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Abu Ja'far
 ( 1)
Creature — Human
(0/1)
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
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Akroma's Vengeance
   ( 6)
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling ( , Discard this card: Draw a card.)
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Amalia Benavides Aguirre
  ( 2)
Legendary Creature — Vampire Scout
(2/2)
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Angrath, Minotaur Pirate
   ( 6)
Legendary Planeswalker — Angrath
(5)
+2: Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. −11: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.
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Asceticism
   ( 5)
Enchantment
Creatures you control have hexproof.  : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Austere Command
   ( 6)
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
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Avatar of Woe
   ( 8)
Creature — Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.
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Awaken the Maelstrom
( 0)
Sorcery
Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
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Battering Ram
 ( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
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Begin Anew
    ( 4)
Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
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Blight Grenade
  ( 5)
Sorcery
Destroy target creature. All creatures get -3/-3 until end of turn.
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Blood Money
   ( 7)
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
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Blood on the Snow
   ( 6)
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
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Blow Your House Down
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Bontu's Last Reckoning
   ( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Breaking Point
   ( 3)
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
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Cacophony Unleashed
   ( 7)
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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Realm-Cloaked Giant (Cast Off)
   ( 5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
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Catastrophe
   ( 6)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
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Citywide Bust
   ( 3)
Sorcery
Destroy all creatures with toughness 4 or greater.
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Cleanse
   ( 4)
Sorcery
Destroy all black creatures.
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Cleansing Nova
   ( 5)
Sorcery
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
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Coils of the Medusa
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
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Consecrated by Blood
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Crux of Fate
   ( 5)
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
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Damnation
   ( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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Damning Verdict
   ( 5)
Sorcery
Destroy all creatures with no counters on them.
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Dusk // Dawn (Dawn)
   ( 5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
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Deadly Cover-Up
   ( 5)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Deadly Tempest
   ( 6)
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
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Deadly Vanity
    ( 8)
Sorcery
Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Death-Rattle Oni
  ( 7)
Creature — Demon Spirit
(5/4)
Flash This spell costs less to cast for each creature that died this turn. When this creature enters, destroy all other creatures that were dealt damage this turn.
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Defiant Vanguard
  ( 3)
Creature — Human Rebel
(2/2)
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Depopulate
   ( 4)
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
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Devastation
   ( 7)
Sorcery
Destroy all creatures and lands.
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Do or Die
  ( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Don't Move
   ( 5)
Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
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Dread Cacodemon
    ( 10)
Creature — Demon
(8/8)
When this creature enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
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Elspeth, Sun's Champion
   ( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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End Hostilities
   ( 5)
Sorcery
Destroy all creatures and all permanents attached to creatures.
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Endemic Plague
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
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Expel the Interlopers
   ( 5)
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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Extinction
  ( 5)
Sorcery
Destroy all creatures of the creature type of your choice.
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Fated Retribution
    ( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
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Fell the Mighty
  ( 5)
Sorcery
Destroy all creatures with power greater than target creature's power.
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Final Act
   ( 6)
Sorcery
Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.
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Final Showdown
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — All creatures lose all abilities until end of turn. + — Choose a creature you control. It gains indestructible until end of turn. +   — Destroy all creatures.
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Finale of Eternity
   ( 2)
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
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Force of Despair
   ( 3)
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
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Forced March
    ( 3)
Sorcery
Destroy all creatures with mana value X or less.
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Fumigate
   ( 5)
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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Gaze of the Gorgon
  ( 4)
Instant
( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Genesis of the Daleks
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
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Gideon Jura
   ( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gift of the Deity
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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Glyph of Doom
 ( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Glyph of Reincarnation
 ( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Goblin Pyromancer
  ( 4)
Creature — Goblin Wizard
(2/2)
When this creature enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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Golgari Charm
  ( 2)
Instant
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
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Harsh Mercy
  ( 3)
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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Hellfire
    ( 5)
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
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Hour of Reckoning
    ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.
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Hythonia the Cruel
   ( 6)
Legendary Creature — Gorgon
(4/6)
Deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia becomes monstrous, destroy all non-Gorgon creatures.
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In Garruk's Wake
   ( 9)
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
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Indrik Umbra
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Invasion of Fiora
   ( 6)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, choose one or both — • Destroy all legendary creatures. • Destroy all nonlegendary creatures.
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Join Shields
   ( 5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
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Jokulhaups
   ( 6)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Kaya's Wrath
    ( 4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
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Kindred Dominance
   ( 7)
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Kirtar's Wrath
   ( 6)
Sorcery
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
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Kjeldoran Frostbeast
   ( 5)
Creature — Elemental Beast
(2/4)
At end of combat, destroy all creatures blocking or blocked by this creature.
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Restricted Office // Lecture Hall (Lecture Hall)
   ( 7)
Enchantment — Room
Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Life's Finale
   ( 6)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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Liliana, Death's Majesty
   ( 5)
Legendary Planeswalker — Liliana
(5)
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
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Localized Destruction
   ( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Maddening Imp
  ( 3)
Creature — Imp
(1/1)
Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
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Magister of Worth
   ( 6)
Creature — Angel
(4/4)
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
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Magus of the Disk
   ( 4)
Creature — Human Wizard
(2/4)
This creature enters tapped. , : Destroy all artifacts, creatures, and enchantments.
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Mandate of Abaddon
  ( 4)
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
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March of Souls
  ( 5)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
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Martial Coup
   ( 2)
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
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Mogg Infestation
   ( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Myojin of Cleansing Fire
    ( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Necromantic Selection
    ( 7)
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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Nevinyrral, Urborg Tyrant
    ( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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