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Abzan Skycaptain
  ( 4)
Creature — Bird Soldier
(2/2)
Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Agent of the Fates
   ( 3)
Creature — Human Assassin
(3/2)
Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
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Aggravate
   ( 5)
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
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Ajani's Sunstriker
  ( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Amass the Components
  ( 4)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
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Architects of Will
   ( 4)
Artifact Creature — Human Wizard
(3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling ( , Discard this card: Draw a card.)
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Archon of Sun's Grace
   ( 4)
Creature — Archon
(3/4)
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
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Avalanche Tusker
    ( 5)
Creature — Elephant Warrior
(6/4)
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
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Basri's Lieutenant
  ( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Battlegrace Angel
   ( 5)
Creature — Angel
(4/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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Beast Whisperer
   ( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Bishop of Wings
  ( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Bloodshot Trainee
  ( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
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Blunt the Assault
  ( 4)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
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Burning-Fist Minotaur
  ( 2)
Creature — Minotaur Wizard
(2/1)
First strike  , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
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Celestial Archon
   ( 5)
Enchantment Creature — Archon
(4/4)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
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Cliffside Market
( 0)
Plane — Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. Whenever you roll , exchange control of two target permanents that share a card type.
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Creepy Doll
 ( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Crush
 ( 1)
Instant
Destroy target noncreature artifact.
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Dromoka Captain
  ( 3)
Creature — Human Soldier
(1/1)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Druidic Satchel
 ( 3)
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Dualcaster Mage
   ( 3)
Creature — Human Wizard
(2/2)
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Dungrove Elder
  ( 3)
Creature — Treefolk
(*/*)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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Dynacharge
 ( 1)
Instant
Target creature you control gets +2/+0 until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Edgewall Innkeeper
 ( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Emeria Captain
  ( 4)
Creature — Angel Warrior
(1/1)
Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Emeria, Shattered Skyclave
( 0)
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Emeria's Call
    ( 7)
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
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Esper Stormblade
  ( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Excommunicate
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Facet Reader
  ( 2)
Creature — Human Wizard
(1/2)
, : Draw a card, then discard a card.
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Failed Inspection
   ( 4)
Instant
Counter target spell. Draw a card, then discard a card.
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Fanatic of Mogis
  ( 4)
Creature — Minotaur Shaman
(4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Fathom Fleet Captain
  ( 2)
Creature — Human Pirate
(2/1)
Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
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Feeding Grounds
( 0)
Plane — Muraganda
Red spells cost less to cast. Green spells cost less to cast. Whenever you roll , put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
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Fervent Paincaster
  ( 3)
Creature — Human Wizard
(3/1)
: Fervent Paincaster deals 1 damage to target player or planeswalker.
, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)
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Fleetfeather Cockatrice
   ( 5)
Creature — Cockatrice
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Force of Will
   ( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Forest
( 0)
Basic Land — Forest
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Gateway Sneak
  ( 3)
Creature — Vedalken Rogue
(1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card.
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Gift of Immortality
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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Gilded Cerodon
  ( 5)
Creature — Beast
(4/4)
Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.
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Gruesome Deformity
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Halimar Wavewatch
  ( 2)
Creature — Merfolk Soldier
(0/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Happily Ever After
  ( 3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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Honored Hierarch
 ( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and " : Add one mana of any color."
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Hooded Assassin
  ( 3)
Creature — Human Assassin
(1/2)
When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.
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Hornet Sting
 ( 1)
Instant
Hornet Sting deals 1 damage to any target.
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Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
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Humble Naturalist
  ( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Hunters' Feast
  ( 4)
Sorcery
Any number of target players each gain 6 life.
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Ichor Rats
   ( 3)
Creature — Rat
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter.
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Invincible Hymn
   ( 8)
Sorcery
Count the number of cards in your library. Your life total becomes that number.
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Knight of the Skyward Eye
  ( 2)
Creature — Human Knight
(2/2)
 : Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
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Knight Watch
  ( 5)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
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Knightly Valor
  ( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Knotvine Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
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Kor Firewalker
  ( 2)
Creature — Kor Soldier
(2/2)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
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Lambholt Elder
  ( 3)
Creature — Human Werewolf
(1/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
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Lavastep Raider
 ( 1)
Creature — Goblin Warrior
(1/2)
 : Lavastep Raider gets +2/+0 until end of turn.
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Lost in the Woods
   ( 5)
Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Loxodon Partisan
  ( 5)
Creature — Elephant Soldier
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Makindi Sliderunner
  ( 2)
Creature — Beast
(2/1)
Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
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Mana Crypt
 ( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add  .
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Manic Scribe
  ( 2)
Creature — Human Wizard
(0/3)
When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
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Manor Gargoyle
 ( 5)
Artifact Creature — Gargoyle
(4/4)
Defender Manor Gargoyle has indestructible as long as it has defender. : Until end of turn, Manor Gargoyle loses defender and gains flying.
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Marchesa, the Black Rose
    ( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Marshal's Anthem
   ( 4)
Enchantment
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Master of Predicaments
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
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Master Trinketeer
  ( 3)
Creature — Dwarf Artificer
(3/2)
Servos and Thopters you control get +1/+1.  : Create a 1/1 colorless Servo artifact creature token.
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Maulfist Squad
  ( 4)
Creature — Human Artificer
(3/1)
Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Midnight Haunting
  ( 3)
Instant
Create two 1/1 white Spirit creature tokens with flying.
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Mindwrack Demon
   ( 4)
Creature — Demon
(4/5)
Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mission Briefing
  ( 2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Mystic Barrier
  ( 5)
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Narcomoeba
  ( 2)
Creature — Illusion
(1/1)
Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
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Naru Meha, Master Wizard
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
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Nessian Wanderer
  ( 2)
Creature — Satyr Scout
(1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Neurok Commando
   ( 3)
Creature — Human Rogue
(2/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card.
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Nicol Bolas, Dragon-God
     ( 5)
Legendary Planeswalker — Bolas
(4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
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Nissa's Pilgrimage
  ( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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