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Baneclaw Marauder
Baneclaw Marauder (0)
Creature — Werewolf (5/4)

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Beledros Witherbloom
Beledros Witherbloom 5BlackGreen (7)
Legendary Creature — Elder Dragon (4/4)

Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.

Strixhaven: School of Mages (Mythic Rare)
Bereaved Survivor
Bereaved Survivor 2White (3)
Creature — Human Peasant (2/1)

When another creature you control dies, transform Bereaved Survivor.

Innistrad: Midnight Hunt (Uncommon)
Beskir Shieldmate
Beskir Shieldmate 1White (2)
Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Kaldheim (Common)
Blessed Defiance
Blessed Defiance White (1)
Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Innistrad: Midnight Hunt (Common)
Blex, Vexing Pest
Blex, Vexing Pest 2Green (3)
Legendary Creature — Pest (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.

When Blex, Vexing Pest dies, you gain 4 life.

Strixhaven: School of Mages (Mythic Rare)
Brood Weaver
Brood Weaver 3Green (4)
Creature — Spider (2/4)

Reach

When Brood Weaver dies, create a 1/2 green Spider creature token with reach.

Innistrad: Midnight Hunt (Uncommon)
Burn Down the House
Burn Down the House 3RedRed (5)
Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

Innistrad: Midnight Hunt (Rare)
Callous Bloodmage
Callous Bloodmage 2Black (3)
Creature — Vampire Warlock (2/1)

When Callous Bloodmage enters the battlefield, choose one —

• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

• You draw a card and you lose 1 life.

• Exile target player's graveyard.

Strixhaven: School of Mages (Rare)
Cinderheart Giant
Cinderheart Giant 5RedRed (7)
Creature — Giant Berserker (7/6)

Trample

When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

Kaldheim (Common)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Containment Breach
Containment Breach 2Green (3)
Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Uncommon)
Covetous Castaway
Covetous Castaway 1Blue (2)
Creature — Human (1/3)

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb 3BlueBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Culmination of Studies
Culmination of Studies Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

Strixhaven: School of Mages (Rare)
Dancing Sword
Dancing Sword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

Adventures in the Forgotten Realms (Rare)
Deathknell Berserker
Deathknell Berserker 1Black (2)
Creature — Elf Berserker (2/2)

When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.

Kaldheim (Common)
Demonic Gifts
Demonic Gifts 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Kaldheim (Common)
Devouring Tendrils
Devouring Tendrils 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

Strixhaven: School of Mages (Uncommon)
Dreadhound
Dreadhound 4BlackBlack (6)
Creature — Demon Dog (6/6)

When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

Innistrad: Midnight Hunt (Uncommon)
Dream Strix
Dream Strix 2Blue (3)
Creature — Bird Illusion (3/2)

Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Rare)
Drizzt Do'Urden
Drizzt Do'Urden 3GreenWhite (5)
Legendary Creature — Elf Ranger (3/3)

Double strike

When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

Adventures in the Forgotten Realms (Rare)
Elderfang Ritualist
Elderfang Ritualist 2Black (3)
Creature — Elf Cleric (3/1)

When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.

Kaldheim (Uncommon)
Embrose, Dean of Shadow
Embrose, Dean of Shadow 2BlackBlack (4)
Legendary Creature — Human Warlock (4/4)

Tap: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Strixhaven: School of Mages (Rare)
Expedition Diviner
Expedition Diviner 3Blue (4)
Creature — Merfolk Wizard (3/2)

Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Zendikar Rising (Common)
Eyetwitch
Eyetwitch Black (1)
Creature — Eye Bat (1/1)

Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Feign Death
Feign Death Black (1)
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Adventures in the Forgotten Realms (Common)
Fireblade Charger
Fireblade Charger Red (1)
Creature — Goblin Warrior (1/1)

As long as Fireblade Charger is equipped, it has haste.

When Fireblade Charger dies, it deals damage equal to its power to any target.

Zendikar Rising (Uncommon)
Flameskull
Flameskull 1RedRed (3)
Creature — Skeleton (3/1)

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

Adventures in the Forgotten Realms (Mythic Rare)
Grakmaw, Skyclave Ravager
Grakmaw, Skyclave Ravager 1BlackGreen (3)
Legendary Creature — Hydra Horror (0/0)

Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

Zendikar Rising (Rare)
Guul Draz Mucklord
Guul Draz Mucklord 2Black (3)
Creature — Crocodile (2/3)

When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.

Zendikar Rising (Common)
Hobbling Zombie
Hobbling Zombie 2Black (3)
Creature — Zombie (2/2)

Deathtouch

When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Hofri Ghostforge
Hofri Ghostforge 3RedWhite (5)
Legendary Creature — Dwarf Cleric (4/5)

Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."

Strixhaven: School of Mages (Mythic Rare)
Hunt for Specimens
Hunt for Specimens 1Black (2)
Sorcery

Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Icingdeath, Frost Tyrant
Icingdeath, Frost Tyrant 2WhiteWhite (4)
Legendary Creature — Dragon (4/3)

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip 2.

Adventures in the Forgotten Realms (Mythic Rare)
Infuse with Vitality
Infuse with Vitality BlackGreen (2)
Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."

You gain 2 life.

Strixhaven: School of Mages (Common)
Inga Rune-Eyes
Inga Rune-Eyes 3Blue (4)
Legendary Creature — Human Wizard (3/3)

When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Kaldheim (Uncommon)
Jerren, Corrupted Bishop
Jerren, Corrupted Bishop 2Black (3)
Legendary Creature — Human Cleric (2/3)

Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.

2: Target Human you control gains lifelink until end of turn.

At the beginning of your end step, if you have exactly 13 life, you may pay 4BlackBlack. If you do, transform Jerren.

Innistrad: Midnight Hunt (Mythic Rare)
Kardur, Doomscourge
Kardur, Doomscourge 2BlackRed (4)
Legendary Creature — Demon Berserker (4/3)

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

Kaldheim (Uncommon)
Kaya the Inexorable
Kaya the Inexorable 3WhiteBlack (5)
Legendary Planeswalker — Kaya (5)

+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."

−3: Exile target nonland permanent.

−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

Kaldheim (Mythic Rare)
Koll, the Forgemaster
Koll, the Forgemaster RedWhite (2)
Legendary Creature — Dwarf Warrior (2/2)

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.

Kaldheim (Uncommon)
Koma's Faithful
Koma's Faithful 2Black (3)
Creature — Elf Cleric (3/1)

Lifelink

When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Kaldheim (Common)
Leyline Tyrant
Leyline Tyrant 2RedRed (4)
Creature — Dragon (4/4)

Flying

You don't lose unspent red mana as steps and phases end.

When Leyline Tyrant dies, you may pay any amount of Red. When you do, it deals that much damage to any target.

Zendikar Rising (Mythic Rare)
Liesa, Forgotten Archangel
Liesa, Forgotten Archangel 2WhiteWhiteBlack (5)
Legendary Creature — Angel (4/5)

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

Innistrad: Midnight Hunt (Rare)
Lolth, Spider Queen
Lolth, Spider Queen 3BlackBlack (5)
Legendary Planeswalker — Lolth (4)

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.

−3: Create two 2/1 black Spider creature tokens with menace and reach.

−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Adventures in the Forgotten Realms (Mythic Rare)
Make Your Mark
Make Your Mark Red or White (1)
Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Malakir Rebirth
Malakir Rebirth Black (1)
Instant

Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Zendikar Rising (Uncommon)
Mask of Griselbrand
Mask of Griselbrand 1BlackBlack (3)
Legendary Artifact — Equipment

Equipped creature has flying and lifelink.

Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.

Equip 3

Innistrad: Midnight Hunt (Rare)
Moonveil Regent
Moonveil Regent 3Red (4)
Creature — Dragon (4/4)

Flying

Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.

When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Innistrad: Midnight Hunt (Mythic Rare)
Necrosynthesis
Necrosynthesis 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."

When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Innistrad: Midnight Hunt (Uncommon)
Nissa's Zendikon
Nissa's Zendikon 3Green (4)
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Zendikar Rising (Common)
Novice Occultist
Novice Occultist 1Black (2)
Creature — Human Wizard (1/2)

When Novice Occultist dies, you draw a card and you lose 1 life.

Innistrad: Midnight Hunt (Common)
Ochre Jelly
Ochre Jelly Variable ColorlessGreen (1)
Creature — Ooze (0/0)

Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

Adventures in the Forgotten Realms (Rare)
Odric's Outrider
Odric's Outrider 3White (4)
Creature — Human Knight (2/4)

Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Old-Growth Troll
Old-Growth Troll GreenGreenGreen (3)
Creature — Troll Warrior (4/4)

Trample

When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘Tap: Add GreenGreen' and ‘1, Tap, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

Kaldheim (Rare)
Orah, Skyclave Hierophant
Orah, Skyclave Hierophant 2WhiteBlack (4)
Legendary Creature — Kor Cleric (3/3)

Lifelink

Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

Zendikar Rising (Rare)
Pest Summoning
Pest Summoning 1Black or GreenBlack or Green (3)
Sorcery — Lesson

Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Common)
Pestilent Cauldron
Pestilent Cauldron 2Black (3)
Artifact

Tap, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

1, Tap: Each opponent mills cards equal to the amount of life you gained this turn.

4, Tap: Exile four target cards from a single graveyard. Draw a card.

Strixhaven: School of Mages (Rare)
Professor of Zoomancy
Professor of Zoomancy 3Green (4)
Creature — Bear Druid (4/3)

When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Common)
Promising Duskmage
Promising Duskmage 2Black (3)
Creature — Human Warlock (2/3)

When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.

Strixhaven: School of Mages (Common)
Rampage of the Valkyries
Rampage of the Valkyries 3WhiteBlack (5)
Enchantment

When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.

Whenever an Angel you control dies, each other player sacrifices a creature.

Kaldheim (Uncommon)
Relic Vial
Relic Vial 3 (3)
Artifact

2, Tap, Sacrifice a creature: Draw a card.

As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."

Zendikar Rising (Uncommon)
Resplendent Marshal
Resplendent Marshal 1WhiteWhite (3)
Creature — Angel Warrior (3/3)

Flying

When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

Kaldheim (Mythic Rare)
Rootless Yew
Rootless Yew 3GreenGreen (5)
Creature — Treefolk (5/4)

When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

Kaldheim (Uncommon)
Rushed Rebirth
Rushed Rebirth BlackGreen (2)
Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Strixhaven: School of Mages (Rare)
Sedgemoor Witch
Sedgemoor Witch 2Black (3)
Creature — Human Warlock (3/2)

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Shadewing Laureate
Shadewing Laureate WhiteWhite or BlackBlack (3)
Creature — Human Warlock (2/2)

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

Strixhaven: School of Mages (Uncommon)
Shambling Ghast
Shambling Ghast Black (1)
Creature — Zombie (1/1)

When Shambling Ghast dies, choose one —

• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Skemfar Avenger
Skemfar Avenger 1Black (2)
Creature — Elf Berserker (3/1)

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.

Kaldheim (Rare)
Skyclave Shadowcat
Skyclave Shadowcat 3Black (4)
Creature — Cat Horror (3/3)

1Black, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Zendikar Rising (Uncommon)
Slaughter Specialist
Slaughter Specialist 1Black (2)
Creature — Vampire Warrior (3/3)

When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

Innistrad: Midnight Hunt (Rare)
Spiteful Squad
Spiteful Squad 2WhiteBlack (4)
Creature — Human Warlock (0/0)

Deathtouch

Spiteful Squad enters the battlefield with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters the battlefield with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Sword of the Realms
Sword of the Realms 1White (2)
Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner's hand.

Equip 1White

Kaldheim (Mythic Rare)
Taborax, Hope's Demise
Taborax, Hope's Demise 2Black (3)
Legendary Creature — Demon Cleric (2/2)

Flying

Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

Zendikar Rising (Rare)
Tend the Pests
Tend the Pests BlackGreen (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

Strixhaven: School of Mages (Uncommon)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Meathook Massacre
The Meathook Massacre Variable ColorlessBlackBlack (2)
Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Innistrad: Midnight Hunt (Mythic Rare)
Unruly Mob
Unruly Mob 1White (2)
Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Innistrad: Midnight Hunt (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Valentin, Dean of the Vein
Valentin, Dean of the Vein Black (1)
Legendary Creature — Vampire Warlock (1/1)

Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay 2. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Vengeful Strangler
Vengeful Strangler 1Black (2)
Creature — Human Rogue (2/1)

Vengeful Strangler can't block.

When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

Innistrad: Midnight Hunt (Uncommon)
Wight
Wight 1Black (2)
Creature — Zombie Soldier (3/2)

Wight enters the battlefield tapped.

Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Adventures in the Forgotten Realms (Rare)
Willow Geist
Willow Geist Green (1)
Creature — Treefolk Spirit (1/1)

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Innistrad: Midnight Hunt (Rare)
Zariel, Archduke of Avernus
Zariel, Archduke of Avernus 2RedRed (4)
Legendary Planeswalker — Zariel (4)

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Adventures in the Forgotten Realms (Mythic Rare)

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