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Afflicted Deserter
  ( 4)
Creature — Human Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Bane of Hanweir
( 0)
Creature — Werewolf
(5/5)
This creature attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Daybreak Ranger
  ( 3)
Creature — Human Archer Ranger Werewolf
(2/2)
: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gatstaf Howler
( 0)
Creature — Werewolf
(3/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Grizzled Outcasts
  ( 5)
Creature — Human Werewolf
(4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hanweir Watchkeep
  ( 3)
Creature — Human Warrior Werewolf
(1/5)
Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hinterland Hermit
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Instigator Gang
  ( 4)
Creature — Human Werewolf
(2/3)
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Ironfang
( 0)
Creature — Werewolf
(3/1)
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krallenhorde Killer
( 0)
Creature — Werewolf
(2/2)
 : This creature gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krallenhorde Wantons
( 0)
Creature — Werewolf
(7/7)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Kruin Outlaw
   ( 3)
Creature — Human Rogue Werewolf
(2/2)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Lambholt Elder
  ( 3)
Creature — Human Werewolf
(1/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Mayor of Avabruck
  ( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Mondronen Shaman
  ( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add  .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : This creature fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Rampaging Werewolf
( 0)
Creature — Werewolf
(6/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Ravager of the Fells
( 0)
Creature — Werewolf
(4/4)
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Reckless Waif
 ( 1)
Creature — Human Rogue Werewolf
(1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Scorned Villager
  ( 2)
Creature — Human Werewolf
(1/1)
: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Silverpelt Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever this creature deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Terror of Kruin Pass
( 0)
Creature — Werewolf
(3/3)
Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Tormented Pariah
  ( 4)
Creature — Human Warrior Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, this creature deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Ulvenwald Mystics
   ( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate this creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Village Ironsmith
  ( 2)
Creature — Human Werewolf
(1/1)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Villagers of Estwald
  ( 3)
Creature — Human Werewolf
(2/3)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Werewolf Ransacker
( 0)
Creature — Werewolf
(5/4)
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Wildblood Pack
( 0)
Creature — Werewolf
(5/5)
Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Wolfbitten Captive
 ( 1)
Creature — Human Werewolf
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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