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About Face
 ( 1)
Instant
Switch target creature's power and toughness until end of turn.
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Angelic Curator
  ( 2)
Creature — Angel Spirit
(1/1)
Flying, protection from artifacts
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Angel's Trumpet
 ( 3)
Artifact
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
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Anthroplasm
   ( 4)
Creature — Shapeshifter
(0/0)
This creature enters with two +1/+1 counters on it. , : Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
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Archivist
   ( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
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Aura Flux
  ( 3)
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
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Avalanche Riders
  ( 4)
Creature — Human Nomad
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
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Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Bloated Toad
  ( 3)
Creature — Frog
(2/2)
Protection from blue Cycling ( , Discard this card: Draw a card.)
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Bone Shredder
  ( 3)
Creature — Phyrexian Minion
(1/1)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.
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Bouncing Beebles
  ( 3)
Creature — Beeble
(2/2)
This creature can't be blocked as long as defending player controls an artifact.
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Brink of Madness
   ( 4)
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
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Cessation
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Cloud of Faeries
  ( 2)
Creature — Faerie
(1/1)
Flying When this creature enters, untap up to two lands. Cycling ( , Discard this card: Draw a card.)
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Crawlspace
 ( 3)
Artifact
No more than two creatures can attack you each combat.
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Damping Engine
 ( 4)
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
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Darkwatch Elves
  ( 3)
Creature — Elf
(2/2)
Protection from black Cycling ( , Discard this card: Draw a card.)
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Defense Grid
 ( 2)
Artifact
Each spell costs more to cast except during its controller's turn.
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Defense of the Heart
  ( 4)
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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Delusions of Mediocrity
  ( 4)
Enchantment
When this enchantment enters, you gain 10 life. When this enchantment leaves the battlefield, you lose 10 life.
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Deranged Hermit
   ( 5)
Creature — Elf
(1/1)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
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Devout Harpist
 ( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
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Engineered Plague
  ( 3)
Enchantment
As this enchantment enters, choose a creature type. All creatures of the chosen type get -1/-1.
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Erase
 ( 1)
Instant
Exile target enchantment.
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Eviscerator
   ( 5)
Creature — Phyrexian Horror
(5/5)
Protection from white When this creature enters, you lose 5 life.
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Expendable Troops
  ( 2)
Creature — Human Soldier
(2/1)
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Faerie Conclave
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Fleeting Image
  ( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Return this creature to its owner's hand.
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Fog of Gnats
  ( 2)
Creature — Insect
(1/1)
Flying : Regenerate this creature.
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Forbidding Watchtower
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Frantic Search
  ( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Gang of Elk
  ( 6)
Creature — Elk Beast
(5/4)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Ghitu Encampment
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Ghitu Fire-Eater
  ( 3)
Creature — Human Nomad
(2/2)
, Sacrifice this creature: It deals damage equal to its power to any target.
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Ghitu Slinger
  ( 3)
Creature — Human Nomad
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to any target.
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Ghitu War Cry
  ( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Goblin Medics
  ( 3)
Creature — Goblin Shaman
(1/1)
Whenever this creature becomes tapped, it deals 1 damage to any target.
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Goblin Welder
 ( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Granite Grip
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Hidden Gibbons
 ( 1)
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
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Hope and Glory
  ( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Impending Disaster
  ( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
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Intervene
 ( 1)
Instant
Counter target spell that targets a creature.
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Iron Maiden
 ( 3)
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
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Iron Will
 ( 1)
Instant
Target creature gets +0/+4 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Jhoira's Toolbox
 ( 2)
Artifact Creature — Insect
(1/1)
: Regenerate target artifact creature.
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Karmic Guide
   ( 5)
Creature — Angel Spirit
(2/2)
Flying, protection from black Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
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Knighthood
  ( 3)
Enchantment
Creatures you control have first strike.
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Last-Ditch Effort
 ( 1)
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
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Lava Axe
  ( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Levitation
   ( 4)
Enchantment
Creatures you control have flying.
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Lone Wolf
  ( 3)
Creature — Wolf
(2/2)
You may have this creature assign its combat damage as though it weren't blocked.
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Lurking Skirge
  ( 2)
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
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Martyr's Cause
  ( 3)
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Memory Jar
 ( 5)
Artifact
, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Might of Oaks
  ( 4)
Instant
Target creature gets +7/+7 until end of turn.
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Miscalculation
  ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Mother of Runes
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Multani, Maro-Sorcerer
   ( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands.
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Multani's Acolyte
  ( 2)
Creature — Elf
(2/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.
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Multani's Presence
 ( 1)
Enchantment
Whenever a spell you've cast is countered, draw a card.
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No Mercy
   ( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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Opal Avenger
  ( 3)
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
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Opal Champion
  ( 3)
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
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Opportunity
   ( 6)
Instant
Target player draws four cards.
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Ostracize
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
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Palinchron
   ( 7)
Creature — Illusion
(4/5)
Flying When this creature enters, untap up to seven lands.   : Return this creature to its owner's hand.
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Parch
  ( 2)
Instant
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
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Phyrexian Broodlings
   ( 3)
Creature — Phyrexian Minion
(2/2)
, Sacrifice a creature: Put a +1/+1 counter on this creature.
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Phyrexian Debaser
  ( 4)
Creature — Phyrexian Carrier
(2/2)
Flying , Sacrifice this creature: Target creature gets -2/-2 until end of turn.
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Phyrexian Defiler
   ( 4)
Creature — Phyrexian Carrier
(3/3)
, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
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Phyrexian Denouncer
  ( 2)
Creature — Phyrexian Carrier
(1/1)
, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
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Phyrexian Plaguelord
   ( 5)
Creature — Phyrexian Carrier
(4/4)
, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Phyrexian Reclamation
 ( 1)
Enchantment
 , Pay 2 life: Return target creature card from your graveyard to your hand.
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Plague Beetle
 ( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Planar Collapse
  ( 2)
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
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Purify
   ( 5)
Sorcery
Destroy all artifacts and enchantments.
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Pygmy Pyrosaur
  ( 2)
Creature — Lizard
(1/1)
This creature can't block. : This creature gets +1/+0 until end of turn.
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Pyromancy
   ( 4)
Enchantment
, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
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Quicksilver Amulet
 ( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Radiant, Archangel
   ( 5)
Legendary Creature — Angel
(3/3)
Flying, vigilance Radiant gets +1/+1 for each other creature on the battlefield with flying.
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Radiant's Dragoons
  ( 4)
Creature — Human Soldier
(2/5)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you gain 5 life.
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Radiant's Judgment
  ( 3)
Instant
Destroy target creature with power 4 or greater. Cycling ( , Discard this card: Draw a card.)
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Rancor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Rank and File
   ( 4)
Creature — Zombie
(3/3)
When this creature enters, green creatures get -1/-1 until end of turn.
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Raven Familiar
  ( 3)
Creature — Bird
(1/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Rebuild
  ( 3)
Instant
Return all artifacts to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Repopulate
  ( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling ( , Discard this card: Draw a card.)
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