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An Unearthly Child
An Unearthly Child 1BlueBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Doctor Who Commander (Rare)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Azusa's Many Journeys
Azusa's Many Journeys 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Battle at the Helvault
Battle at the Helvault 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.

III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Commander Masters (Rare)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Battle of Frost and Fire
Battle of Frost and Fire 3BlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.

II — Scry 3.

III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Kaldheim (Rare)
Befriending the Moths
Befriending the Moths 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature you control gets +1/+1 and gains flying until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Behold the Unspeakable
Behold the Unspeakable 3BlueBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Creatures you don't control get -2/-0 until your next turn.

II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Binding the Old Gods
Binding the Old Gods 2BlackGreen (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

Commander Masters (Uncommon)
Other Versions
Kaldheim (Uncommon)
Birth of the Imperium
Birth of the Imperium 2WhiteBlueBlack (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature.

III — Draw two cards for each opponent who controls fewer creatures than you.

Warhammer 40,000 Commander (Rare)
Blink
Blink 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Doctor Who Commander (Rare)
Book of Mazarbul
Book of Mazarbul 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II — Amass Orcs 2.

III — Creatures you control get +1/+0 and gain menace until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Boseiju Reaches Skyward
Boseiju Reaches Skyward 3Green (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Braids's Frightful Return
Braids's Frightful Return 2Black (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may sacrifice a creature. If you do, each opponent discards a card.

II — Return target creature card from your graveyard to your hand.

III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.

Dominaria United (Uncommon)
Chainer's Torment
Chainer's Torment 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dominaria (Uncommon)
City of Death
City of Death 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — Create a Treasure token.

II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Doctor Who Commander (Rare)
Day of the Moon
Day of the Moon 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Doctor Who Commander (Rare)
Death in Heaven
Death in Heaven 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Target player mills two cards, then exiles their graveyard.

III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Doctor Who Commander (Rare)
Elspeth Conquers Death
Elspeth Conquers Death 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with mana value 3 or greater.

II — Noncreature spells your opponents cast cost 2 more to cast until your next turn.

III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Theros Beyond Death (Rare)
Elspeth's Nightmare
Elspeth's Nightmare 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent's graveyard.

Theros Beyond Death (Uncommon)
Era of Enlightenment
Era of Enlightenment 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Fable of the Mirror-Breaker
Fable of the Mirror-Breaker 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Fall of Gil-galad
Fall of Gil-galad 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Put two +1/+1 counters on target creature you control.

III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of the Impostor
Fall of the Impostor 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Kaldheim (Uncommon)
Fall of the Thran
Fall of the Thran 5White (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Dominaria (Rare)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Forging the Tyrite Sword
Forging the Tyrite Sword 1RedWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token.

III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Kaldheim (Uncommon)
Founding the Third Path
Founding the Third Path 1Blue (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II — Target player mills four cards.

III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Dominaria United (Uncommon)
Fugitive of the Judoon
Fugitive of the Judoon 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token with ward 2 and a 4/4 white Alien Rhino creature token.

II — Investigate.

III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Doctor Who Commander (Rare)
Gadwick's First Duel
Gadwick's First Duel 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II — Scry 2.

III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Wilds of Eldraine (Uncommon)
Genesis of the Daleks
Genesis of the Daleks 4BlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Doctor Who Commander (Rare)
Greatest Show in the Multiverse
Greatest Show in the Multiverse 7 (7)
Artifact Enchantment — Saga

As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.

I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Unfinity (Acorn) (Mythic Rare)
Harald Unites the Elves
Harald Unites the Elves 2BlackGreen (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.

II — Put a +1/+1 counter on each Elf you control.

III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Kaldheim (Rare)
Heaven Sent
Heaven Sent BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Investigate.

III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.

Doctor Who Commander (Rare)
Hidetsugu Consumes All
Hidetsugu Consumes All 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Destroy each nonland permanent with mana value 1 or less.

II — Exile all graveyards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
History of Benalia
History of Benalia 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Dominaria (Mythic Rare)
In the Darkness Bind Them
In the Darkness Bind Them 2BlueBlackRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.

IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Jugan Defends the Temple
Jugan Defends the Temple 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 1/1 green Human Monk creature token with "Tap: Add Green."

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
Kardur's Vicious Return
Kardur's Vicious Return 2BlackRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.

II — Each player discards a card.

III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Kaldheim (Uncommon)
King Narfi's Betrayal
King Narfi's Betrayal 1BlueBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.

II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Kaldheim (Rare)
Kiora Bests the Sea God
Kiora Bests the Sea God 5BlueBlue (7)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.

II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.

III — Gain control of target permanent an opponent controls. Untap it.

Theros Beyond Death (Mythic Rare)
Korvold and the Noble Thief
Korvold and the Noble Thief 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

III — Exile the top three cards of target opponent's library. You may play those cards this turn.

Wilds of Eldraine (Uncommon)
Kumano Faces Kakkazan
Kumano Faces Kakkazan Red (1)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Life of Toshiro Umezawa
Life of Toshiro Umezawa 1Black (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Long List of the Ents
Long List of the Ents Green (1)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Love Song of Night and Day
Love Song of Night and Day 2White (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Create a 1/1 white Bird creature token with flying.

III — Put a +1/+1 counter on each of up to two target creatures.

Commander Masters (Uncommon)
Other Versions
Dominaria United (Uncommon)
Medomai's Prophecy
Medomai's Prophecy 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.

II — Choose a card name.

III — When you cast a spell with the chosen name for the first time this turn, draw two cards.

IV — Look at the top card of each player's library.

Theros Beyond Death (Uncommon)
Michiko's Reign of Truth
Michiko's Reign of Truth 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Niko Defies Destiny
Niko Defies Destiny 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You gain 2 life for each foretold card you own in exile.

II — Add WhiteBlue. Spend this mana only to foretell cards or cast spells that have foretell.

III — Return target card with foretell from your graveyard to your hand.

Kaldheim (Uncommon)
Oath of Eorl
Oath of Eorl 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two 1/1 white Human Soldier creature tokens.

II — Create two 2/2 red Human Knight creature tokens with trample and haste.

III — Put an indestructible counter on up to one target Human. You become the monarch.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Oath of the Grey Host
Oath of the Grey Host 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each create a Food token.

II — Each opponent loses 3 life. Create a Treasure token.

III — Create three tapped 1/1 white Spirit creature tokens with flying.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Of Herbs and Stewed Rabbit
Of Herbs and Stewed Rabbit 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. Create a Food token.

II — Draw a card. Create a Food token.

III — Create a 1/1 white Halfling creature token for each Food you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Okiba Reckoner Raid
Okiba Reckoner Raid Black (1)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent loses 1 life and you gain 1 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
One Ring to Rule Them All
One Ring to Rule Them All 2BlackBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.

II — Destroy all nonlegendary creatures.

III — Each opponent loses 1 life for each creature card in that player's graveyard.

The Lord of the Rings: Tales of Middle Earth (Rare)
Phyrexian Scriptures
Phyrexian Scriptures 2BlackBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.

II — Destroy all nonartifact creatures.

III — Exile all opponents' graveyards.

March of the Machine Commander (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Rite of Belzenlok
Rite of Belzenlok 2BlackBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.

III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Dominaria (Rare)
Roar of the Fifth People
Roar of the Fifth People (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains "Creatures you control have ‘Tap: Add Red, Green, or White.'"

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

The Lost Caverns of Ixalan (Mythic Rare)
Scroll of Isildur
Scroll of Isildur 2Blue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.

II — Tap up to two target creatures. Put a stun counter on each of them.

III — Draw a card for each tapped creature target opponent controls.

The Lord of the Rings: Tales of Middle Earth (Rare)
Showdown of the Skalds
Showdown of the Skalds 2RedWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Kaldheim (Rare)
Song of Eärendil
Song of Eärendil 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2, then draw two cards.

II — Create a Treasure token and a 2/2 blue Bird creature token with flying.

III — Put a flying counter on each creature you control without flying.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Tale of Tinúviel
Tale of Tinúviel 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.

II — Return target creature card from your graveyard to the battlefield.

III — Up to two target creatures you control each gain lifelink until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Tales of Master Seshiro
Tales of Master Seshiro 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Teachings of the Kirin
Teachings of the Kirin 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill three cards. Create a 1/1 colorless Spirit creature token.

II — Put a +1/+1 counter on target creature you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Akroan War
The Akroan War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros Beyond Death (Rare)
The Antiquities War
The Antiquities War 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Dominaria (Rare)
The Apprentice's Folly
The Apprentice's Folly 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Wilds of Eldraine (Rare)
The Argent Etchings
The Argent Etchings (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Bath Song
The Bath Song 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Draw two cards, then discard a card.

III — Shuffle any number of target cards from your graveyard into your library. Add BlueBlue.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Bears of Littjara
The Bears of Littjara 1GreenBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 blue Shapeshifter creature token with changeling.

II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.

III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Kaldheim (Rare)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Birth of Meletis
The Birth of Meletis 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Theros Beyond Death (Uncommon)
The Bloodsky Massacre
The Bloodsky Massacre 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add Red for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Kaldheim (Rare)
The Brothers' War
The Brothers' War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two tapped Powerstone tokens.

II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.

III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

The Brothers' War Commander (Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Cruelty of Gix
The Cruelty of Gix 3BlackBlack (5)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

III — Put target creature card from a graveyard onto the battlefield under your control.

Dominaria United (Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Dragon-Kami Reborn
The Dragon-Kami Reborn 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
The Eldest Reborn
The Eldest Reborn 4Black (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander 2019 (Uncommon)
The Eleventh Hour
The Eleventh Hour 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."

III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

Doctor Who Commander (Rare)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The First Eruption
The First Eruption 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.

II — Add RedRed.

III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

Dominaria (Rare)
The First Iroan Games
The First Iroan Games 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Theros Beyond Death (Rare)
The First Tyrannic War
The First Tyrannic War 2GreenBlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may put a creature card from your hand onto the battlefield. If its mana cost contains Variable Colorless, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.

II, III — Double the number of each kind of counter on target creature you control.

Warhammer 40,000 Commander (Rare)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Flux
The Flux 2RedRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — The Flux deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six Red.

Doctor Who Commander (Rare)
The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Great Synthesis
The Great Synthesis (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II — Return all non-Phyrexian creatures to their owners' hands.

III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Great Work
The Great Work (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Horus Heresy
The Horus Heresy 3BlueBlackRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Warhammer 40,000 Commander (Rare)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Kami War
The Kami War 1WhiteBlueBlackRedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
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