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Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Bard Class
Bard Class RedGreen (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.

RedGreen: Level 2

//Level_2//

Legendary spells you cast cost RedGreen less to cast. This effect reduces only the amount of colored mana you pay.

3RedGreen: Level 3

//Level_3//

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Rare)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Fighter Class
Fighter Class RedWhite (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

1RedWhite: Level 2

//Level_2//

Equip abilities you activate cost 2 less to activate.

3RedWhite: Level 3

//Level_3//

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Adventures in the Forgotten Realms (Rare)
Monk Class
Monk Class WhiteBlue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The second spell you cast each turn costs 1 less to cast.

WhiteBlue: Level 2

//Level_2//

When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.

1WhiteBlue: Level 3

//Level_3//

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Adventures in the Forgotten Realms (Rare)
Paladin Class
Paladin Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost 1 more to cast.

2White: Level 2

//Level_2//

Creatures you control get +1/+1.

4White: Level 3

//Level_3//

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Adventures in the Forgotten Realms (Rare)
Ranger Class
Ranger Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.

1Green: Level 2

//Level_2//

Whenever you attack, put a +1/+1 counter on target attacking creature.

3Green: Level 3

//Level_3//

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Adventures in the Forgotten Realms (Rare)
Rogue Class
Rogue Class BlueBlack (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1BlueBlack: Level 2

//Level_2//

Creatures you control have menace.

2BlueBlack: Level 3

//Level_3//

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Adventures in the Forgotten Realms (Rare)
Sorcerer Class
Sorcerer Class BlueRed (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.

BlueRed: Level 2

//Level_2//

Creatures you control have "Tap: Add Blue or Red. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3BlueRed: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Adventures in the Forgotten Realms (Rare)
Warlock Class
Warlock Class Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.

1Black: Level 2

//Level_2//

When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6Black: Level 3

//Level_3//

At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Adventures in the Forgotten Realms (Uncommon)
Wizard Class
Wizard Class Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

2Blue: Level 2

//Level_2//

When this Class becomes level 2, draw two cards.

4Blue: Level 3

//Level_3//

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Adventures in the Forgotten Realms (Uncommon)
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