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Aethersnipe
  ( 6)
Creature — Elemental
(4/4)
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke   <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Briarhorn
  ( 4)
Creature — Elemental
(3/3)
Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Cloudthresher
     ( 6)
Creature — Elemental
(7/7)
Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke   <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Dawnfluke
  ( 4)
Creature — Elemental
(0/3)
Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Endurance
   ( 3)
Creature — Elemental Incarnation
(3/4)
Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
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Faultgrinder
  ( 7)
Creature — Elemental
(4/4)
Trample When Faultgrinder enters the battlefield, destroy target land. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Form of the Mulldrifter
  ( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. <i>(You can still evoke this way. They're Mulldrifters.)</i>
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Foundation Breaker
  ( 4)
Creature — Elemental
(2/2)
When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Fury
   ( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
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Glarewielder
  ( 5)
Creature — Elemental Shaman
(3/1)
Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Grief
   ( 4)
Creature — Elemental Incarnation
(3/2)
Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
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Ingot Chewer
  ( 5)
Creature — Elemental
(3/3)
When Ingot Chewer enters the battlefield, destroy target artifact. Evoke <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Inner-Flame Acolyte
   ( 3)
Creature — Elemental Shaman
(2/2)
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Meadowboon
   ( 4)
Creature — Elemental
(3/3)
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Mournwhelk
  ( 7)
Creature — Elemental
(3/3)
When Mournwhelk enters the battlefield, target player discards two cards. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Mulldrifter
  ( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Nevermaker
  ( 4)
Creature — Elemental
(2/3)
Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Night Incarnate
  ( 5)
Creature — Elemental
(3/4)
Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Offalsnout
  ( 3)
Creature — Elemental
(2/2)
Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Phyrexian Revoker
 ( 2)
Artifact Creature — Phyrexian Horror
(2/1)
As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
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Reveillark
  ( 5)
Creature — Elemental
(4/3)
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Shriekmaw
  ( 5)
Creature — Elemental
(3/2)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Slithermuse
   ( 4)
Creature — Elemental
(3/3)
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Solitude
   ( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Soul of Migration
   ( 7)
Creature — Elemental
(2/4)
Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Spitebellows
  ( 6)
Creature — Elemental
(6/1)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke   <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Subtlety
   ( 4)
Creature — Elemental Incarnation
(3/3)
Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand.
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Thayan Evokers
  ( 3)
Creature — — Human Wizard
(1/1)
Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
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Vesperlark
  ( 3)
Creature — Elemental
(2/1)
Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Walker of the Grove
   ( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Wavesifter
   ( 5)
Creature — Elemental
(3/2)
Flying When Wavesifter enters the battlefield, investigate twice. <i>(To investigate, create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Wispmare
  ( 3)
Creature — Elemental
(1/3)
Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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