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Academic Dispute
Academic Dispute Red (1)
Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Animate Object
Animate Object 4Blue (5)
Sorcery

You get seven Ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Unfinity (Acorn) (Uncommon)
Arcane Subtraction
Arcane Subtraction 1Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Art Appreciation
Art Appreciation 1Red (2)
Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

Unfinity (Acorn) (Common)
Bag Check
Bag Check 1BlueBlue (3)
Instant

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Unfinity (Acorn) (Common)
Better Than One
Better Than One GreenWhite (2)
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Unstable (Rare)
Blue Ribbon
Blue Ribbon 1 (1)
Artifact — Equipment

When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.

Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)

Equip 3

Unfinity (Acorn) (Rare)
Burning Wish
Burning Wish 1Red (2)
Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

Conspiracy: Take the Crown (Rare)
Other Versions
Judgment (Rare)
Vintage Masters (Rare)
Cardboard Carapace
Cardboard Carapace 5Green (6)
Enchantment — Aura

Enchant creature

For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.

Unglued (Rare)
Carnival Barker
Carnival Barker 2Red (3)
Creature — Dog Employee (3/3)

Tap: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

Unfinity (Acorn) (Rare)
Coax from the Blind Eternities
Coax from the Blind Eternities 2Blue (3)
Sorcery

You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.

Eldritch Moon (Rare)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Cover the Spot (Cover the Spot (a))
Cover the Spot (Cover the Spot (a)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Common)
Cover the Spot (Cover the Spot (b))
Cover the Spot (Cover the Spot (b)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Common)
Cover the Spot (Cover the Spot (c))
Cover the Spot (Cover the Spot (c)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Common)
Cover the Spot (Cover the Spot (d))
Cover the Spot (Cover the Spot (d)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Common)
Cram Session
Cram Session 1Black or Green (2)
Sorcery

You gain 4 life.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Cunning Wish
Cunning Wish 2Blue (3)
Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

Judgment (Rare)
Dart Throw (Dart Throw (a))
Dart Throw (Dart Throw (a)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (b))
Dart Throw (Dart Throw (b)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (c))
Dart Throw (Dart Throw (c)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (d))
Dart Throw (Dart Throw (d)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Common)
Death Wish
Death Wish 1BlackBlack (3)
Sorcery

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.

Judgment (Rare)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Research // Development (Development)
Research // Development (Development) 3BlueRed (5)
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Dissension (Rare)
Divide by Zero
Divide by Zero 2Blue (3)
Instant

Return target spell or permanent with mana value 1 or greater to its owner's hand.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Dream Strix
Dream Strix 2Blue (3)
Creature — Bird Illusion (3/2)

Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Rare)
Enthusiastic Study
Enthusiastic Study 2Red (3)
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Eyetwitch
Eyetwitch Black (1)
Creature — Eye Bat (1/1)

Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Fae of Wishes
Fae of Wishes 1Blue (2)
Creature — Faerie Wizard (1/4)

Flying

1Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

Throne of Eldraine (Rare)
Field Trip
Field Trip 2Green (3)
Sorcery

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
First Day of Class
First Day of Class 1Red (2)
Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Flavor Judge
Flavor Judge 1White (2)
Creature — Bird Advisor (2/2)

Tap: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.

Unsanctioned (Rare)
Focused Funambulist
Focused Funambulist 1Blue (2)
Creature — Human Performer (2/1)

Flash

As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

Unfinity (Acorn) (Common)
Frontier Explorer (playtest)
Frontier Explorer (playtest) White (1)
Creature — — Cat Scout (2/1)

3, Tap: Until end of turn, you may play one basic Plains card from outside the game.

Mystery Booster (Common)
Glittering Wish
Glittering Wish GreenWhite (2)
Sorcery

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Gnarled Professor
Gnarled Professor 2GreenGreen (4)
Creature — Treefolk Druid (5/4)

Trample

When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Rare)
Gobsmacked
Gobsmacked 1White (2)
Enchantment — Aura

Enchant nonland permanent

As Gobsmacked enters the battlefield, choose a person outside the game.

As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Unfinity (Acorn) (Common)
Golden Wish
Golden Wish 3WhiteWhite (5)
Sorcery

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

Judgment (Rare)
Fae of Wishes (Granted)
Fae of Wishes (Granted) 3Blue (4)
Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

Throne of Eldraine (Rare)
Greatest Show in the Multiverse
Greatest Show in the Multiverse 7 (7)
Artifact Enchantment — Saga

As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.

I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Unfinity (Acorn) (Mythic Rare)
Grizzled Huntmaster
Grizzled Huntmaster 1GreenGreen (3)
Creature — — Human Warrior (4/3)

When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guiding Voice
Guiding Voice White (1)
Sorcery

Put a +1/+1 counter on target creature.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Hunt for Specimens
Hunt for Specimens 1Black (2)
Sorcery

Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Igneous Inspiration
Igneous Inspiration 2Red (3)
Sorcery

Igneous Inspiration deals 3 damage to any target.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Invasion of Arcavios
Invasion of Arcavios 3BlueBlue (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

March of the Machine (Rare)
It That Gets Left Hanging
It That Gets Left Hanging 5Red (6)
Creature — Elemental Horror (5/4)

When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.

Unstable (Common)
Karn, the Great Creator
Karn, the Great Creator 4 (4)
Legendary Planeswalker — Karn (5)

Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Ravnica Remastered (Mythic Rare)
Other Versions
War of the Spark (Rare)
Kindslaver
Kindslaver 5 (5)
Legendary Artifact

5, Tap, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

Unstable (Rare)
Knife and Death
Knife and Death 2BlackBlack (4)
Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.)

One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Unfinity (Acorn) (Rare)
Legion Angel
Legion Angel 2WhiteWhite (4)
Creature — Angel Warrior (4/3)

Flying

When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.

Zendikar Rising (Rare)
Living Wish
Living Wish 1Green (2)
Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

Masters 25 (Rare)
Other Versions
Judgment (Rare)
Mastermind's Acquisition
Mastermind's Acquisition 2BlackBlack (4)
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Rivals of Ixalan (Rare)
Overgrown Arch
Overgrown Arch 1Green (2)
Creature — Plant Wall (0/4)

Defender

Tap: You gain 1 life.

2, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Photo Op
Photo Op Black (1)
Sorcery

Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.

You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.

Unfinity (Acorn) (Mythic Rare)
Plate Spinning
Plate Spinning 3BlueBlue (5)
Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

Unfinity (Acorn) (Mythic Rare)
Poet's Quill
Poet's Quill 1Black (2)
Artifact — Equipment

When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip 1Black

Strixhaven: School of Mages (Rare)
Pop Quiz
Pop Quiz 2Blue (3)
Instant

Draw a card.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Professor of Symbology
Professor of Symbology 1White (2)
Creature — Kor Cleric (2/1)

When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Research // Development (Research)
Research // Development (Research) GreenBlue (2)
Instant

Shuffle up to four cards you own from outside the game into your library.

Dissension (Rare)
Retriever Phoenix
Retriever Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying, haste

When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

Strixhaven: School of Mages (Rare)
Ring of Ma'rûf
Ring of Ma'rûf 5 (5)
Artifact

5, Tap, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.

Masters Edition (Rare)
Other Versions
Arabian Nights (Rare)
Rise of Extus
Rise of Extus 4White or BlackWhite or Black (6)
Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Rock Star
Rock Star 4Red (5)
Creature — Elemental Performer (4/5)

Reach

When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Unfinity (Acorn) (Common)
Sacrifice Play
Sacrifice Play 2White (3)
Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Unstable (Common)
Sparring Regimen
Sparring Regimen 2White (3)
Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strixhaven: School of Mages (Rare)
Spawnsire of Ulamog
Spawnsire of Ulamog 10 (10)
Creature — Eldrazi (7/11)

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

4: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

20: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.

Rise of the Eldrazi (Rare)
Spike, Tournament Grinder
Spike, Tournament Grinder 2Phyrexian BlackPhyrexian Black (4)
Legendary Creature — Human Gamer (1/1)

(Phyrexian Black can be paid with either Black or 2 life.)

Phyrexian BlackPhyrexian BlackPhyrexian BlackPhyrexian Black: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Unstable (Rare)
Squirrel Dealer
Squirrel Dealer Green (1)
Creature — Raccoon Lizard Bird (1/1)

When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Unstable (Common)
Study Break
Study Break 1White (2)
Instant

Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Subcontract
Subcontract Black (1)
Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Unstable (Common)
The Raven's Warning
The Raven's Warning 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Kaldheim (Rare)
The Superlatorium (The Superlatorium (a))
The Superlatorium (The Superlatorium (a)) (0)
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (b))
The Superlatorium (The Superlatorium (b)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (c))
The Superlatorium (The Superlatorium (c)) (0)
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (e))
The Superlatorium (The Superlatorium (e)) (0)
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (f))
The Superlatorium (The Superlatorium (f)) (0)
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
Ticking Mime Bomb
Ticking Mime Bomb 3Red (4)
Artifact Creature — Clown Robot Mime (2/2)

When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.

Unfinity (Acorn) (Uncommon)
Vivien, Arkbow Ranger
Vivien, Arkbow Ranger 1GreenGreenGreen (4)
Legendary Planeswalker — Vivien (4)

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

−3: Target creature you control deals damage equal to its power to target creature or planeswalker.

−5: You may reveal a creature card you own from outside the game and put it into your hand.

Core Set 2020 (Mythic Rare)
Wish
Wish 2Red (3)
Sorcery

You may play a card you own from outside the game this turn.

Adventures in the Forgotten Realms (Rare)
Wizened Arbiter (playtest)
Wizened Arbiter (playtest) WhiteWhite (2)
Creature — — Human Soldier Wizard (2/1)

When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

Mystery Booster (Common)
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