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Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
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Archive Haunt
( 0)
Creature — Spirit Wizard
(2/1)
Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
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Basilica Bell-Haunt
    ( 4)
Creature — Spirit
(3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
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Belfry Spirit
   ( 5)
Creature — Spirit
(1/1)
Flying Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
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Benediction of Moons
 ( 1)
Sorcery
You gain 1 life for each player. Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i> When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
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Blind Hunter
   ( 4)
Creature — Bat
(2/2)
Flying Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Cry of Contrition
 ( 1)
Sorcery
Target player discards a card. Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i> When the creature Cry of Contrition haunts dies, target player discards a card.
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Exhumer Thrull
  ( 6)
Creature — Thrull
(3/3)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
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Graven Dominator
   ( 6)
Creature — Gargoyle
(4/4)
Flying Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Haunted Angel
  ( 3)
Creature — Angel
(3/3)
Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
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Haunted Cadaver
  ( 4)
Creature — Zombie
(2/2)
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Haunted Dead
  ( 4)
Creature — Zombie
(2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.  , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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Haunted Mire
( 0)
Land — Swamp Forest
<i>( : Add or .)</i> Haunted Mire enters the battlefield tapped.
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Haunted Plate Mail
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+4. : Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Haunted Ridge
( 0)
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .
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Haunting Apparition
   ( 3)
Creature — Spirit
(1+*/2)
Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
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Haunting Figment
  ( 2)
Creature — Illusion
(2/1)
Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
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Haunting Imitation
  ( 3)
Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
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Haunting Misery
   ( 3)
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
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Haunting Wind
  ( 4)
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
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Hook-Haunt Drifter
( 0)
Creature — Spirit
(1/2)
Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
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Kaya, Ghost Haunter
   ( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
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Moira, Urborg Haunt
  ( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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Orzhov Euthanist
  ( 3)
Creature — Human Assassin
(2/2)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
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Orzhov Pontiff
   ( 3)
Creature — Human Cleric
(1/1)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
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Priest of the Haunted Edge
  ( 2)
Snow Creature — Zombie Cleric
(0/4)
, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
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Seize the Soul
   ( 4)
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i> When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
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Tattered Haunter
  ( 2)
Creature — Spirit
(2/1)
Flying Tattered Haunter can block only creatures with flying.
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The Haunt of Hightower
   ( 6)
Legendary Creature — Vampire
(3/3)
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
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