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Adriana's Valor
Adriana's Valor (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay White. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy: Take the Crown (Common)
Advantageous Proclamation
Advantageous Proclamation (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

Magic: The Gathering—Conspiracy (Uncommon)
Assemble the Rank and Vile
Assemble the Rank and Vile (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "When this creature dies, you may pay Black. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy: Take the Crown (Common)
Backup Plan
Backup Plan (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Magic: The Gathering—Conspiracy (Rare)
Brago's Favor
Brago's Favor (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Spells with the chosen name you cast cost 1 less to cast.

Magic: The Gathering—Conspiracy (Common)
Double Stroke
Double Stroke (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Magic: The Gathering—Conspiracy (Uncommon)
Echoing Boon
Echoing Boon (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy: Take the Crown (Uncommon)
Emissary's Ploy
Emissary's Ploy (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy: Take the Crown (Rare)
Hired Heist
Hired Heist (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay Blue. If you do, draw a card.

Conspiracy: Take the Crown (Common)
Hold the Perimeter
Hold the Perimeter (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.

At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

Conspiracy: Take the Crown (Rare)
Hymn of the Wilds
Hymn of the Wilds (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

The first creature spell you cast each turn costs 1 less to cast.

You can't cast instant or sorcery spells.

Conspiracy: Take the Crown (Mythic Rare)
Immediate Action
Immediate Action (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have haste.

Magic: The Gathering—Conspiracy (Common)
Incendiary Dissent
Incendiary Dissent (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "Red: This creature gets +1/+0 until end of turn."

Conspiracy: Take the Crown (Common)
Iterative Analysis
Iterative Analysis (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Magic: The Gathering—Conspiracy (Uncommon)
Muzzio's Preparations
Muzzio's Preparations (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Magic: The Gathering—Conspiracy (Common)
Natural Unity
Natural Unity (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay Green. If you do, put a +1/+1 counter on this creature."

Conspiracy: Take the Crown (Common)
Power Play
Power Play (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Magic: The Gathering—Conspiracy (Uncommon)
Secret Summoning
Secret Summoning (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Magic: The Gathering—Conspiracy (Uncommon)
Secrets of Paradise
Secrets of Paradise (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "Tap: Add one mana of any color."

Magic: The Gathering—Conspiracy (Common)
Sentinel Dispatch
Sentinel Dispatch (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Magic: The Gathering—Conspiracy (Common)
Sovereign's Realm
Sovereign's Realm (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your starting deck can't have basic land cards and your starting hand size is five.

Exile a card from your hand: This turn, you may play basic lands from outside the game.

Basic lands you control have "Tap: Add one mana of any color."

Conspiracy: Take the Crown (Mythic Rare)
Summoner's Bond
Summoner's Bond (0)
Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Conspiracy: Take the Crown (Uncommon)
Unexpected Potential
Unexpected Potential (0)
Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Magic: The Gathering—Conspiracy (Uncommon)
Weight Advantage
Weight Advantage (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Conspiracy: Take the Crown (Rare)
Worldknit
Worldknit (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "Tap: Add one mana of any color."

Magic: The Gathering—Conspiracy (Rare)
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