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Acidic Slime
   ( 5)
Creature — Ooze
(2/2)
Deathtouch <i>(Any amount of damage this deals to a creature is enough to destroy it.)</i> When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
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Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. <i>(It can attack and this turn.)</i>
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Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. <i>(Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)</i>
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Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
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Alabaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>
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Alluring Siren
  ( 2)
Creature — Siren
(1/1)
: Target creature an opponent controls attacks you this turn if able.
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Angelic Destiny
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
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Angel's Feather
 ( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Arachnus Spinner
  ( 6)
Creature — Spider
(5/7)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Arachnus Web
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
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Archon of Justice
   ( 5)
Creature — Archon
(4/4)
Flying When Archon of Justice dies, exile target permanent.
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Auramancer
  ( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Autumn's Veil
 ( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Azure Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Draw a card.
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Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
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Benalish Veteran
  ( 3)
Creature — Human Soldier
(2/2)
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i> First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Blood Seeker
  ( 2)
Creature — Vampire Shaman
(1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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Bloodlord of Vaasgoth
   ( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)</i> Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodrage Vampire
  ( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i>
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Brindle Boar
  ( 3)
Creature — Boar
(2/2)
Sacrifice Brindle Boar: You gain 4 life.
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Brink of Disaster
   ( 4)
Enchantment — Aura
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
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Call to the Grave
  ( 5)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
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Carnage Wurm
  ( 7)
Creature — Wurm
(6/6)
Bloodthirst 3 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)</i> Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Cemetery Reaper
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures you control get +1/+1.  , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Chandra, the Firebrand
  ( 4)
Legendary Planeswalker — Chandra
(3)
+1: Chandra, the Firebrand deals 1 damage to any target. −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. −6: Chandra, the Firebrand deals 6 damage to each of up to six targets.
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Chandra's Outrage
   ( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying Haste <i>(This creature can attack and as soon as it comes under your control.)</i> Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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Chasm Drake
  ( 5)
Creature — Drake
(3/3)
Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
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Circle of Flame
  ( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Combust
  ( 2)
Instant
This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
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Consume Spirit
   ( 2)
Sorcery
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
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Crimson Mage
  ( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. <i>(It can attack and this turn.)</i>
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Crown of Empires
 ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crumbling Colossus
 ( 5)
Artifact Creature — Golem
(7/4)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> When Crumbling Colossus attacks, sacrifice it at end of combat.
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Cudgel Troll
   ( 4)
Creature — Troll
(4/3)
: Regenerate Cudgel Troll. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Dark Favor
  ( 2)
Enchantment — Aura
Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.
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Deathmark
 ( 1)
Sorcery
Destroy target green or white creature.
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Demon's Horn
 ( 2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
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Demystify
 ( 1)
Instant
Destroy target enchantment.
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Devouring Swarm
   ( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Distress
  ( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Divine Favor
  ( 2)
Enchantment — Aura
Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
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Djinn of Wishes
   ( 5)
Creature — Djinn
(4/4)
Flying Djinn of Wishes enters the battlefield with three wish counters on it.   , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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Doom Blade
  ( 2)
Instant
Destroy target nonblack creature.
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Doubling Chant
  ( 6)
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
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Dragon's Claw
 ( 2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
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Dragonskull Summit
( 0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .
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Drifting Shade
  ( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
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Drowned Catacomb
( 0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .
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Druidic Satchel
 ( 3)
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Dungrove Elder
  ( 3)
Creature — Treefolk
(*/*)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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Duskhunter Bat
  ( 2)
Creature — Bat
(1/1)
Bloodthirst 1 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)</i> Flying
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Elixir of Immortality
 ( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Elvish Archdruid
   ( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Fiery Hellhound
   ( 3)
Creature — Elemental Dog
(2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
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Fireball
  ( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Flameblast Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay  . If you do, Flameblast Dragon deals X damage to any target.
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Flashfreeze
  ( 2)
Instant
Counter target red or green spell.
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Flight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Fog
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Forest
( 0)
Basic Land — Forest
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Frost Breath
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Frost Titan
   ( 6)
Creature — Giant
(6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Furyborn Hellkite
    ( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)</i> Flying
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Garruk, Primal Hunter
    ( 5)
Legendary Planeswalker — Garruk
(3)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
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Garruk's Companion
  ( 2)
Creature — Beast
(3/2)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Garruk's Horde
   ( 7)
Creature — Beast
(7/7)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. <i>(Do this only any time you could cast that creature spell. You still pay the spell's costs.)</i>
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Giant Spider
  ( 4)
Creature — Spider
(2/4)
Reach <i>(This creature can block creatures with flying.)</i>
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Gideon Jura
   ( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon's Avenger
   ( 3)
Creature — Human Soldier
(2/2)
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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Glacial Fortress
( 0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .
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Gladecover Scout
 ( 1)
Creature — Elf Scout
(1/1)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Goblin Arsonist
 ( 1)
Creature — Goblin Shaman
(1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
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Goblin Bangchuckers
   ( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Goblin Chieftain
   ( 3)
Creature — Goblin
(2/2)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> Other Goblin creatures you control get +1/+1 and have haste.
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Goblin Fireslinger
 ( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Fireslinger deals 1 damage to target player or planeswalker.
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