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Aqueous Form
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Artificer's Assistant
( 1)
Creature — Bird
(1/1)
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Attentive Sunscribe
( 2)
Artifact Creature — Gnome
(2/2)
Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Battlewise Hoplite
( 2)
Creature — Human Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Bitter Chill
( 2)
Enchantment — Aura
Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.
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Bontu the Glorified
( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Burning Prophet
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Catacomb Sifter
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Celeborn the Wise
( 4)
Legendary Creature — Elf Noble
(3/3)
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.
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Chorus of the Tides
( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Chrome Cat
( 3)
Artifact Creature — Cat
(3/2)
When Chrome Cat enters the battlefield, scry 1.
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Clockwork Droid
( 2)
Artifact Creature — Robot
(3/1)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
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Contraband Kingpin
( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact enters the battlefield under your control, scry 1.
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Cryptic Annelid
( 4)
Creature — Worm Beast
(1/4)
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Curator of Mysteries
( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)
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Darksteel Pendant
( 2)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Deep-Fried Plague Myr
( 0)
Stickers
2 — Whenever this creature attacks, scry 1. 3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment. 3 — 4/5 4 — 8/4
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Djinn of the Fountain
( 6)
Creature — Djinn
(4/4)
Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
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Djinni Windseer
( 4)
Creature — Djinn
(3/3)
Flying When Djinni Windseer enters the battlefield, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Eager Construct
( 2)
Artifact Creature — Construct
(2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Elrond, Lord of Rivendell
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
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Elvish Mariner
( 3)
Creature — Elf Pilot
(3/2)
Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
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Eyes Everywhere
( 3)
Enchantment
At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
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Fleshtaker
( 2)
Creature — Human Assassin
(2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
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Gandalf, White Rider
( 4)
Legendary Creature — Avatar Wizard
(3/3)
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
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Geist of the Archives
( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Glistener Seer
( 1)
Creature — Phyrexian Advisor
(0/3)
Glistener Seer enters the battlefield with three oil counters on it. , Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Goggles of Night
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Greedy Freebooter
( 1)
Creature — Human Pirate
(1/1)
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Grey Havens Navigator
( 3)
Creature — Elf Pilot
(3/2)
Flash When Grey Havens Navigator enters the battlefield, scry 1.
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Haunt of the Dead Marshes
( 1)
Creature — Nightmare Elf
(1/1)
When Haunt of the Dead Marshes enters the battlefield, scry 1. : Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
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Hedron Alignment
( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. : Scry 1.
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Hidden Stockpile
( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Holy Cow
( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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In Search of Greatness
( 2)
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
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Inquisitive Puppet
( 1)
Artifact Creature — Construct
(0/2)
When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
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Iron-Fist Pulverizer
( 5)
Creature — Giant Warrior
(4/5)
Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Jace, Unraveler of Secrets
( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
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Jace's Sanctum
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.
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Kasmina, Enigma Sage
( 3)
Legendary Planeswalker — Kasmina
(2)
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Kaya, Intangible Slayer
( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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Krydle of Baldur's Gate
( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Lembas
( 2)
Artifact — Food
When Lembas enters the battlefield, scry 1, then draw a card. , , Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
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Lifecrafter's Bestiary
( 3)
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Littjara Kinseekers
( 4)
Creature — Shapeshifter
(2/4)
Changeling (This card is every creature type.) When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
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Living Lectern
( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Lost Mine of Phandelver
( 0)
Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
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Lothlórien Lookout
( 2)
Creature — Elf Scout
(1/3)
Whenever Lothlórien Lookout attacks, scry 1.
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Mana Geode
( 3)
Artifact
When Mana Geode enters the battlefield, scry 1. : Add one mana of any color.
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Marit Lage's Slumber
( 2)
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Mazemind Tome
( 2)
Artifact
, Put a page counter on Mazemind Tome: Scry 1. , , Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
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Mischievous Chimera
( 2)
Enchantment Creature — Chimera
(2/2)
Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
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Moonfolk Puzzlemaker
( 3)
Artifact Creature — Moonfolk Wizard
(1/4)
Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
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Myr Custodian
( 3)
Artifact Creature — Myr
(2/3)
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
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Mystic Redaction
( 3)
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nefarious Imp
( 3)
Creature — Imp
(2/1)
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Neva, Stalked by Nightmares
( 4)
Legendary Creature — Human Noble
(2/2)
Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
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Niko Aris
( 3)
Legendary Planeswalker — Niko
(3)
When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with ", Sacrifice this enchantment: Scry 1, then draw a card.") +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. −1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. −1: Create a Shard token.
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Norn's Wellspring
( 2)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. , , Remove two oil counters from Norn's Wellspring: Draw a card.
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Oracle's Insight
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Phyrexian Vivisector
( 2)
Creature — Phyrexian Human
(2/2)
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Prescient Chimera
( 5)
Creature — Chimera
(3/4)
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Prison Realm
( 3)
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.
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Putrid Cyclops
( 3)
Creature — Zombie Cyclops
(3/3)
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Ral, Storm Conduit
( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Reaper of the Wilds
( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. : Reaper of the Wilds gains deathtouch until end of turn. : Reaper of the Wilds gains hexproof until end of turn.
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Regenerations Restored
( 2)
Enchantment
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
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Retreat to Coralhelm
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Riddleform
( 2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Ruin-Lurker Bat
( 1)
Creature — Bat
(1/1)
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
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Rumbling Sentry
( 5)
Creature — Giant
(3/6)
When Rumbling Sentry enters the battlefield, scry 1.
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Rumor Gatherer
( 3)
Creature — Elf Wizard
(2/1)
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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Saheeli Rai
( 3)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
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Saheeli, Filigree Master
( 4)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. −2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. −4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
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Samite Herbalist
( 2)
Creature — Human Cleric
(2/1)
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Samut, Tyrant Smasher
( 4)
Legendary Planeswalker — Samut
(5)
Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
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Season of Growth
( 2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
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Senate Griffin
( 4)
Creature — Griffin
(3/2)
Flying When Senate Griffin enters the battlefield, scry 1.
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Sentinel Totem
( 1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all graveyards.
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Shadows of the Past
( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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Sigiled Skink
( 2)
Creature — Lizard
(2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Silver Raven
( 1)
Artifact Creature — Bird
(1/1)
Flying When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Slumbering Keepguard
( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment enters the battlefield under your control, scry 1. : Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
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Sparkshaper Visionary
( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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