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Astral Slide
  ( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Athreos, Shroud-Veiled
   ( 6)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
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Befriending the Moths
  ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Chained to the Rocks
 ( 1)
Enchantment — Aura
Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Elspeth Conquers Death
   ( 5)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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Far Traveler
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
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Flickerform
  ( 2)
Enchantment — Aura
Enchant creature   : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
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Isolation Zone
   ( 4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. <i>(That permanent returns under its owner's control.)</i>
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Journey to Nowhere
  ( 2)
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Legion's Initiative
  ( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1.  , Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Michiko's Reign of Truth
  ( 2)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Parallax Wave
   ( 4)
Enchantment
Fading 5 <i>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</i> Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Promise of Tomorrow
  ( 3)
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
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Purgatory
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
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Silkwrap
  ( 2)
Enchantment
When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Stasis Snare
   ( 3)
Enchantment
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Suspension Field
  ( 2)
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Teleportation Circle
  ( 4)
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
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The Argent Etchings
( 0)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield <i>(front face up)</i>.
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The Fall of Lord Konda
  ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Touch the Spirit Realm
  ( 3)
Enchantment
When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. <i>Channel</i> —  , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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