"Welcome Deck 2017" (30)
Flying
When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Destroy target attacking or blocking creature.
Return target creature to its owner's hand.
Draw a card.
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Target player draws two cards.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Enchant creature
Enchanted creature gets +3/+3.
Target creature you control deals damage equal to its power to target creature you don't control.
Return target creature card from your graveyard to your hand.
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Vigilance (Attacking doesn't cause this creature to tap.)
: This creature gets +1/+0 until end of turn.
When Sleep Paralysis enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Stalking Tiger can't be blocked by more than one creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Haste (This creature can attack and as soon as it comes under your control.)
Enchanted creature gets +2/+0 and can't be blocked.
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Destroy target creature with flying.
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