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Anaconda
Anaconda 3Green (4)
Creature — Snake (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Anurid Murkdiver
Anurid Murkdiver 4BlackBlack (6)
Creature — Zombie Frog Beast (4/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Onslaught (Common)
Bayou Dragonfly
Bayou Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tempest (Common)
Blistergrub
Blistergrub 2Black (3)
Creature — Horror (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Blistergrub dies, each opponent loses 2 life.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Scars of Mirrodin (Common)
Bog Raiders
Bog Raiders 2Black (3)
Creature — Zombie (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Magic 2011 (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Portal (Common)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Mercadian Masques (Common)
Bog Tatters
Bog Tatters 4Black (5)
Creature — Wraith (4/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zendikar (Common)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Magic 2010 (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Portal (Uncommon)
Bog-Strider Ash
Bog-Strider Ash 3Green (4)
Creature — Treefolk Shaman (2/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay Green. If you do, you gain 2 life.

Lorwyn (Common)
Cateran Slaver
Cateran Slaver 4BlackBlack (6)
Creature — Horror Mercenary (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

5, Tap: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Rare)
Dirtwater Wraith
Dirtwater Wraith 3Black (4)
Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Dirtwater Wraith gets +1/+0 until end of turn.

Mirage (Common)
Farbog Explorer
Farbog Explorer 2White (3)
Creature — Human Scout (2/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Avacyn Restored (Common)
Filth
Filth 3Black (4)
Creature — Incarnation (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Judgment (Uncommon)
Funeral Charm
Funeral Charm Black (1)
Instant

Choose one —

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral "Timeshifted" (Special)
Other Versions
Visions (Common)
Krosan Constrictor
Krosan Constrictor 3Green (4)
Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tap: Target black creature gets -2/-0 until end of turn.

Torment (Common)
Legions of Lim-Dûl
Legions of Lim-Dûl 1BlackBlack (3)
Creature — Zombie (2/3)

Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)

Ice Age (Common)
Leshrac's Rite
Leshrac's Rite Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Lost Soul
Lost Soul 1BlackBlack (3)
Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Magical Hack
Magical Hack Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Marsh Boa
Marsh Boa Green (1)
Creature — Snake (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Prophecy (Common)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Mire Boa
Mire Boa 1Green (2)
Creature — Snake (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Green: Regenerate Mire Boa.

Planar Chaos (Common)
Moor Fiend
Moor Fiend 3Black (4)
Creature — Horror (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Common)
Nighthaze
Nighthaze Black (1)
Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Draw a card.

Rise of the Eldrazi (Common)
Odylic Wraith
Odylic Wraith 3Black (4)
Creature — Wraith (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever Odylic Wraith deals damage to a player, that player discards a card.

Weatherlight (Uncommon)
Plague Beetle
Plague Beetle Black (1)
Creature — Insect (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tenth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Urza's Legacy (Common)
Pygmy Allosaurus
Pygmy Allosaurus 2Green (3)
Creature — Dinosaur (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Rare)
Quag Vampires
Quag Vampires Black (1)
Creature — Vampire Rogue (1/1)

Multikicker 1Black (You may pay an additional 1Black any number of times as you cast this spell.)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Quagmire
Quagmire 2Black (3)
Enchantment

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Legends (Uncommon)
Raiding Nightstalker
Raiding Nightstalker 2Black (3)
Creature — Nightstalker (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Second Age (Common)
Restless Bones
Restless Bones 2Black (3)
Creature — Skeleton (1/1)

3Black, Tap: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

1Black: Regenerate Restless Bones.

Guildpact (Common)
Sewer Shambler
Sewer Shambler 2Black (3)
Creature — Zombie (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge 2Black (2Black, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Common)
Sewerdreg
Sewerdreg 3BlackBlack (5)
Creature — Spirit (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sacrifice Sewerdreg: Exile target card from a graveyard.

Ravnica: City of Guilds (Common)
Sheoldred, Whispering One
Sheoldred, Whispering One 5BlackBlack (7)
Legendary Creature — Praetor (6/6)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature.

Iconic Masters (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Slithery Stalker
Slithery Stalker 1BlackBlack (3)
Creature — Nightmare Horror (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.

When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Torment (Uncommon)
Sol'kanar the Swamp King
Sol'kanar the Swamp King 2BlueBlackRed (5)
Legendary Creature — Demon (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.

Chronicles (Rare)
Other Versions
Legends (Rare)
Time Spiral "Timeshifted" (Special)
Stalker Hag
Stalker Hag Black or GreenBlack or GreenBlack or Green (3)
Creature — Hag (3/2)

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Eventide (Uncommon)
Street Wraith
Street Wraith 3BlackBlack (5)
Creature — Wraith (3/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Masters 25 (Uncommon)
Other Versions
Future Sight (Uncommon)
Modern Masters (Common)
Urborg
Urborg (0)
Legendary Land

Tap: Add Black.

Tap: Target creature loses first strike or swampwalk until end of turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Ur-Drago
Ur-Drago 3BlueBlueBlackBlack (7)
Legendary Creature — Elemental (4/4)

First strike

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Legends (Rare)
Viscid Lemures
Viscid Lemures 4Black (5)
Creature — Spirit (4/3)

0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Warthog
Warthog 1GreenGreen (3)
Creature — Boar (3/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Visions (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Whim of Volrath
Whim of Volrath Blue (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Tempest (Rare)
Whispering Shade
Whispering Shade 3Black (4)
Creature — Shade (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Whispering Shade gets +1/+1 until end of turn.

Odyssey (Common)
Wild Ox
Wild Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Masters Edition IV (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Portal Second Age (Uncommon)
Witch Engine
Witch Engine 5Black (6)
Creature — Horror (4/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tap: Add BlackBlackBlackBlack. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)

Urza's Saga (Rare)
Wormwood Dryad
Wormwood Dryad 2Green (3)
Creature — Dryad (3/1)

Green: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

Black: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
Wrexial, the Risen Deep
Wrexial, the Risen Deep 3BlueBlueBlack (6)
Legendary Creature — Kraken (5/8)

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

Commander Anthology 2018 (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Magic: The Gathering-Commander (Mythic Rare)
Zodiac Ox
Zodiac Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Pig
Zodiac Pig 3Black (4)
Creature — Boar (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Rat
Zodiac Rat Black (1)
Creature — Rat (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Snake
Zodiac Snake 2Black (3)
Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Zombie Trailblazer
Zombie Trailblazer BlackBlackBlack (3)
Creature — Zombie Scout (2/2)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Torment (Uncommon)