+"Unicorn" (30)
: Add or . Spend this mana only to pay cumulative upkeep costs.
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, you gain 4 life.
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
: Add one mana of any color.
All creatures able to block Prized Unicorn do so.
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
Sacrifice Ronom Unicorn: Destroy target enchantment.
Cycling (, Discard this card: Draw a card.)
When you cycle Splendor Mare, put a lifelink counter on target creature you control.
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Whenever Zebra Unicorn deals damage, you gain that much life.
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