+aftermath (54)
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i>
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Discard any number of cards, then draw that many cards.
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Put target spell or nonland permanent into its owner's library second from the top.
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Return target nonland permanent to its owner's hand.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Cut deals 4 damage to target creature.
Return all creature cards with power 2 or less from your graveyard to your hand.
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Target creature gets +1/+0 and gains indestructible until end of turn.
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Destroy all creatures with power 3 or greater.
Exile any number of target creatures that have -1/-1 counters on them.
Earth deals X damage to each creature without flying.
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Return target spell to its owner's hand.
Target creature gets +2/+0 and gains haste until end of turn.
Destroy target attacking or blocking creature.
Draw a card for each creature you control with power 3 or greater.
Target creature you control fights target creature an opponent controls.
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Put a -1/-1 counter on each of up to two target creatures.
Heaven deals X damage to each creature with flying.
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
All creatures able to block target creature this turn do so.
Return any number of target permanents you own to your hand.
Draw two cards, then discard two cards.
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Draw two cards.
Create a 3/3 green Hippo creature token.
Destroy target creature or planeswalker.
Target opponent discards two cards.
Target creature gets +X/+0 until end of turn, where X is its power.
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
All creatures get -2/-2 until end of turn.
Scry 3.
Counter target spell unless its controller pays .
Refuse deals damage to target spell's controller equal to that spell's mana value.
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Each opponent loses X life.
Each opponent chooses a creature they control. You gain control of those creatures.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Up to three target lands don't untap during their controller's next untap step.
Ruin deals damage to target creature equal to the number of lands you control.
Create two 1/1 white Warrior creature tokens with vigilance.
Struggle deals damage to target creature equal to the number of lands you control.
Each player shuffles their graveyard into their library.
Target creature gains double strike until end of turn.
Gatherer works better in the Companion app!