SEARCH:

+!"Creature", +hexproof, +!creature (14)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Blossoming Calm
Blossoming Calm White (1)
Instant

You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Modern Horizons 2 (Uncommon)
Curator's Ward
Curator's Ward 2Blue (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Hedron Alignment
Hedron Alignment 2Blue (3)
Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

1Blue: Scry 1.

Oath of the Gatewatch (Rare)
Heroic Intervention
Heroic Intervention 1Green (2)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Aether Revolt (Rare)
Core Set 2021 (Rare)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Leyline of Sanctity
Leyline of Sanctity 2WhiteWhite (4)
Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Core Set 2020 (Rare)
Other Versions
Magic 2011 (Rare)
Modern Masters 2015 Edition (Rare)
Lich's Mastery
Lich's Mastery 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.

Dominaria (Rare)
Lotus Field
Lotus Field (0)
Land

Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

Tap: Add three mana of any one color.

Core Set 2020 (Rare)
Nine Lives
Nine Lives 1WhiteWhite (3)
Enchantment

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.

When there are nine or more incarnation counters on Nine Lives, exile it.

When Nine Lives leaves the battlefield, you lose the game.

Core Set 2021 (Rare)
Privileged Position
Privileged Position 2Green or WhiteGreen or WhiteGreen or White (5)
Enchantment

(Green or White can be paid with either Green or White.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Guild Kit: Selesnya (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Selective Adaptation
Selective Adaptation 4GreenGreen (6)
Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

Ikoria Commander (Rare)
Veil of Summer
Veil of Summer Green (1)
Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Core Set 2020 (Uncommon)
Witchbane Orb
Witchbane Orb 4 (4)
Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Innistrad (Rare)

Gatherer works better in the Companion app!

Continue