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Academic Dispute
Academic Dispute Red (1)
Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Access Tunnel
Access Tunnel (0)
Land

Tap: Add Colorless.

3, Tap: Target creature with power 3 or less can't be blocked this turn.

Strixhaven: School of Mages (Uncommon)
Other Versions
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Accomplished Alchemist
Accomplished Alchemist 3Green (4)
Creature — Elf Druid (2/5)

Tap: Add one mana of any color.

Tap: Add X mana of any one color, where X is the amount of life you gained this turn.

Strixhaven: School of Mages (Rare)
Aether Helix
Aether Helix 3GreenBlue (5)
Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

Strixhaven: School of Mages (Uncommon)
Ageless Guardian
Ageless Guardian 1White (2)
Creature — Spirit Soldier (1/4)

Strixhaven: School of Mages (Common)
Arcane Subtraction
Arcane Subtraction 1Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Archmage Emeritus
Archmage Emeritus 2BlueBlue (4)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Strixhaven: School of Mages (Rare)
Other Versions
Outlaws of Thunder Junction Commander (Rare)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Ardent Dustspeaker
Ardent Dustspeaker 4Red (5)
Creature — Minotaur Shaman (3/4)

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

Strixhaven: School of Mages (Uncommon)
Arrogant Poet
Arrogant Poet 1Black (2)
Creature — Human Warlock (2/1)

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

Strixhaven: School of Mages (Common)
Augmenter Pugilist
Augmenter Pugilist 1GreenGreen (3)
Creature — Troll Druid (3/3)

Trample

As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

Strixhaven: School of Mages (Rare)
Augusta, Dean of Order
Augusta, Dean of Order 2White (3)
Legendary Creature — Human Cleric (1/3)

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

Strixhaven: School of Mages (Rare)
Awaken the Blood Avatar
Awaken the Blood Avatar 6BlackRed (8)
Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs 2 less to cast for each creature sacrificed this way.

Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

Strixhaven: School of Mages (Mythic Rare)
Baleful Mastery
Baleful Mastery 3Black (4)
Instant

You may pay 1Black rather than pay this spell's mana cost.

If the 1Black cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Strixhaven: School of Mages (Rare)
Other Versions
Outlaws of Thunder Junction Commander (Rare)
Basic Conjuration
Basic Conjuration 1GreenGreen (3)
Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

Strixhaven: School of Mages (Rare)
Bayou Groff
Bayou Groff 1Green (2)
Creature — Plant Dog (5/4)

As an additional cost to cast this spell, sacrifice a creature or pay 3.

Strixhaven: School of Mages (Common)
Beaming Defiance
Beaming Defiance 1White (2)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Strixhaven: School of Mages (Common)
Beledros Witherbloom
Beledros Witherbloom 5BlackGreen (7)
Legendary Creature — Elder Dragon (4/4)

Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.

Strixhaven: School of Mages (Mythic Rare)
Biblioplex Assistant
Biblioplex Assistant 4 (4)
Artifact Creature — Gargoyle (2/1)

Flying

When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.

Strixhaven: School of Mages (Common)
Big Play
Big Play 1Green (2)
Instant

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

Strixhaven: School of Mages (Common)
Biomathematician
Biomathematician 1GreenBlue (3)
Creature — Human Wizard (2/2)

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

Strixhaven: School of Mages (Common)
Blade Historian
Blade Historian Red or WhiteRed or WhiteRed or WhiteRed or White (4)
Creature — Human Cleric (2/3)

Attacking creatures you control have double strike.

Strixhaven: School of Mages (Rare)
Blex, Vexing Pest
Blex, Vexing Pest 2Green (3)
Legendary Creature — Pest (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.

When Blex, Vexing Pest dies, you gain 4 life.

Strixhaven: School of Mages (Mythic Rare)
Blood Age General
Blood Age General 1Red (2)
Creature — Spirit Warrior (2/2)

Tap: Attacking Spirits get +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Blood Researcher
Blood Researcher 1BlackGreen (3)
Creature — Vampire Druid (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a +1/+1 counter on Blood Researcher.

Strixhaven: School of Mages (Common)
Blot Out the Sky
Blot Out the Sky Variable ColorlessWhiteBlack (2)
Sorcery

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

Strixhaven: School of Mages (Mythic Rare)
Body of Research
Body of Research GreenGreenGreenBlueBlueBlue (6)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Strixhaven: School of Mages (Mythic Rare)
Bookwurm
Bookwurm 7Green (8)
Creature — Wurm (7/7)

Trample

When Bookwurm enters the battlefield, you gain 3 life and draw a card.

2Green: Put Bookwurm from your graveyard into your library third from the top.

Strixhaven: School of Mages (Uncommon)
Brackish Trudge
Brackish Trudge 2Black (3)
Creature — Fungus Beast (4/2)

Brackish Trudge enters the battlefield tapped.

1Black: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.

Strixhaven: School of Mages (Uncommon)
Burrog Befuddler
Burrog Befuddler 1Blue (2)
Creature — Frog Wizard (2/1)

Flash

When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Strixhaven: School of Mages (Common)
Bury in Books
Bury in Books 4Blue (5)
Instant

This spell costs 2 less to cast if it targets an attacking creature.

Put target creature into its owner's library second from the top.

Strixhaven: School of Mages (Common)
Other Versions
Jumpstart 2022 (Common)
Callous Bloodmage
Callous Bloodmage 2Black (3)
Creature — Vampire Warlock (2/1)

When Callous Bloodmage enters the battlefield, choose one —

• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.

Strixhaven: School of Mages (Rare)
Campus Guide
Campus Guide 2 (2)
Artifact Creature — Golem (2/1)

When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Strixhaven: School of Mages (Common)
Other Versions
Jumpstart 2022 (Common)
Charge Through
Charge Through Green (1)
Instant

Target creature gains trample until end of turn.

Draw a card.

Strixhaven: School of Mages (Common)
Clever Lumimancer
Clever Lumimancer White (1)
Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Closing Statement
Closing Statement 3WhiteBlack (5)
Instant

This spell costs 2 less to cast during your end step.

Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Strixhaven: School of Mages (Uncommon)
Codie, Vociferous Codex
Codie, Vociferous Codex 3 (3)
Legendary Artifact Creature — Construct (1/4)

You can't cast permanent spells.

4, Tap: Add WhiteBlueBlackRedGreen. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Strixhaven: School of Mages (Rare)
Cogwork Archivist
Cogwork Archivist 6 (6)
Artifact Creature — Construct (4/5)

Reach

2, Tap: Put target card from a graveyard on the bottom of its owner's library.

Strixhaven: School of Mages (Common)
Combat Professor
Combat Professor 3White (4)
Creature — Bird Cleric (2/3)

Flying

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

Strixhaven: School of Mages (Common)
Other Versions
Jumpstart 2022 (Common)
Confront the Past
Confront the Past Variable ColorlessBlack (1)
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

Strixhaven: School of Mages (Rare)
Conspiracy Theorist
Conspiracy Theorist 1Red (2)
Creature — Human Shaman (2/2)

Whenever Conspiracy Theorist attacks, you may pay 1 and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

Strixhaven: School of Mages (Rare)
Containment Breach
Containment Breach 2Green (3)
Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Uncommon)
Crackle with Power
Crackle with Power Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

Strixhaven: School of Mages (Mythic Rare)
Other Versions
Outlaws of Thunder Junction Breaking News (Mythic Rare)
Cram Session
Cram Session 1Black or Green (2)
Sorcery

You gain 4 life.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Creative Outburst
Creative Outburst 3BlueBlueRedRed (7)
Instant

Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Blue or RedBlue or Red, Discard Creative Outburst: Create a Treasure token.

Strixhaven: School of Mages (Uncommon)
Crushing Disappointment
Crushing Disappointment 3Black (4)
Instant

Each player loses 2 life. You draw two cards.

Strixhaven: School of Mages (Common)
Culling Ritual
Culling Ritual 2BlackGreen (4)
Sorcery

Destroy each nonland permanent with mana value 2 or less. Add Black or Green for each permanent destroyed this way.

Strixhaven: School of Mages (Rare)
Other Versions
Phyrexia: All Will Be One Commander (Rare)
Commander Masters (Rare)
Outlaws of Thunder Junction Commander (Rare)
Culmination of Studies
Culmination of Studies Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

Strixhaven: School of Mages (Rare)
Curate
Curate 1Blue (2)
Instant

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Draw a card.

Strixhaven: School of Mages (Common)
Other Versions
The Brothers' War (Common)
Murders at Karlov Manor Commander (Common)
Daemogoth Titan
Daemogoth Titan Black or GreenBlack or GreenBlack or GreenBlack or Green (4)
Creature — Demon (11/10)

Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.

Strixhaven: School of Mages (Rare)
Daemogoth Woe-Eater
Daemogoth Woe-Eater 1BlackBlack or GreenGreen (4)
Creature — Demon (7/6)

At the beginning of your upkeep, sacrifice a creature.

When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.

Strixhaven: School of Mages (Uncommon)
Deadly Brew
Deadly Brew BlackGreen (2)
Sorcery

Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Strixhaven: School of Mages (Uncommon)
Deadly Vanity
Deadly Vanity 5BlackBlackBlack (8)
Sorcery

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.

Strixhaven: School of Mages (Rare)
Decisive Denial
Decisive Denial GreenBlue (2)
Instant

Choose one —

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

• Counter target noncreature spell unless its controller pays 3.

Strixhaven: School of Mages (Uncommon)
Other Versions
Outlaws of Thunder Junction Breaking News (Uncommon)
Defend the Campus
Defend the Campus 3White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Detention Vortex
Detention Vortex White (1)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

3: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

Strixhaven: School of Mages (Uncommon)
Devastating Mastery
Devastating Mastery 2WhiteWhiteWhiteWhite (6)
Sorcery

You may pay 2WhiteWhite rather than pay this spell's mana cost.

If the 2WhiteWhite cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.

Destroy all nonland permanents.

Strixhaven: School of Mages (Rare)
Devouring Tendrils
Devouring Tendrils 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

Strixhaven: School of Mages (Uncommon)
Dina, Soul Steeper
Dina, Soul Steeper BlackGreen (2)
Legendary Creature — Dryad Druid (1/3)

Whenever you gain life, each opponent loses 1 life.

1, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.

Strixhaven: School of Mages (Uncommon)
Other Versions
March of the Machine Multiverse Legends (Uncommon)
Divide by Zero
Divide by Zero 2Blue (3)
Instant

Return target spell or permanent with mana value 1 or greater to its owner's hand.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Double Major
Double Major GreenBlue (2)
Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Strixhaven: School of Mages (Rare)
Draconic Intervention
Draconic Intervention 2RedRed (4)
Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Strixhaven: School of Mages (Rare)
Dragon's Approach
Dragon's Approach 2Red (3)
Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon's Approach.

Strixhaven: School of Mages (Common)
Dragonsguard Elite
Dragonsguard Elite 1Green (2)
Creature — Human Druid (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.

4GreenGreen: Double the number of +1/+1 counters on Dragonsguard Elite.

Strixhaven: School of Mages (Rare)
Dramatic Finale
Dramatic Finale White or BlackWhite or BlackWhite or BlackWhite or Black (4)
Enchantment

Creature tokens you control get +1/+1.

Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

Strixhaven: School of Mages (Rare)
Dream Strix
Dream Strix 2Blue (3)
Creature — Bird Illusion (3/2)

Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Rare)
Dueling Coach
Dueling Coach 3White (4)
Creature — Human Monk (2/2)

When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.

4White, Tap: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Strixhaven: School of Mages (Uncommon)
Eager First-Year
Eager First-Year 1White (2)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Echoing Equation
Echoing Equation 3BlueBlue (5)
Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

Strixhaven: School of Mages (Rare)
Ecological Appreciation
Ecological Appreciation Variable Colorless2Green (3)
Sorcery

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

Strixhaven: School of Mages (Mythic Rare)
Efreet Flamepainter
Efreet Flamepainter 3Red (4)
Creature — Efreet Shaman (1/4)

Double strike

Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Strixhaven: School of Mages (Rare)
Elemental Expressionist
Elemental Expressionist Blue or RedBlue or RedBlue or RedBlue or Red (4)
Creature — Orc Wizard (4/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

Strixhaven: School of Mages (Rare)
Elemental Masterpiece
Elemental Masterpiece 5BlueRed (7)
Sorcery

Create two 4/4 blue and red Elemental creature tokens.

Blue or RedBlue or Red, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Strixhaven: School of Mages (Common)
Elemental Summoning
Elemental Summoning 3Blue or RedBlue or Red (5)
Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Common)
Elite Spellbinder
Elite Spellbinder 2White (3)
Creature — Human Cleric (3/1)

Flying

When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

Strixhaven: School of Mages (Rare)
Embrose, Dean of Shadow
Embrose, Dean of Shadow 2BlackBlack (4)
Legendary Creature — Human Warlock (4/4)

Tap: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Strixhaven: School of Mages (Rare)
Emergent Sequence
Emergent Sequence 1Green (2)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Strixhaven: School of Mages (Uncommon)
Enthusiastic Study
Enthusiastic Study 2Red (3)
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Environmental Sciences
Environmental Sciences 2 (2)
Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Strixhaven: School of Mages (Common)
Essence Infusion
Essence Infusion 1Black (2)
Sorcery

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.

Strixhaven: School of Mages (Common)
Eureka Moment
Eureka Moment 2GreenBlue (4)
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

Strixhaven: School of Mages (Common)
Excavated Wall
Excavated Wall 1 (1)
Artifact Creature — Wall (0/4)

Defender

1, Tap: Mill a card. (Put the top card of your library into your graveyard.)

Strixhaven: School of Mages (Common)
Exhilarating Elocution
Exhilarating Elocution 2WhiteBlack (4)
Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

Strixhaven: School of Mages (Common)
Expanded Anatomy
Expanded Anatomy 3 (3)
Sorcery — Lesson

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

Strixhaven: School of Mages (Common)
Expel
Expel 2White (3)
Instant

Exile target tapped creature.

Strixhaven: School of Mages (Common)
Explore the Vastlands
Explore the Vastlands 3 (3)
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Strixhaven: School of Mages (Rare)
Explosive Welcome
Explosive Welcome 7Red (8)
Instant

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add RedRedRed.

Strixhaven: School of Mages (Uncommon)
Exponential Growth
Exponential Growth Variable ColorlessVariable ColorlessGreenGreen (2)
Sorcery

Until end of turn, double target creature's power X times.

Strixhaven: School of Mages (Rare)
Expressive Iteration
Expressive Iteration BlueRed (2)
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Strixhaven: School of Mages (Uncommon)
Other Versions
The Brothers' War Commander (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Extus, Oriq Overlord
Extus, Oriq Overlord 1WhiteBlackBlack (4)
Legendary Creature — Human Warlock (2/4)

Double strike

Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

Strixhaven: School of Mages (Mythic Rare)
Eyetwitch
Eyetwitch Black (1)
Creature — Eye Bat (1/1)

Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Fervent Mastery
Fervent Mastery 3RedRed (5)
Sorcery

You may pay 2RedRed rather than pay this spell's mana cost.

If the 2RedRed cost was paid, an opponent discards any number of cards, then draws that many cards.

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Strixhaven: School of Mages (Rare)
Field Trip
Field Trip 2Green (3)
Sorcery

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
First Day of Class
First Day of Class 1Red (2)
Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Flamescroll Celebrant
Flamescroll Celebrant 1Red (2)
Creature — Human Shaman (2/1)

Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.

1Red: Flamescroll Celebrant gets +2/+0 until end of turn.

Strixhaven: School of Mages (Rare)
Flamethrower Sonata
Flamethrower Sonata 1Red (2)
Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.

Strixhaven: School of Mages (Rare)
Flunk
Flunk 1Black (2)
Instant

Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.

Strixhaven: School of Mages (Uncommon)
Forest
Forest (0)
Basic Land — Forest

Strixhaven: School of Mages (Land)
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Fortifying Draught
Fortifying Draught Green (1)
Instant

You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

Strixhaven: School of Mages (Uncommon)
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