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Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Altar Golem
 ( 7)
Artifact Creature — Golem
(*/*)
Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem.
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Antler Skulkin
 ( 5)
Artifact Creature — Scarecrow
(3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Archon of Justice
   ( 5)
Creature — Archon
(4/4)
Flying When Archon of Justice dies, exile target permanent.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Balefire Liege
    ( 5)
Creature — Spirit Horror
(2/4)
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
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Ballynock Trapper
  ( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
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Banishing Knack
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
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Battlegate Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
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Beckon Apparition
 ( 1)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Belligerent Hatchling
  ( 4)
Creature — Elemental
(6/6)
First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
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Bloodied Ghost
   ( 3)
Creature — Spirit
(3/3)
Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
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Bloom Tender
  ( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Cache Raiders
   ( 5)
Creature — Merfolk Rogue
(4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
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Call the Skybreaker
   ( 7)
Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Canker Abomination
   ( 4)
Creature — Treefolk Horror
(6/6)
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
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Cauldron Haze
  ( 2)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cenn's Enlistment
  ( 4)
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Chaotic Backlash
  ( 5)
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
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Cinder Pyromancer
  ( 3)
Creature — Elemental Shaman
(0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
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Clout of the Dominus
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
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Cold-Eyed Selkie
   ( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Crag Puca
   ( 3)
Creature — Shapeshifter
(2/4)
: Switch Crag Puca's power and toughness until end of turn.
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Creakwood Ghoul
  ( 5)
Creature — Plant Zombie
(3/3)
 : Exile target card from a graveyard. You gain 1 life.
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Creakwood Liege
    ( 4)
Creature — Horror
(2/2)
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
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Crumbling Ashes
  ( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Deity of Scars
     ( 5)
Creature — Spirit Avatar
(7/7)
Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. , Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
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Desecrator Hag
   ( 4)
Creature — Hag
(2/2)
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
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Divinity of Pride
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
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Dominus of Fealty
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
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Doomgape
    ( 7)
Creature — Elemental
(10/10)
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
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Double Cleave
  ( 2)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Dream Fracture
   ( 3)
Instant
Counter target spell. Its controller draws a card. Draw a card.
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Dream Thief
  ( 3)
Creature — Faerie Rogue
(2/1)
Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
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Duergar Assailant
 ( 1)
Creature — Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
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Duergar Cave-Guard
  ( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duergar Hedge-Mage
  ( 3)
Creature — Dwarf Shaman
(2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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Duskdale Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Edge of the Divinity
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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Endless Horizons
  ( 4)
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
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Endure
   ( 5)
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
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Evershrike
   ( 5)
Creature — Elemental Spirit
(2/2)
Flying Evershrike gets +2/+2 for each Aura attached to it.   : Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
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Fable of Wolf and Owl
    ( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
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Fang Skulkin
 ( 2)
Artifact Creature — Scarecrow
(2/1)
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Favor of the Overbeing
  ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
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Fiery Bombardment
  ( 2)
Enchantment
Chroma — , Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
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Fire at Will
   ( 3)
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Flame Jab
 ( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flickerwisp
   ( 3)
Creature — Elemental
(3/1)
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Gift of the Deity
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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Glamerdye
  ( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Glen Elendra Archmage
  ( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Grazing Kelpie
  ( 4)
Creature — Beast
(2/3)
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Groundling Pouncer
  ( 2)
Creature — Faerie
(2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
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Gwyllion Hedge-Mage
  ( 3)
Creature — Hag Wizard
(2/2)
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
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Hag Hedge-Mage
  ( 3)
Creature — Hag Shaman
(2/2)
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
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Hallowed Burial
   ( 5)
Sorcery
Put all creatures on the bottom of their owners' libraries.
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Harvest Gwyllion
   ( 4)
Creature — Hag
(2/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Heartlash Cinder
  ( 2)
Creature — Elemental Warrior
(1/1)
Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
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Helix Pinnacle
 ( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Hoof Skulkin
 ( 3)
Artifact Creature — Scarecrow
(2/2)
: Target green creature gets +1/+1 until end of turn.
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Hotheaded Giant
  ( 4)
Creature — Giant Warrior
(4/4)
Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
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Idle Thoughts
  ( 4)
Enchantment
: Draw a card if you have no cards in hand.
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Impelled Giant
   ( 6)
Creature — Giant Warrior
(3/3)
Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Indigo Faerie
  ( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Inside Out
  ( 2)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Inundate
    ( 6)
Sorcery
Return all nonblue creatures to their owners' hands.
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Jawbone Skulkin
 ( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Kithkin Spellduster
  ( 5)
Creature — Kithkin Wizard
(2/3)
Flying  , Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kithkin Zealot
  ( 2)
Creature — Kithkin Cleric
(1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
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Leering Emblem
 ( 2)
Artifact — Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip 
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Light from Within
   ( 4)
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
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Lingering Tormentor
  ( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Loyal Gyrfalcon
  ( 4)
Creature — Bird
(3/3)
Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
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Marshdrinker Giant
   ( 5)
Creature — Giant Warrior
(4/3)
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
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Merrow Bonegnawer
 ( 1)
Creature — Merfolk Rogue
(1/1)
: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
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Merrow Levitator
  ( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
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Monstrify
  ( 4)
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Murkfiend Liege
    ( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Necroskitter
   ( 3)
Creature — Elemental
(1/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
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Needle Specter
   ( 3)
Creature — Specter
(1/1)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
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