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+"Turtle" (15)

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Angler Turtle
Angler Turtle 5BlueBlue (7)
Creature — Turtle (5/7)

Hexproof

Creatures your opponents control attack each combat if able.

Gift Pack (Rare)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Cold-Water Snapper
Cold-Water Snapper 5Blue (6)
Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dominaria (Common)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Eternal Masters (Common)
Other Versions
Fourth Edition (Common)
Arabian Nights (Common)
Masters Edition (Common)
Masters Edition IV (Common)
Giant Turtle
Giant Turtle 1GreenGreen (3)
Creature — Turtle (2/4)

Giant Turtle can't attack if it attacked during your last turn.

Legends (Common)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Portal (Common)
Magic 2010 (Common)
Meandering Towershell
Meandering Towershell 3GreenGreen (5)
Creature — Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Khans of Tarkir (Rare)
Scuttlegator
Scuttlegator 4Green or BlueGreen or Blue (6)
Creature — Crab Turtle Crocodile (6/6)

Defender

6Green or BlueGreen or Blue: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Ravnica Allegiance (Common)
Shellephant
Shellephant 1GreenGreen (3)
Creature — Turtle and/or Elephant (?/?)

0: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.

Unstable (Uncommon)
Silburlind Snapper
Silburlind Snapper 5Blue (6)
Creature — Turtle (6/6)

Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

Shadows over Innistrad (Common)
Thriving Turtle
Thriving Turtle Blue (1)
Creature — Turtle (0/3)

When Thriving Turtle enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Turtle attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Vintara Snapper
Vintara Snapper GreenGreen (2)
Creature — Turtle (2/2)

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

Prophecy (Uncommon)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wormfang Turtle
Wormfang Turtle 2Blue (3)
Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)