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Hippo, +!Hippogriff (5)

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Bull Hippo
Bull Hippo 3Green (4)
Creature — Hippo (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Uncommon)
Starter 1999 (Uncommon)
Defiant Greatmaw
Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

Amonkhet (Uncommon)
Lazotep Behemoth
Lazotep Behemoth 4Black (5)
Creature — Zombie Hippo (5/4)

War of the Spark (Common)
Pygmy Hippo
Pygmy Hippo GreenBlue (2)
Creature — Hippo (2/2)

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of Colorless equal to the amount of mana that player lost this way.

Visions (Rare)
Rampaging Hippo
Rampaging Hippo 4GreenGreen (6)
Creature — Hippo (5/6)

Trample

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Common)