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Death-Priest of Myrkul
Death-Priest of Myrkul 2BlackBlack (4)
Creature — Tiefling Cleric (2/2)

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay 1. If you do, create a 1/1 black Skeleton creature token.

Adventures in the Forgotten Realms (Uncommon)
Eccentric Apprentice
Eccentric Apprentice 2Blue (3)
Creature — Tiefling Wizard (2/2)

Flying

When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Elturel Survivors
Elturel Survivors 3Red (4)
Creature — Tiefling Peasant (0/4)

Trample, myriad

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Commander Legends: Battle for Baldur's Gate (Rare)
Farideh, Devil's Chosen
Farideh, Devil's Chosen 2BlueRed (4)
Legendary Creature — Tiefling Warlock (3/3)

Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Grim Hireling
Grim Hireling 3Black (4)
Creature — Tiefling Rogue (3/2)

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

Black, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Guildsworn Prowler
Guildsworn Prowler 1Black (2)
Creature — Tiefling Rogue Assassin (2/1)

Deathtouch

When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Hoard Robber
Hoard Robber 1Black (2)
Creature — Tiefling Rogue (1/3)

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Icewind Stalwart
Icewind Stalwart 3White (4)
Creature — Tiefling Warrior (3/3)

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Karlach, Fury of Avernus
Karlach, Fury of Avernus 4Red (5)
Legendary Creature — Tiefling Barbarian (5/4)

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Passageway Seer
Passageway Seer 3Black (4)
Creature — Tiefling Warlock (2/2)

Lifelink

When Passageway Seer enters the battlefield, you take the initiative.

At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Prosper, Tome-Bound
Prosper, Tome-Bound 2BlackRed (4)
Legendary Creature — Tiefling Warlock (1/4)

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Mythic Rare)
Scion of Stygia
Scion of Stygia 2Blue (3)
Creature — Tiefling Shaman (2/1)

Flash

Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.

1–9 | Tap that creature.

10–20 | Tap that creature. It doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Common)
Solemn Doomguide
Solemn Doomguide 3BlackBlack (5)
Creature — Tiefling Cleric (4/5)

Flying

Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth 1Black. (1Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Rare)
Tiefling Outcasts
Tiefling Outcasts Red (1)
Creature — — Tiefling Peasant (1/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

Alchemy Horizons: Baldur's Gate (Rare)
Valor Singer
Valor Singer 2Red (3)
Creature — Tiefling Bard (2/3)

Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Warehouse Thief
Warehouse Thief 3Red (4)
Creature — Tiefling Rogue (4/2)

2, Tap, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Commander Legends: Battle for Baldur's Gate (Common)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
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