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Agadeem Occultist
  ( 3)
Creature — Human Shaman Ally
(0/2)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
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Akiri, Line-Slinger
  ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akoum Battlesinger
  ( 2)
Creature — Human Berserker Ally
(1/1)
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
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Akoum Flameseeker
  ( 3)
Creature — Human Shaman Ally
(3/2)
Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Angel of Renewal
  ( 6)
Creature — Angel Ally
(4/4)
Flying When this creature enters, you gain 1 life for each creature you control.
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Angelic Captain
   ( 5)
Creature — Angel Ally
(4/3)
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
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Bala Ged Thief
  ( 4)
Creature — Human Rogue Ally
(2/2)
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Beastcaller Savant
  ( 2)
Creature — Elf Shaman Ally
(1/1)
Haste : Add one mana of any color. Spend this mana only to cast a creature spell.
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Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature.
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Bruse Tarl, Boorish Herder
   ( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Chasm Guide
  ( 4)
Creature — Goblin Scout Ally
(3/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
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Cliffhaven Vampire
   ( 4)
Creature — Vampire Warrior Ally
(2/4)
Flying Whenever you gain life, each opponent loses 1 life.
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Cliffside Lookout
 ( 1)
Creature — Kor Scout Ally
(1/1)
 : Creatures you control get +1/+1 until end of turn.
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Coralhelm Guide
  ( 2)
Creature — Merfolk Scout Ally
(2/1)
 : Target creature can't be blocked this turn.
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Drana, Liberator of Malakir
   ( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Drana's Chosen
  ( 4)
Creature — Vampire Shaman Ally
(2/2)
Cohort — , Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
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Drana's Emissary
   ( 3)
Creature — Vampire Cleric Ally
(2/2)
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
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Firemantle Mage
  ( 3)
Creature — Human Shaman Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Goblin Freerunner
  ( 4)
Creature — Goblin Warrior Ally
(3/2)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
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Graypelt Hunter
  ( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Grovetender Druids
   ( 4)
Creature — Elf Druid Ally
(3/3)
Rally — Whenever this creature or another Ally you control enters, you may pay . If you do, create a 1/1 green Plant creature token.
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Hada Freeblade
 ( 1)
Creature — Human Soldier Ally
(0/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Hagra Diabolist
  ( 5)
Creature — Ogre Shaman Ally
(3/2)
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
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Hagra Sharpshooter
  ( 3)
Creature — Human Assassin Ally
(2/2)
 : Target creature gets -1/-1 until end of turn.
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Halimar Excavator
  ( 2)
Creature — Human Wizard Ally
(1/3)
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
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Halimar Tidecaller
  ( 3)
Creature — Human Wizard Ally
(2/3)
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
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Harabaz Druid
  ( 2)
Creature — Human Druid Ally
(0/1)
: Add X mana of any one color, where X is the number of Allies you control.
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Hero of Goma Fada
  ( 5)
Creature — Human Knight Ally
(4/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
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Highland Berserker
  ( 2)
Creature — Human Berserker Ally
(2/1)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
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Joraga Bard
  ( 4)
Creature — Elf Rogue Bard Ally
(1/4)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
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Jwari Shapeshifter
  ( 2)
Creature — Shapeshifter Ally
(0/0)
You may have this creature enter as a copy of any Ally creature on the battlefield.
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Kabira Evangel
  ( 3)
Creature — Human Cleric Ally
(2/3)
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
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Kalastria Healer
  ( 2)
Creature — Vampire Cleric Ally
(1/2)
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
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Kalastria Nightwatch
  ( 5)
Creature — Vampire Warrior Ally
(4/5)
Whenever you gain life, this creature gains flying until end of turn.
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Kasla, the Broken Halo
    ( 6)
Legendary Creature — Angel Ally
(5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
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Kazandu Blademaster
  ( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
This creature can't be blocked by Eldrazi Scions.
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Kor Entanglers
  ( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
This creature has first strike as long as it's attacking.
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Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : This creature gains flying until end of turn.
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Lantern Scout
  ( 3)
Creature — Human Scout Ally
(3/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
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Makindi Patrol
  ( 3)
Creature — Human Knight Ally
(2/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
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Makindi Shieldmate
  ( 3)
Creature — Kor Soldier Ally
(0/3)
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Malakir Soothsayer
  ( 5)
Creature — Vampire Shaman Ally
(4/4)
Cohort — , Tap an untapped Ally you control: You draw a card and you lose 1 life.
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Mina and Denn, Wildborn
   ( 4)
Legendary Creature — Elf Ally
(4/4)
You may play an additional land on each of your turns.  , Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Munda, Ambush Leader
   ( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Munda's Vanguard
  ( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
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Murasa Pyromancer
   ( 6)
Creature — Human Shaman Ally
(3/2)
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
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Nimana Sell-Sword
  ( 4)
Creature — Human Warrior Ally
(2/2)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Nirkana Assassin
  ( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Noyan Dar, Roil Shaper
   ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Ondu Champion
   ( 4)
Creature — Minotaur Warrior Ally
(4/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
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Ondu Cleric
  ( 2)
Creature — Kor Cleric Ally
(1/1)
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
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Ondu War Cleric
  ( 2)
Creature — Human Cleric Ally
(2/2)
Cohort — , Tap an untapped Ally you control: You gain 2 life.
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Oran-Rief Survivalist
  ( 2)
Creature — Human Warrior Ally
(1/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Reckless Bushwhacker
  ( 3)
Creature — Goblin Warrior Ally
(2/1)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Cohort
  ( 2)
Creature — Human Warrior Ally
(2/2)
This creature attacks each combat if able unless you control another Ally.
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Relief Captain
   ( 4)
Creature — Kor Knight Ally
(3/2)
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
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Resolute Blademaster
   ( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
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Sea Gate Loremaster
  ( 5)
Creature — Merfolk Wizard Ally
(1/3)
: Draw a card for each Ally you control.
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Seascape Aerialist
  ( 5)
Creature — Merfolk Wizard Ally
(2/3)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
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Serene Steward
  ( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
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Shatterskull Recruit
   ( 5)
Creature — Giant Warrior Ally
(4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Skyrider Elf
   ( 2)
Creature — Elf Warrior Ally
(0/0)
Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Spawnbinder Mage
  ( 4)
Creature — Human Wizard Ally
(2/4)
Cohort — , Tap an untapped Ally you control: Tap target creature.
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Stone Haven Outfitter
  ( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Sylvan Advocate
  ( 2)
Creature — Elf Druid Ally
(2/3)
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
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Tajuru Archer
  ( 3)
Creature — Elf Archer Ally
(1/2)
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
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Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Tajuru Pathwarden
  ( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Tajuru Stalwart
  ( 3)
Creature — Elf Scout Ally
(0/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Tajuru Warcaller
   ( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
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Talus Paladin
  ( 4)
Creature — Human Knight Ally
(2/3)
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
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Tuktuk Grunts
  ( 5)
Creature — Goblin Warrior Ally
(2/2)
Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Tuktuk Scrapper
  ( 4)
Creature — Goblin Artificer Ally
(2/2)
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
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Turntimber Ranger
   ( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
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Umara Entangler
  ( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Umara Raptor
  ( 3)
Creature — Bird Ally
(1/1)
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Vampire Envoy
  ( 3)
Creature — Vampire Cleric Ally
(1/4)
Flying Whenever this creature becomes tapped, you gain 1 life.
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Vastwood Animist
  ( 3)
Creature — Elf Shaman Ally
(1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Veteran Warleader
   ( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
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Weapons Trainer
  ( 2)
Creature — Human Soldier Ally
(3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
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Zada, Hedron Grinder
  ( 4)
Legendary Creature — Goblin Ally
(3/3)
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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Zada's Commando
  ( 2)
Creature — Goblin Archer Ally
(2/1)
First strike Cohort — , Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
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Zulaport Chainmage
  ( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zulaport Cutthroat
  ( 2)
Creature — Human Rogue Ally
(1/1)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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