creature — Octopus
(2/3)
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
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Cephalid Snitch
  ( 2)
Creature — Octopus Wizard
(1/1)
Sacrifice this creature: Target creature loses protection from black until end of turn.
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Cephalid Vandal
  ( 2)
Creature — Octopus Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
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Chainer, Dementia Master
   ( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1.   , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
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Chainer's Edict
  ( 2)
Sorcery
Target player sacrifices a creature of their choice. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Churning Eddy
  ( 4)
Sorcery
Return target creature and target land to their owners' hands.
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Circular Logic
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Cleansing Meditation
   ( 3)
Sorcery
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
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Coral Net
 ( 1)
Enchantment — Aura
Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Crackling Club
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice this Aura: It deals 1 damage to target creature.
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Crazed Firecat
   ( 7)
Creature — Elemental Cat
(4/4)
When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.
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Crippling Fatigue
   ( 3)
Sorcery
Target creature gets -2/-2 until end of turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dawn of the Dead
    ( 5)
Enchantment
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Deep Analysis
  ( 4)
Sorcery
Target player draws two cards. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Devastating Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
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Dwell on the Past
 ( 1)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
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Enslaved Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
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Equal Treatment
  ( 2)
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
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Faceless Butcher
   ( 4)
Creature — Nightmare Horror
(2/3)
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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False Memories
  ( 2)
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
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Far Wanderings
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Fiery Temper
   ( 3)
Instant
Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Flaming Gambit
  ( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash of Defiance
  ( 2)
Sorcery
Green creatures and white creatures can't block this turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Floating Shield
  ( 3)
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
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Frantic Purification
  ( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Ghostly Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
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Gloomdrifter
  ( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
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Gravegouger
  ( 3)
Creature — Nightmare Horror
(2/2)
When this creature enters, exile up to two target cards from a single graveyard. When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
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Grim Lavamancer
 ( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: This creature deals 2 damage to any target.
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Grotesque Hybrid
  ( 5)
Creature — Zombie
(3/3)
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
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Gurzigost
   ( 5)
Creature — Beast
(6/8)
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.  , Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
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Hell-Bent Raider
   ( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: This creature gains protection from white until end of turn.
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Hydromorph Guardian
  ( 3)
Creature — Elemental
(2/2)
, Sacrifice this creature: Counter target spell that targets a creature you control.
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Hydromorph Gull
   ( 5)
Creature — Elemental Bird
(3/3)
Flying , Sacrifice this creature: Counter target spell that targets a creature you control.
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Hypnox
    ( 11)
Creature — Nightmare Horror
(8/8)
Flying When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
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Hypochondria
  ( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
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Ichorid
  ( 4)
Creature — Horror
(3/1)
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
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Insidious Dreams
  ( 4)
Instant
As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.
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Insist
 ( 1)
Sorcery
The next creature spell you cast this turn can't be countered. Draw a card.
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Invigorating Falls
   ( 4)
Sorcery
You gain life equal to the number of creature cards in all graveyards.
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Kamahl's Sledge
   ( 7)
Sorcery
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Krosan Constrictor
  ( 4)
Creature — Snake
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Target black creature gets -2/-0 until end of turn.
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Krosan Restorer
  ( 3)
Creature — Human Druid
(1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
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Laquatus's Champion
   ( 6)
Creature — Nightmare Horror
(6/3)
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. : Regenerate this creature.
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Last Laugh
   ( 4)
Enchantment
Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice this enchantment.
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Liquify
  ( 3)
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Llawan, Cephalid Empress
  ( 4)
Legendary Creature — Octopus Noble
(2/3)
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Longhorn Firebeast
  ( 3)
Creature — Elemental Ox Beast
(3/2)
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
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Major Teroh
  ( 4)
Legendary Creature — Bird Soldier
(2/3)
Flying   , Sacrifice Major Teroh: Exile all black creatures.
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Mesmeric Fiend
  ( 2)
Creature — Nightmare Horror
(1/1)
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
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Militant Monk
   ( 3)
Creature — Human Monk Cleric
(2/1)
Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.
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Mind Sludge
  ( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Mortal Combat
   ( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mutilate
   ( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Mystic Familiar
  ( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has protection from black.
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Nantuko Blightcutter
  ( 3)
Creature — Insect Druid
(2/2)
Protection from black Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
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Nantuko Calmer
   ( 4)
Creature — Insect Druid
(2/3)
, , Sacrifice this creature: Destroy target enchantment.
Threshold — This creature gets +1/+1 as long as seven or more cards are in your graveyard.
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Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
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Nantuko Shade
  ( 2)
Creature — Insect Shade
(2/1)
: This creature gets +1/+1 until end of turn.
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Narcissism
  ( 3)
Enchantment
, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
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Nostalgic Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Obsessive Search
 ( 1)
Instant
Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Organ Grinder
  ( 3)
Creature — Zombie
(3/1)
, Exile three cards from your graveyard: Target player loses 3 life.
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Overmaster
 ( 1)
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
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Pardic Arsonist
   ( 4)
Creature — Human Barbarian
(3/3)
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
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Pardic Collaborator
  ( 4)
Creature — Human Barbarian
(2/2)
First strike : This creature gets +1/+1 until end of turn.
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Pardic Lancer
  ( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
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Pay No Heed
 ( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Petradon
   ( 8)
Creature — Nightmare Beast
(5/6)
When this creature enters, exile two target lands. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control. : This creature gets +1/+0 until end of turn.
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Petravark
  ( 4)
Creature — Nightmare Beast
(2/2)
When this creature enters, exile target land. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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