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Ahn-Crop Crasher
  ( 3)
Creature — Minotaur Warrior
(3/2)
Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. <i>(An exerted creature won't untap during your next untap step.)</i>
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Ahn-Crop Invader
  ( 3)
Creature — Zombie Minotaur Warrior
(2/2)
As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
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Anaba Ancestor
  ( 2)
Creature — Minotaur Spirit
(1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
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Anaba Bodyguard
  ( 4)
Creature — Minotaur
(2/3)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Anaba Shaman
  ( 4)
Creature — Minotaur Shaman
(2/2)
, : Anaba Shaman deals 1 damage to any target.
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Ardent Dustspeaker
  ( 5)
Creature — Minotaur Shaman
(3/4)
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
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Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor <i>(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</i>
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Blaze Commando
   ( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
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Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Boros Battleshaper
   ( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Reckoner
   ( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Bull-Rush Bruiser
  ( 4)
Creature — Minotaur Warrior
(4/3)
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
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Burning-Fist Minotaur
  ( 2)
Creature — Minotaur Wizard
(2/1)
First strike  , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
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Coalition Warbrute
  ( 4)
Creature — Minotaur Berserker
(3/4)
Enlist <i>(As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)</i> Trample
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Cursed Minotaur
  ( 3)
Creature — Zombie Minotaur
(3/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i>
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Deadshot Minotaur
   ( 5)
Creature — Minotaur
(3/4)
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling <i>( , Discard this card: Draw a card.)</i>
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Deathbellow Raider
  ( 2)
Creature — Minotaur Berserker
(2/3)
Deathbellow Raider attacks each combat if able.  : Regenerate Deathbellow Raider.
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Dreamshaper Shaman
  ( 6)
Enchantment Creature — Minotaur Shaman
(5/4)
At the beginning of your end step, you may pay  and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Emberhorn Minotaur
  ( 4)
Creature — Minotaur Warrior
(4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. <i>(An exerted creature won't untap during your next untap step.)</i>
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Etherium-Horn Sorcerer
   ( 6)
Artifact Creature — Minotaur Wizard
(3/6)
  : Return Etherium-Horn Sorcerer to its owner's hand.
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Fanatic of Mogis
  ( 4)
Creature — Minotaur Shaman
(4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. <i>(Each in the mana costs of permanents you control counts toward your devotion to red.)</i>
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Felhide Brawler
  ( 2)
Creature — Minotaur
(2/2)
Felhide Brawler can't block unless you control another Minotaur.
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Felhide Petrifier
  ( 3)
Creature — Minotaur Warrior
(2/3)
Deathtouch Other Minotaur creatures you control have deathtouch.
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Felhide Spiritbinder
  ( 4)
Creature — Minotaur Shaman
(3/4)
<i>Inspired</i> — Whenever Felhide Spiritbinder becomes untapped, you may pay  . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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Firesong and Sunspeaker
   ( 6)
Legendary Creature — Minotaur Cleric
(4/6)
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Frontline Devastator
  ( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 <i>(Whenever this creature becomes blocked, defending player loses 2 life.)</i>  : Frontline Devastator gets +1/+0 until end of turn.
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Glint-Horn Buccaneer
   ( 3)
Creature — Minotaur Pirate
(2/4)
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.  , Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
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Gnarled Scarhide
 ( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block.
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Gorehorn Minotaurs
   ( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 <i>(If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)</i>
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Grisly Survivor
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
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Hostile Minotaur
  ( 4)
Creature — Minotaur
(3/3)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i>
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Hurloon Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
When Hurloon Shaman dies, each player sacrifices a land.
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Hurloon Wrangler
  ( 3)
Creature — Minotaur
(2/2)
Denimwalk <i>(This creature can't be blocked as long as defending player is wearing denim.)</i>
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Karplusan Minotaur
   ( 4)
Creature — Minotaur Warrior
(3/3)
Cumulative upkeep—Flip a coin. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
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Kragma Butcher
  ( 3)
Creature — Minotaur Warrior
(2/3)
<i>Inspired</i> — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
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Kragma Warcaller
   ( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Labyrinth Minotaur
  ( 4)
Creature — Minotaur
(1/4)
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
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Lightning Visionary
  ( 2)
Creature — Minotaur Shaman
(2/1)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Lord of Shatterskull Pass
  ( 4)
Creature — Minotaur Shaman
(3/3)
Level up  <i>( : Put a level counter on this. Level up only as a sorcery.)</i> LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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Marauding Boneslasher
  ( 3)
Creature — Zombie Minotaur
(3/3)
Marauding Boneslasher can't block unless you control another Zombie.
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Merciless Javelineer
   ( 4)
Creature — Minotaur Warrior
(4/2)
, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When Minotaur de Force enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
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Minotaur Explorer
  ( 2)
Creature — Minotaur Scout
(3/3)
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : Minotaur Illusionist gains shroud until end of turn. <i>(It can't be the target of spells or abilities.)</i>
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
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Minotaur Skullcleaver
  ( 3)
Creature — Minotaur Berserker
(2/2)
Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
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Minotaur Sureshot
  ( 3)
Creature — Minotaur Archer
(2/3)
Reach <i>(This creature can block creatures with flying.)</i>  : Minotaur Sureshot gets +1/+0 until end of turn.
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Minotaur Tactician
  ( 4)
Creature — Minotaur
(1/1)
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.
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Moraug, Fury of Akoum
   ( 6)
Legendary Creature — Minotaur Warrior
(6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn. <i>Landfall</i> — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
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Neheb, Dreadhorde Champion
   ( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Neheb, the Eternal
   ( 5)
Legendary Creature — Zombie Minotaur Warrior
(4/6)
Afflict 3 <i>(Whenever this creature becomes blocked, defending player loses 3 life.)</i> At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.
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Neheb, the Worthy
   ( 3)
Legendary Creature — Minotaur Warrior
(2/2)
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Ondu Champion
   ( 4)
Creature — Minotaur Warrior Ally
(4/3)
<i>Rally</i> — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Oracle of Bones
   ( 4)
Creature — Minotaur Shaman
(3/1)
Haste Tribute 2 <i>(As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)</i> When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Ordruun Commando
  ( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Ordruun Veteran
   ( 4)
Creature — Minotaur Soldier
(3/1)
<i>Battalion</i> — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. <i>(It deals both first-strike and regular combat damage.)</i>
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Penregon Strongbull
  ( 3)
Creature — Minotaur
(2/3)
, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.
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Pitiless Vizier
  ( 4)
Creature — Minotaur Cleric
(4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)</i>
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Rageblood Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
Trample Other Minotaur creatures you control get +1/+1 and have trample.
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Rage-Scarred Berserker
  ( 5)
Creature — Minotaur Berserker
(5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Ruinous Minotaur
   ( 3)
Creature — Minotaur Warrior
(5/2)
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
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Sardian Cliffstomper
  ( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
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Shatterskull Minotaur
   ( 6)
Creature — Minotaur Warrior
(5/4)
This spell costs less to cast for each creature in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i> Haste
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Skophos Maze-Warden
  ( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. <i>(Each deals damage equal to its power to the other.)</i>
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Skophos Reaver
  ( 3)
Creature — Minotaur Warrior
(2/3)
As long as it's your turn, Skophos Reaver gets +2/+0. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Skophos Warleader
  ( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. <i>(It can't be blocked except by two or more creatures.)</i>
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Slaughter-Priest of Mogis
  ( 2)
Creature — Minotaur Shaman
(2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.
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Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Soulreaper of Mogis
  ( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
 , Sacrifice a creature: Draw a card.
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Spinehorn Minotaur
  ( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
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Tahngarth, First Mate
   ( 4)
Legendary Creature — Minotaur Warrior
(5/5)
Tahngarth, First Mate can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
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Tahngarth, Talruum Hero
   ( 5)
Legendary Creature — Minotaur Warrior
(4/4)
Vigilance  , : Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
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Talruum Champion
  ( 5)
Creature — Minotaur
(3/3)
First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
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Talruum Piper
  ( 5)
Creature — Minotaur
(3/3)
All creatures with flying able to block Talruum Piper do so.
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Target Minotaur
  ( 2)
Creature — Minotaur Warrior
(2/1)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Warchanter of Mogis
   ( 5)
Creature — Minotaur Shaman
(3/3)
<i>Inspired</i> — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. <i>(A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>
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Warden of the Chained
   ( 3)
Creature — Minotaur Warrior
(4/4)
Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater.
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Warfire Javelineer
  ( 4)
Creature — Minotaur Warrior
(2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Warmonger
  ( 4)
Creature — Minotaur Monger
(3/3)
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
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Wee Champion
 ( 1)
Creature — Minotaur Child Guest
(0/1)
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
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Zealot of the God-Pharaoh
  ( 4)
Creature — Minotaur Archer
(4/3)
 : Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
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Zerapa Minotaur
   ( 4)
Creature — Minotaur
(3/3)
First strike : Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
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