|
Auspicious Starrix
  ( 5)
Creature — Elk Beast
(6/6)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
|
|
|
Bellowing Elk
  ( 4)
Creature — Elk
(4/2)
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
|
|
|
Burnished Hart
 ( 3)
Artifact Creature — Elk
(2/2)
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Dawnglade Regent
   ( 7)
Creature — Elk
(8/8)
When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
|
|
|
Dawntreader Elk
  ( 2)
Creature — Elk
(2/2)
, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Ethereal Elk
   ( 5)
Creature — Elk Spirit
(3/3)
Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Fey Steed
   ( 4)
Creature — Elk
(4/4)
Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Gang of Elk
  ( 6)
Creature — Elk Beast
(5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
|
|
|
Glimmerpoint Stag
   ( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Great Sable Stag
   ( 3)
Creature — Elk
(3/3)
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
|
|
|
Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
|
|
|
Highland Game
  ( 2)
Creature — Elk
(2/1)
When Highland Game dies, you gain 2 life.
|
|
|
Mirkwood Elk
  ( 6)
Creature — Elk
(6/6)
Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
|
|
|
Rimefur Reindeer
  ( 4)
Creature — Elk
(3/4)
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
|
|
|
Saddled Rimestag
  ( 2)
Snow Creature — Elk
(2/2)
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
|
|
|
Tempest Hart (Scan the Clouds)
  ( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Somberwald Stag
   ( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
|
|
|
Splendor Mare
  ( 3)
Creature — Elk Unicorn
(3/3)
Lifelink Cycling  ( , Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.
|
|
|
Springmane Cervin
  ( 3)
Creature — Elk
(3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
|
|
|
Stampeding Elk Herd
   ( 5)
Creature — Elk
(5/5)
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
|
|
|
Star-Crowned Stag
  ( 4)
Creature — Elk
(3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
|
|
|
Tempest Hart
  ( 4)
Creature — Elemental Elk
(3/4)
Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.
|
|
|