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Alrund, God of the Cosmos
Alrund, God of the Cosmos 3BlueBlue (5)
Legendary Creature — God (1/1)

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Kaldheim (Mythic Rare)
Birgi, God of Storytelling
Birgi, God of Storytelling 2Red (3)
Legendary Creature — God (3/3)

Whenever you cast a spell, add Red. Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.

Kaldheim (Rare)
Cosima, God of the Voyage
Cosima, God of the Voyage 2Blue (3)
Legendary Creature — God (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

Kaldheim (Rare)
Egon, God of Death
Egon, God of Death 2Black (3)
Legendary Creature — God (6/6)

Deathtouch

At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.

Kaldheim (Rare)
Esika, God of the Tree
Esika, God of the Tree 1GreenGreen (3)
Legendary Creature — God (1/4)

Vigilance

Tap: Add one mana of any color.

Other legendary creatures you control have vigilance and "Tap: Add one mana of any color."

Kaldheim (Mythic Rare)
Halvar, God of Battle
Halvar, God of Battle 2WhiteWhite (4)
Legendary Creature — God (4/4)

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Kaldheim (Mythic Rare)
Jorn, God of Winter
Jorn, God of Winter 2Green (3)
Legendary Snow Creature — God (3/3)

Whenever Jorn attacks, untap each snow permanent you control.

Kaldheim (Rare)
Kolvori, God of Kinship
Kolvori, God of Kinship 2GreenGreen (4)
Legendary Creature — God (2/4)

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

1Green, Tap: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kaldheim (Rare)
Reidane, God of the Worthy
Reidane, God of the Worthy 2White (3)
Legendary Creature — God (2/3)

Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.

Noncreature spells your opponents cast with mana value 4 or greater cost 2 more to cast.

Kaldheim (Rare)
Tergrid, God of Fright
Tergrid, God of Fright 3BlackBlack (5)
Legendary Creature — God (4/5)

Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

Kaldheim (Rare)
Toralf, God of Fury
Toralf, God of Fury 2RedRed (4)
Legendary Creature — God (5/4)

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Kaldheim (Mythic Rare)
Valki, God of Lies
Valki, God of Lies 1Black (2)
Legendary Creature — God (2/1)

When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.

Variable Colorless: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

Kaldheim (Mythic Rare)

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