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Aragorn, Company Leader
( 3)
Legendary Creature — Human Ranger
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
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Avenging Hunter
( 5)
Creature — Dragon Ranger
(5/4)
Trample When Avenging Hunter enters, you take the initiative.
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Bighorner Rancher
( 5)
Creature — Human Ranger
(2/5)
Vigilance : Add an amount of equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
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Birchlore Rangers
( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Borderland Ranger
( 3)
Creature — Human Scout Ranger
(2/2)
When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Boundary Lands Ranger
( 2)
Creature — Human Ranger
(2/2)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
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Oakhame Ranger (Bring Back)
( 4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Cadira, Caller of the Small
( 3)
Legendary Creature — Orc Ranger
(3/3)
Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
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Carefree Swinemaster
( 3)
Creature — Gnome Ranger
(1/4)
Whenever Carefree Swinemaster attacks, you may pay . If you do, create a 2/2 green Boar creature token that's tapped and attacking.
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Cass, Hand of Vengeance
( 4)
Legendary Creature — Human Ranger
(4/3)
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
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Cloaked Cadet
( 5)
Creature — Human Ranger
(2/4)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
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Cloakwood Swarmkeeper
( 1)
Creature — Elf Ranger
(1/1)
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on Cloakwood Swarmkeeper.
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Cloudgoat Ranger
( 5)
Creature — Giant Warrior Ranger
(3/3)
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
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Daybreak Ranger
( 3)
Creature — Human Archer Ranger Werewolf
(2/2)
: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
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Drizzt Do'Urden
( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Dúnedain Rangers
( 4)
Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
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Elturgard Ranger
( 5)
Creature — Human Elf Ranger
(4/1)
Reach When Elturgard Ranger enters, create a 2/2 green Wolf creature token.
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Erinis, Gloom Stalker
( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Firebrand Ranger
( 2)
Creature — Human Soldier Ranger
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Gloom Stalker
( 3)
Creature — Dwarf Ranger
(2/3)
As long as you've completed a dungeon, Gloom Stalker has double strike.
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Halana and Alena, Partners
( 4)
Legendary Creature — Human Ranger
(2/3)
First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
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Halana, Kessig Ranger
( 4)
Legendary Creature — Human Archer Ranger
(3/4)
Reach Whenever another creature you control enters, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
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Intrepid Outlander
( 2)
Creature — Orc Ranger
(2/3)
Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
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Jadelight Ranger
( 3)
Creature — Merfolk Scout Ranger
(2/1)
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Juniper Order Ranger
( 5)
Creature — Human Knight Ranger
(2/4)
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
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Kelsinko Ranger
( 1)
Creature — Human Ranger
(1/1)
: Target green creature gains first strike until end of turn.
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Minsc, Beloved Ranger
( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Murasa Ranger
( 4)
Creature — Human Warrior Ranger
(3/3)
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
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Oakhame Ranger
( 4)
Creature — Elf Knight Ranger
(2/2)
: Creatures you control get +1/+1 until end of turn.
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Oakshade Stalker
( 3)
Creature — Human Ranger Werewolf
(3/3)
You may cast Oakshade Stalker as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Orochi Ranger
( 2)
Creature — Snake Warrior Ranger
(2/1)
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Quirion Ranger
( 1)
Creature — Elf Ranger
(1/1)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Ranger en-Vec
( 3)
Creature — Human Soldier Archer Ranger
(2/2)
First strike : Regenerate Ranger en-Vec.
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Ranger of Eos
( 4)
Creature — Human Soldier Ranger
(3/2)
When Ranger of Eos enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Ranger Squadron
( 6)
Creature — — Cat Ranger
(3/4)
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Ranger-Captain of Eos
( 3)
Creature — Human Soldier Ranger
(3/3)
When Ranger-Captain of Eos enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Rangers of Ithilien
( 4)
Creature — Human Ranger
(3/3)
Vigilance When Rangers of Ithilien enters, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
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Scryb Ranger
( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Sharpshooter Elf
( 3)
Creature — Elf Ranger
(*/2)
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters, it deals damage equal to its power to target creature with flying an opponent controls.
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Shoreline Ranger
( 6)
Creature — Bird Soldier Ranger
(3/4)
Flying Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Skanos Dragonheart
( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skyshroud Ranger
( 1)
Creature — Elf Ranger
(1/1)
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
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Somberwald Beastmaster
( 7)
Creature — Human Ranger
(1/1)
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch.
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Strider, Ranger of the North
( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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Sylvan Ranger
( 2)
Creature — Elf Scout Ranger
(1/1)
When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Tabaxi Toucaneers
( 5)
Creature — Cat Ranger
(3/2)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Treetop Rangers
( 3)
Creature — Elf Ranger
(2/2)
Treetop Rangers can't be blocked except by creatures with flying.
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Turntimber Ranger
( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
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Varis, Silverymoon Ranger
( 3)
Legendary Creature — Human Elf Ranger
(3/3)
Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
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Verge Rangers
( 3)
Creature — Human Scout Ranger
(3/3)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Wylie Duke, Atiin Hero
( 3)
Legendary Creature — Human Ranger
(4/2)
Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
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Yuma, Proud Protector
( 8)
Legendary Creature — Human Ranger
(6/6)
This spell costs less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
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